Look, my imagination works just fine. The first time I booted up the game I immediately said, "These two were lovers, she was killed by some establishment, and he is willing to do anything for a chance to bring her back, including flouting that establishment through thievery and trespassing, making a deal with the devil, and tackling challenges way bigger than he should reasonably face. Unfortunately, deals with the devil never work out just the way you hope."Archangel357 said:Ha, quite. Some people need their hands held throughout any narrative, and have plot points pointed out to them. Those people tend to like Michael Bay movies.ww666 said:You are probably spending too much time with space marines dude. xD
It's not that there isn't a story in SotC, it's that the game gives you an exposé, a frame for your fantasy to fill in. It's supposed to evoke and suggest rather than flat out TELL - sort of a woman in a sexy dress as opposed to full frontal nudity. If you have a vivid imagination, your mind will make up any number of explanations for the barren landscapes, the magnificent ruins, and the origins of the colossi. If you don't, well, it'll be an empty story in an empty world.
People say about Heinrich von Kleist's novellas that he can tell more in one dash between two sentences than others can in an entire novel. Same principle applies here.
What disappointed me was that for 99% of the game, there's absolutely no emoting going on. It's comparable to what would happen if I was fulfilling that story I made up but doing it poorly.
Pictures of women in sexy clothing being better than full nudity has a lot more to do with illiciting a carnal response than an emotional one. I can look at a picture of a woman in sexy clothes and reasonably expect to find her sexy, but I'm not out to invest any real time or emotion into that picture. You have to be able to invest time and emotion into any story, even ones that leave more than most to the imagination, or they simply don't work.