That's why I edited that post almost immediately.grimsprice said:Because the only way to illicit an emotional response out of an audience is with relatable characters that drive a plot. It's really a shame that they tried to use a different technique. Because if they'd chosen to use relatable characters that drive a complicated plot, they would have captured the attention of every viewer and really gotten the same emotional ideas across.
Shame really. There's a really good game filled with lots of towns and funny cliche merchants, brigands, and no-nonsense bar-maidens that would have really instilled a sense of deep loneliness in the game, hidden beneath all that empty, lifeless land.
But this game didn't need lots of people, just one bobbing up and down on a horse would have been something more than the action figure I was playing as.
Those are other things that I found out from the internet and I started doing. But those are pretty much the only side quests and they are done more or less for their own sake. I hardly ever had health problems, especially considering it regens, and the stamina boosts only made the fights easier. And you can't use any of those upgrades in the time attack mode, so the benefits of it all are nominal.Aleate said:I loved SotC, but its really only good if you stop and admire it. Try this, as your riding to your next enemy, look around. Look out in the distance and try to look for striped lizards or round fruit. If you explore and look around for these things, then you will start to see why people like it.
...
Or at least that's my opinion.
(PS: I'm not saying the gathering quests are the only thing that makes this game good >____>)
The most enjoyable, though not official, sidequest I found was cooing at the occasionally gorgeous lighting effects and the size discrepancy between me and most of the colossi.