I think it's against some international law to change someone's mind over the internet. I can't think of a single example of it, anyways.FieryTrainwreck said:Malice at worst, I said. It's just very typical behavior. Join a forum. Post a clearly unpopular opinion without much in the way of convincing evidence. Proceed to argue the point into the ground, changing absolutely no one's mind in the process. We've all seen this progression a hundred times. It's so common that the only logical explanations are ignorance or malice. I don't believe you're outright trolling, so I'll grant you naivety. That is, naivety with regard to forum behavior.
The lack of story was a high point for me. Let me imagine my own motivations, and over time question them, and wonder why he was doing it and if it was right, and what exactly the relationship with the girl was, and... I think that gets my point across. Started simply, kill monster = save girl. But then you start to wonder. Eventually I started feeling really guilty about murdering the gentle giants, who were merely existing peacefully in a big empty land where they wouldn't hurt anything.CobraX said:Shadow Of The Colossus SUCKED. There I said it. No story.None.Screw Dat'.
Give me some direction, give me some reason to care about your boring game!
Not worth the time, I say pass on shadow of the colossus.
PS - I also found the controls very...odd. I could never put my finger on it, but they never felt 100% right.
You're certainly not going to change three year old opinions. People have already attempted to level criticism against this game. That it is spoken of so reverently, at this point so far removed from its original release, should strongly indicate to you that the criticism did not stick. It's not a game immune to criticism, by any stretch, but the complaints have already been filed, noted, refuted, etc. Your original post was tantamount to showing late at a popular party only to inform everyone that they're not actually having any fun. To some degree, you're casting aspersions on everyone's capacity for interpretation. Truth is: people brought exactly your complaints to the table back then, and they were summarily dismissed as ludicrous in the eyes of the majority.Thick said:I think it's against some international law to change someone's mind over the internet. I can't think of a single example of it, anyways.
For threads like this? Step one would be locating a computer in the vicinity of 2006. If you want to start a hate thread about SotC (godspeed, dude...), wherein everyone tends to agree with your minority appraisal of the game, you should probably state your intentions right off. If you're going to slam a game on the basis of hype created by the gaming community, you should most definitely expect backlash when you post it smack in the middle of the gaming community. Naive is being kind.Though you are spot on with my naivety. I could have suspected that this opinion would be unpopular, but I never expected anything like the blowback that I got. If only there were an appropriate forum for people to talk about, discuss, if you will, video games and the playing thereof. Any suggestions?
Outside of satirical endeavors, authors with substantial capacity for characterization tend not to undermine their own efforts with idiotic names.Oh, and you could take a character named Troyhound McFluffiguffin and characterize them well, silly name notwithstanding.
If you're fanatically opposed to pressing the O button, which reveals both your target destinations and the weak points on all colossi, you probably won't enjoy SotC.FreelanceButler said:It was ages ago that I tried it, but all I can remember about it was riding around on a horse, getting lost, eventually finding a collosus, not knowing how to beat it, then having to give it back to the rental place.
I could say something like another reiteration of the fact that I thought the game was very stylistically good, and that the story, though marred by some design choices, was good. I could say I agree that intentionally contrarian (thanks for this word, btw) behavior is something that should be avoided. I could say that trying to work emotional characterizations into actual gameplay is a fair sounding way to approach games as being art, but that a banner of artistic license should not negate mistakes made in design. I could ask if you were subtly agreeing with what I said about Troyhound McFluffiguffin, while I also wrestled with the urge to bring up your fondness for subtlety.FieryTrainwreck said:You're certainly not going to change three year old opinions. People have already attempted to level criticism against this game. That it is spoken of so reverently, at this point so far removed from its original release, should strongly indicate to you that the criticism did not stick. It's not a game immune to criticism, by any stretch, but the complaints have already been filed, noted, refuted, etc. Your original post was tantamount to showing late at a popular party only to inform everyone that they're not actually having any fun. To some degree, you're casting aspersions on everyone's capacity for interpretation. Truth is: people brought exactly your complaints to the table back then, and they were summarily dismissed as ludicrous in the eyes of the majority.Thick said:I think it's against some international law to change someone's mind over the internet. I can't think of a single example of it, anyways.
Note: we're talking about a majority opinion among a minority population, so don't hide behind any theories of popular mediocrity. Even those who didn't care for the game, by in large, acknowledge the design and storytelling on display. Staunch refusal to grant the game even these virtues comes off as intentionally contrarian behavior.
A lot of people despise intentionally contrarian behavior.
Outside of satirical endeavors, authors with substantial capacity for characterization tend not to undermine their own efforts with idiotic names.Oh, and you could take a character named Troyhound McFluffiguffin and characterize them well, silly name notwithstanding.
I think when I tried the game, I'd barley played any kind of free roam one. If I wasn't going down a set path, I was probably playing a side scroller. The idea of a map never even crossed my mind.FieryTrainwreck said:If you're fanatically opposed to pressing the O button, which reveals both your target destinations and the weak points on all colossi, you probably won't enjoy SotC.FreelanceButler said:It was ages ago that I tried it, but all I can remember about it was riding around on a horse, getting lost, eventually finding a collosus, not knowing how to beat it, then having to give it back to the rental place.
And you probably wear a helmet full-time.
I also very recently bought it, bout a week ago and I just finished it today. I didn't find it to be a meh game, I found it to be the pinnacle of minimalist game design philosophy. That being said, there was one thing I found remarkable which I can see some people put off by.Thick said:I very recently bought Shadow of the Colossus...
Which is kind of funny considering that's probably exactly what the developer wanted you to feel (The "Am I justified?" part). Are you really justified in exterminating these monstrous beasts that really meant no harm all in the name of (implied) love? Not everything has to be justified, in fact most things are (just look at all the FPS war games on the market, is all of that bloodshed really "justified"?) If you have the patience read this [http://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus/faqs/41817], it has some interesting thoughts on the plot.Choppaduel said:I also very recently bought it, bout a week ago and I just finished it today. I didn't find it to be a meh game, I found it to be the pinnacle of minimalist game design philosophy. That being said, there was one thing I found remarkable which I can see some people put off by.Thick said:I very recently bought Shadow of the Colossus...
The game plays like a movie, following a set story which we just follow the protagonist through the motions, the only impact we have on the story is how long it takes said protagonist to move through the story.
Hmmmm.... perhaps I can best explain it like this...
If I am to go exterminate a race of giant creatures who probably just want to be left alone, I need some motivation before I go jamming my sword repeatedly into their sensitive spots.
So yeah... the game doesn't really given me enough info at the start to justify the genocide that your going to carry out. Later in the game, ur given the that motovation but you still probably won't feel good about yourself by the end. UNLESS of course you think of it as your just following Wander on his journey that been predetermined blah blah blah fate.
TL;DR - Shadow of the Colossus does not provide enough information at the start of the game for the player to justify murdering things. I'm only gonna kill things if I have a good reason to.