Flying-Emu said:
SotC was awesome.
Sorry if you didn't like it.
It is not just that I like it or not.
There are plenty of games that I don't like it, but has interesting points and a reason.
Unfortunately, I felt very empty playing this game, and wondered if I am doing something wrong...
Sleekgiant said:
Its the combination of story, setting, action, and graphics(which at the time for AWESOME!!!111!!) that made this game get the praise it got, and it deserves it. The game is just amazing.
story? what story? there is a long boring intro that shows nothing, when the game starts it tells nothing, and then we are attacking a "boss" without a purpose.
ok, may be the story opens and develops over time, I didn't play that much. But there are some examples for "less story in the beginning, widens past and future exponentially" type of games, for example Darksiders or Prototype, and even those games give "hint" in their intros or the first level. SOTC doesn't have similar things.
burntheartist said:
Stick to masturbating and FPS.
/facepalm
wrong prejudice...
Lullabye said:
I like how the OP can't play such a simple game.
HOW DID YOU NOT KNOW WHERE TO GO? THERE IS AN ENTIRE GAME MECHANIC MADE TO MAKE SURE YOU DON"T GET LOST!
Fail kid...just fail...
fail for me? sorry it was game's fault, not me.
I played countless games before. Almost all the games can be reduced to two types: 1) nonlineer sandbox games that you can find different missions accross the map, 2) lineer mission based games that you need to go a specific path and can't go another place.
even in some sandbox games restrict player movements if other places have no reason to go.
But this game gives you an empty story and an empty world. When I first played, I wanted to explore the world reflexively, and went to different places. RPG and Action games familiarized us to explore the zones to find different items that will help us future on.
About the "entire game mechanic made to make sure you don't get lost": there are compasses, maps, gps that show you where you need to go, in other games too, but I didn't need those things. Because games have given or hidden signs that directs you for the correct path.
I wanted to explore the world (found nothing) and didn't pay attention to the sword thingy, that made me lost in the game.
Lullabye said:
the outsider said:
I think thats why we all like it.
Damn that was an awesome game.
So, the game praised just for killing colossal bosses?
If you like colossal boss fights, you will love it.
That's it?
By the way I don't try to bad mouth or denigrate the game here.
I am just trying to understand why people loved the game, while I encountered with emptiness.
If the only reason people like this game is the colossal boss fights, that's mean my disliking to the game is due to not being my type of game.
However, if there are more deep things in the game that people liked, it will mean that I skipped some important parts of the game, and I need to replay the game to see those beauties.