They work kind of like Torchlight dungeons. Elements of the levels are shuffled around a bit every time.Poetic Nova said:In that case I might pass up on SW2 entirely. Randomly generated levels don't really work well if you ask me.
It's loot based. But you don't get a gazillion weapons like Borderlands and only 4 weapon slots. Weapons also aren't level restricted. You get about 60-70 unique weapons and 8 slots and you can upgrade them with various enhancements that suit your play style. You have three slots that you can use to add elemental damage to your weapons, increased rate of fire, reload speed, health or chi regen on kill etc. There's a lot to play with. And there's no inventory limit to worry about.JUMBO PALACE said:Can you go into a little depth about this? Hearing you compare the game to Borderlands has my interest and hope plummeting. I did not enjoy those games at all and is the last thing I would want Shadow Warrior to be like.
It's not a stressful game like loot based games tend to be. I doubt that any of the upgrades matter too much unless you're playing on the hardest difficulty. It's mostly designed to provide you with freedom to create your own fun. So if you don't like a certain gun or set of weapons you can just use something else or use one of the upgrades to make your weapon behave the way you want it to. You're bound to find something that you'll like. If you don't want to have all 8 weapons equipped you don't have to. If you don't want to use melee weapons you don't have to. Same with ranged weapons. You can mix and match or use just one slot if you like. It's a really relaxing game that allows you to craft your own play style and it gives you enough unique weapons and upgrades to do that and then it sends you on your merry way to slaughter demons.