I dont understand why all the top shooters like bc2 and only include 4 maps, then release DLC of different game mode versions of the same maps. it seems to me all shooters suffer from this condition or severe developer laziness.
I really didn't think making maps was the hardest part of making a computer game. I spent a few hours attempting to make a map on source SDK once, it really doesn't seem that hard. the only difficulty is knowing how to use the software which wouldn't take long if it was your job.
Once the textures and models are made by someone else all your really doing is re-arranging them in different combinations. Ubisoft must have realised this when they made far cry 2. they had the right idea; it had a proper map creator. not like halo forge where you can edit a few maps, and move some scenery and boxes around. some of the player created maps I played in far cry 2 were good, shame the multilayer gameplay was not.
Is there a shortage of map makers in the industry and if so why? or are do companies purposely make so few maps so they can grab more cash from DLCs?
I really didn't think making maps was the hardest part of making a computer game. I spent a few hours attempting to make a map on source SDK once, it really doesn't seem that hard. the only difficulty is knowing how to use the software which wouldn't take long if it was your job.
Once the textures and models are made by someone else all your really doing is re-arranging them in different combinations. Ubisoft must have realised this when they made far cry 2. they had the right idea; it had a proper map creator. not like halo forge where you can edit a few maps, and move some scenery and boxes around. some of the player created maps I played in far cry 2 were good, shame the multilayer gameplay was not.
Is there a shortage of map makers in the industry and if so why? or are do companies purposely make so few maps so they can grab more cash from DLCs?