Should a head-shot always be a one-shot-kill?

Recommended Videos
Feb 7, 2016
728
0
0
Correct me if I'm wrong, but didn't Fallout 3's RPG system affect accuracy? I remember head shots being difficult due to some dramatic weapon sway. So in that sense, Fallout 4 is both a step back for an RPG, but a step forward as a shooter.

Most shooters that do this well however usually have enemies with no protection (almost always instant kill headshots) and enemies with helmet protection that take one shot to pop off the armour, and another to kill them. (Wolfenstein: The New Order is a recent example of this for me)

I'll parrot that it really does depend on the game though. That seems to be the most obvious answer. A game like Fallout, which traditionally focused on RPG elements should probably tie those elements into the weapon accuracy. Games like Wolfenstein should obviously stick to strictly player skill.
 

Lacedaemonius

New member
Mar 10, 2016
70
0
0
Yes, just like it is most of the time in real life, when you're dealing with the kind of weapons usually portrayed in games with headshots. You can survive a 9mm to the head if you're very lucky, but a 7.62 round, a shotgun, or a .50? You won't even have a head left.
 

DementedSheep

New member
Jan 8, 2010
2,654
0
0
Not unless the balance of the game is built around that and not all games need to have it.

In the real world if you get shot 5 times in chest you might live, you might even keep going for a short time but you can't just patch up with a med kit and keep fighting like everything is fine. Not sure why head shots are what break peoples immersion.
 

Lacedaemonius

New member
Mar 10, 2016
70
0
0
Corey Schaff said:
No, not always. Even in the most realistic of settings. But if it does damage, then yes probably. But there's always the possibility of helmets to consider. Somehow, I buy that if you shoot somebody in the head, and they have a helmet, that their helmet would pop off and you'd need to hit them again. Unless you're using armor piercing bullets, then fine.
If you shoot someone in a helmet, they're still going down for a while, and will need 24 hours of observation just on the basis of the concussion alone. You don't shrug that shit off. Games don't do "glancing blows", which are the only kind that you might reasonable expect not to render a person senseless at best.
 

Lacedaemonius

New member
Mar 10, 2016
70
0
0
Corey Schaff said:
Lacedaemonius said:
Games don't do "glancing blows", which are the only kind that you might reasonable expect not to render a person senseless at best.
Why couldn't games do glancing blows, or the simulation there of? I assume you don't mean all games, because I know for a fact that Warhammer 40k has a glancing blow mechanic for tanks.
I'm thinking of shooters only, and they don't do it because a hit BOX is a lot easier than a hit "3D model including simulations of statistically unlikely grazes".
 

Squilookle

New member
Nov 6, 2008
3,584
0
0
Personally I believe so, and it has nothing to do with realism. The head is a smaller, more difficult target than the easier, more instinctive centre-of-mass aiming spot, and therefore should reward the better aiming needed to hit it with greater damage dealt. So in shooters, especially stealth/sniping shooters, headshots should always be one hit kills if they are unarmoured. Helmets that can stop bullets can up the difficulty if you want.
 

kekkres

New member
Jun 5, 2013
55
0
0
People are Ignoring here that, realisticly, almost any serious weapon injury, an axe wound, a shot to the leg, a spear to the gut ect, will all realisticly take you out of a fight just as surely as that headshot will, and yes, occasionaly people will adreniline through their wound, but that is the exception not the rule.
 

Blacklight28

New member
Nov 27, 2013
118
0
0
Depends on the game. The Division presents itself as a realistic shooter. Real guns, realistic(as far as games go) setting, Tom Clancey name. That's why it feels off to have bullet sponge enemies. In something like Fallout where the world is completely ridiculous, its easier to suspend that disbelief.
 

Lucane

New member
Mar 24, 2008
1,491
0
0
If the enemy can be one shot in the head it's only fair that you can be too so if the game wants that to be an option it has to be even
the only time the rules change is when there are weak points players never have one if the enemy does unless it's flanking/backstabbing damage like with the Spy form Team Fortress 2 but that's player vs. player. So army or not,If the A.I. can't do it to you shouldn't be able to do it to them. Now if you wanna ask why the AI never runs out of ammo...
 

Thaluikhain

Elite Member
Legacy
Jan 16, 2010
19,538
4,128
118
kekkres said:
People are Ignoring here that, realisticly, almost any serious weapon injury, an axe wound, a shot to the leg, a spear to the gut ect, will all realisticly take you out of a fight just as surely as that headshot will, and yes, occasionaly people will adreniline through their wound, but that is the exception not the rule.
The other thing that generally gets ignored is that a fatal wound isn't always fatal immediately. If the enemy has a few seconds left in them, that can be a problem as presumably they are shooting back.
 

Gordon_4_v1legacy

New member
Aug 22, 2010
2,577
0
0
In your RPG leaning games, I'm okay with it not being insta-death, but I had better get some solid multiplier from doing it. In your general shooters, one to two shots to an unarmored noggin should be down for the count, three for a helmet.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Depends on the game.
RPGs? Of course not.
Plain shooters? Depends, is the game balanced such that you have a tiny amount of health and there are a lot of enemies to take on, so even if you quickly kill one you've still got a lot more to contend with, and your health is low enough that you can't just sit there popping headshots all day? Then yeah, 1 hit kills. If its a more 1v1 situation, or you've got a ton of health and the enemy side could get like 5 headshots on you before you die, then no, headshots should not be 1 hit kills.

Multiplayer? Depends on range. If the weapon is very close range and slow firing, I can understand one shot headshot kills - though it should also be slower to aim than faster firing weapons so it isn't just a one shot wonder. If its a long range weapon, where it attacks outside the range of what other weapons can hit, and especially outside the range of what other players could reliably have been able to shoot first and see their aggressor - no one hit kills. It sucks to be running around and then suddenly die because someone somewhere is sniping, and there was nothing you could do about it. Such weapons should still take out a chunk of your health though.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
No, not a good idea.

For one, balance, whether in an online shooter or a RPG shooter. As much as I despise The Division's spongey ass gameplay, you just really cant have realistic or even pseudo-realistic bullet damage.

But game developers can easily make the 3 or even 4 bullets to the head thing realistic and not jarring. In Wolfenstein and Uncharted, having to shoot off armor or helmets before killling dudes with one shot doesn't seem weird at all.

The OHK headshot is less about realism and more about rewarding the player for intentionally aiming (supposedly) and successfully shooting a much smaller target instead of just doing body shots.
 
Jan 19, 2016
692
0
0
It depends if you are trying for realism or not. The problem with The Division is that it's trying to be all grounded and "Tom Clancy"-ish in its setting, but it's gameplay is utterly unrealistic. It's the disconnect between the setting and the gameplay that is so jarring and that is a failure of the design. The Division should have either been a realistic shooter with realistic shooting mechanics (low TTK) in its current setting, or it should have been a shooter RPG in a much more outlandish/scifi setting. If the Division was fighting against aliens and robots (third person X Com, perhaps?), the fact that you have to dump a mag into an enemy's head would not be so implausible. Basically, the gameplay mechanics and setting/narrative have to co-exist, not work in opposition to each other.
 

Wrex Brogan

New member
Jan 28, 2016
803
0
0
...why is headshot the go-to? Getting shot in the torso is just as lethal in real life. Hell, getting shot in the shoulder is often fatal, yet everyone just walks that shit off like it's nothing.

The reality of it is it comes down to balance. One-hit kills in RPGs are horribly unbalanced, since those games are built around using abilities and stats; they have to be balanced out, either with accuracy problems (see Pokemon, Final Fantasy), rarity (again, Final Fantasy) or low probability (Repeaters from Xcom 2). Easy one-shots get unbalanced because you just end up rinsing through enemies without care for stats or abilities or equipment, just pop every poor bastard one with the starting pistol, no problem.

Headshots in action games are balanced, since those are less about stats and abilities and more about accuracy and skill; it's a reward for being able to hit a small, usually moving target, and it's balanced by the fact you'll typically be able to kill an enemy in 3-4 chest shots anyway. Notably, boss type enemies or 'heavies' in shooters tend to have armoured heads, providing an extra 'challenge' by way of their resistance to the headshot, resulting in outside the box thinking (or just dumping an entire LMG magazine into them).

The balance in Action RPGs comes from classifying the head as a 'weakpoint' - where hitting it results in extra damage, or guaranteed critical hits. It mixes both systems - you're rewarded for being able to hit the head, but you're not steam-rolling content with beginning equipment all because you know how to aim. Some games like Borderlands even utilize this, with classes or weapons specifically built around exploiting headshot multipliers, with abilities that boost the damage on hitting a weakpoint or grant assorted buffs for a duration afterwards.

So, tl;dr - It's a game mechanic, not realism. Easy 1-shot kills are unbalanced as hell in RPGs.
 

9tailedflame

New member
Oct 8, 2015
218
0
0
I don't think it always should be. There's a lot of factors to consider, and there's plenty of circumstances where shooting an enemy in the head wouldn't be a one-shot-kill, E.G. a metal helmet vs. a handgun, or a giant alien, but i do think games often take it way too far, and enemies could definitely get harder in more ways than just increasing health, what about increasing speed, or AI as the game goes on, but i digress.