Correct me if I'm wrong, but didn't Fallout 3's RPG system affect accuracy? I remember head shots being difficult due to some dramatic weapon sway. So in that sense, Fallout 4 is both a step back for an RPG, but a step forward as a shooter.
Most shooters that do this well however usually have enemies with no protection (almost always instant kill headshots) and enemies with helmet protection that take one shot to pop off the armour, and another to kill them. (Wolfenstein: The New Order is a recent example of this for me)
I'll parrot that it really does depend on the game though. That seems to be the most obvious answer. A game like Fallout, which traditionally focused on RPG elements should probably tie those elements into the weapon accuracy. Games like Wolfenstein should obviously stick to strictly player skill.
Most shooters that do this well however usually have enemies with no protection (almost always instant kill headshots) and enemies with helmet protection that take one shot to pop off the armour, and another to kill them. (Wolfenstein: The New Order is a recent example of this for me)
I'll parrot that it really does depend on the game though. That seems to be the most obvious answer. A game like Fallout, which traditionally focused on RPG elements should probably tie those elements into the weapon accuracy. Games like Wolfenstein should obviously stick to strictly player skill.