A-Heart-Of-Gold said:
Read before posting:
When watching Prince of Persia: Sands of time I couldn't help wonder, why more games haven't been turned in to a Movie? And the game that always sprung to mind was a Zelda game, Ocarina of Time or maybe Twilight Princess.
Because they universally sucked when attempted. It's a different medium and trying to translate satisfying game mechanics into plot elements is just logically unsound. The content just gets less meaningful and less interesting when you try to make it non-interactive.
A-Heart-Of-Gold said:
Zelda's story telling (though through text boxes and no dialogue) was normally very good as in the case of Ocarina of Time, Majora's Mask, Twilight Princess. So would a Film of Zelda be any good, as the plot (as long as you get the right game) are very well written and the land of Hyrule would be very nice to see on the big screen in beautiful CGI than in N64 processing power!
Actually getting to interact with these environments, characters, monsters, and gadgets REALLY wasn't enough for you? Somehow a movie's superior just because it'd look more detailed? Get real. It'd cost five times as much to deliver two hours of what would almost definitely be bland, non-interactive entertainment. Just think about that. You could have an all-new iteration of Hyrule to explore yourself, or you could watch a film with someone else having a highly abbreviated adventure through it instead, with next to none of the satisfaction of actually exploring the various locales because the moviemakers would almost definitely have to rush through all of them stupendously fast. When you get down to it what you're really proposing is watching an actor in a green tunic and tights running through a series of CGI obstacle courses to save a princess, and that would just make a HORRIBLE movie.
You need to get real here. Zelda's 5% plot, 5% character development (read: not Link), 50% easy logic puzzles, and 40% exploration. There's no character development to speak of on Link's part--he's just kinda' there, a one-dimensional hero for the player to project themselves on. He'd make an awful protagonist in a film and half the appeal of him would just be thrown out the window the minute you hear his first line. Depending on how Hollywood dealt with him he'd either come off as bland, stupid, or both, and he'd most certainly disappoint the general Zelda-loving audience no matter what the writers decided to do with him.
Prince of Persia, meanwhile, had excellent dialogue and very explicit characterization. It gave their writers--who were the SAME WRITERS as the ones who did Sands of Time--a whole lot to work with in terms of developing the script. I haven't seen the movie yet, but I'd imagine the Prince in the movie hits all the same snarky beats as the Prince in the game--the game being a film-envy driven linear narrative experience rather than a series of living, exploration-based environments. I can't possibly stress enough how much of a different case this is than with Zelda.
A-Heart-Of-Gold said:
I had heard that some time ago some one was making an independent movie of Zelda: Ocarina of Time that Nintendo shut down due to copyright laws.
Yep.
A-Heart-Of-Gold said:
But I just wondered who would want to see a Zelda movie and which game would you like to see as a movie?
Not me. It'd be a horrible mistake.