Yes, yes we've all heard of Dante's Inferno at this point. I played the demo and looked at some video reviews and honestly I'm shocked: How could they so blatantly rip off another game?
The double jump, the gore, the combos and combat. The big endbosses with QTEs thrown in, the provocative female breasts... the list goes on and on. It's not like they simply copied some stuff, it's more like they just ransacked the design documents and copy-pasted them.
Yeah, at this point haters will probably be like: "It's still a good game".
My question is: what's the point? Why not make a game that atleast uses a unique combination of generic features from other games (kind of like ME2), thus creating atleast some sort of identity?
I'm tired of rip-offs and I'm glad that people are slamming the game with less than average reviews. What we need now are some fresh ideas and confident developers that follow their own noses for a change. Anyone that has played games like ICO, SotC, Portal or Banjo Kazooie knows that interesting art design + original ideas that developers weren't afraid to cut out can go a long way to improve and carry a game. They also tend to be the games that you remember the longest. We need games with personality. We need more games that are made by lone, visionary developers instead of big design teams.
So what do you think?
The double jump, the gore, the combos and combat. The big endbosses with QTEs thrown in, the provocative female breasts... the list goes on and on. It's not like they simply copied some stuff, it's more like they just ransacked the design documents and copy-pasted them.
Yeah, at this point haters will probably be like: "It's still a good game".
My question is: what's the point? Why not make a game that atleast uses a unique combination of generic features from other games (kind of like ME2), thus creating atleast some sort of identity?
I'm tired of rip-offs and I'm glad that people are slamming the game with less than average reviews. What we need now are some fresh ideas and confident developers that follow their own noses for a change. Anyone that has played games like ICO, SotC, Portal or Banjo Kazooie knows that interesting art design + original ideas that developers weren't afraid to cut out can go a long way to improve and carry a game. They also tend to be the games that you remember the longest. We need games with personality. We need more games that are made by lone, visionary developers instead of big design teams.
So what do you think?