That was my point, game mechanics will always overlap.JEBWrench said:That is the connection. The very essence of the gameplay of both of them.manythings said:I'm not seeing any connection between dante and kratos beyond fucking up monsters for the reason that they are, in fact, monsters.
This is basically a re-tread of the old idea that books that aren't a new story should never be published concept. Everything is derivative. A lot of research into the idea of stories says there are six to twelve stories that are just rehashed. All you can do is take and old story and give it a new spin. For example the exact opposite Star Wars.
I believe the phrase there is "jumped the shark".Amnestic said:Devil May Cry 3. It's actually a succubus turned into a weapon. See? (Devil Trigger mode) [http://www.thatguys.co.uk/uploaded_images/nevan-790194.jpg] Original form [http://ps2media.ign.com/ps2/image/article/588/588735/devil-may-cry-3-dantes-awakening-20050217061802396-000.jpg]Same here; though I didn't play beyond SoT, the combat seemed just kinda in there (especially in the way earlier games).Fappy said:I always thought of Prince of Persia as more of a platforming action game that a hack-n-slash.Hazardlife said:It makes me laugh, seeing people slag off DI for having similar elements to God of War.
Here's some news for you, Prince of Persia and Devil May Cry were doing hack-n-slash action long before Kratos came along.
The game that SoT takes its engine from, Beyond Good and Evil, had much better combat in the form of smashing a bunch of bad guys.
And Beyond good and evil had ok combat but it wasn't amazing.