Should games be punished for lack of originality?

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manythings

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JEBWrench said:
manythings said:
I'm not seeing any connection between dante and kratos beyond fucking up monsters for the reason that they are, in fact, monsters.

This is basically a re-tread of the old idea that books that aren't a new story should never be published concept. Everything is derivative. A lot of research into the idea of stories says there are six to twelve stories that are just rehashed. All you can do is take and old story and give it a new spin. For example the exact opposite Star Wars.
That is the connection. The very essence of the gameplay of both of them.

Amnestic said:
Devil May Cry 3. It's actually a succubus turned into a weapon. See? (Devil Trigger mode) [http://www.thatguys.co.uk/uploaded_images/nevan-790194.jpg] Original form [http://ps2media.ign.com/ps2/image/article/588/588735/devil-may-cry-3-dantes-awakening-20050217061802396-000.jpg]
I believe the phrase there is "jumped the shark".
Fappy said:
Hazardlife said:
It makes me laugh, seeing people slag off DI for having similar elements to God of War.

Here's some news for you, Prince of Persia and Devil May Cry were doing hack-n-slash action long before Kratos came along.
I always thought of Prince of Persia as more of a platforming action game that a hack-n-slash.
Same here; though I didn't play beyond SoT, the combat seemed just kinda in there (especially in the way earlier games).
The game that SoT takes its engine from, Beyond Good and Evil, had much better combat in the form of smashing a bunch of bad guys.
That was my point, game mechanics will always overlap.
And Beyond good and evil had ok combat but it wasn't amazing.
 

SpireOfFire

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yes, punish the games with no originality. ME2 is basically gears of war with and ME1 cover.

but then again, ALL the games now are all lacking in originality, which would require punishment to all of them.

it is sad to see the lack of effort that game developers are putting forth nowadays...
 

Brotherofwill

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Amnestic said:
Okay, why would you be disappointed?

Define concept. Story? Gameplay? Graphical style? Music? Emotive tone? Narrative?

So, as far as I can tell, your primary beef is that Dante's Inferno doesn't have the God of War label attached to it.
Sorry I'm kind of tired and don't want to write half a page here now. I haven't played the whole of DI. I need to stretch this bit. I don't know how the game truly turns out or if it has some kind of amazing second act. Only played the demo so far.

Why would I be dissapointed? I think the combat is worse, the graphics are obviously worse (though I still like to play part 1 and 2 so that doesn't really matter much), the story is a lot less well written from what I could tell (cinematics and the like). Overall it feels like the same formula except that it's implemented with less care, craft and enthusiasm. Just my opinion from what I've seen.

In the way that I used the word 'concept' I was meaning to say something like this: A general idea/ theme that resonates from the game and is build through all these factors you just mentioned. The way I see it a concept of a game is kind of like it's ultimate goal that is achieved by all the mechanicss and art and such (altough concept are often not satisfactorily achieved).

As for Ico/SotC/Last Guardian : The concept would be to create a fantastical world, that is heavily based on realism in the physics, in which the player has to interact with characters and build relationships without dialogue or traditional social interactions.

All the games will have slightly different narrative/ gameplay and design but they all come back to the theme of their creator. That's basically what all those games try to achieve in my opinion and succeed.
 

hermes

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Because when most people are at the store, they feel more compelled to "if you enjoyed x, you will love this" than "experience something like never before".
 

Not-here-anymore

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Nov 18, 2009
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I haven't played it, but judging by the criticism, one thing has me confused - why have they ripped off God of War rather than the divine comedy? Admittedly the original work would make for a poor game... See penny arcade for details
 

achilleas.k

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Merrik Waters said:
Is there such thing as an ORIGINAL game. I thought those were things of legend and lore.
PORTAL!!!

and World of Goo
and Braid
...
and The Void

Those are some of the most recent ones I can think of.
 

ReaperzXIII

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How about this for original, you play an 8 year old girl on a search for her missing dolly.

Original doesnt equal good, original aspects should be assimilated in with the familiar, if it works then it works and can be used as an innovative piece but when something tries too hard to be different, it will turn out different in a another way which is "What is a piece of shit doing inside my Xbox?"
 

Truly-A-Lie

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For me, Uncharted is just Tomb Raider crossed with Gears. It's gameplay doesn't bring anything new, but it brings two different things together well. Whereas Dante's Inferno is God of War.. but worse. If Dante's Inferno played exactly like God of War, I wouldn't have a problem. Hell, I almost wish it played exactly like GoW. It's just that it messed it up.
I played the DI demo and was bored and irritated. It's clunky, and the GoW3 demo just exagerrates that. Unoriginality I don't have a problem with, I just think if you're gonna rip something off at least do it well.
 

G-Force

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I don't think God of War is a Devil May cry ripoff because those two games feel completely different from one another. Sure they both have the whole crazy action, huge bosses vibe going on but they're playing on two different styles.

Devil May Cry emphasizes coolness and style. Dante's moves are borderline ridiculous and are more flash than practical aesthetic wise. When you tear through enemies as Dante you can't help but feel super cool yourself, you're like The Fonz, untouchable and totally stylish. Notice that in Devil May Cry Dante has a sword but he can not block. Why? Because it's much cooler looking just to get out of the enemies way.

On the other hand God of War is gunning for that Epic gritty feel. Kratos does not care about fineness or grace, all that man thinks about is thinking of the most brutally efficient way of disposing his enemies. God of War channels in the players primal instincts and appeals to the warrior in all of us, the warrior who won't hesitate to let out a savage war cry. When you play as Kratos you feel like your an indestructible killing machine, looking cool is secondary to ripping your opponents head off because there's nothing more uncool than being a corpse.

However with Dante's Inferno I gotta call it out for it's God of War ripoff-ness. While many games do have gore, QTE's and crazy action, the main reason why this game is called a GOW ripoff is that they feel almost identical right down to the control scheme and functions of moves.

In Dante's Inferno weak attack is square, string attack is triangle. Ok nothing too big but when Dante's air combos are similar to Kratos's and that if you throw the opponent in mid air you cause them to bounce thus allowing you to throw them again I'm getting a bit suspicious. Add in the fact that enemies can be finished off with your grabs and QTE finishers and I'm crying fowl.
 

Motakikurushi

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Games should absolutely be scathed if they lack originality. I'm also pretty tired of this Dante's Inferno bullshit. It's not just like God of War, it's a terrible game as well. A few positive attributes in the form of design do not save an overall mediocre game.
Why are people even bothered about Dante's Inferno? It's almost like people are trying to ignore Bayonetta.
 

yourbeliefs

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Jan 30, 2009
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I'm surprised Nintendo hasn't been brought up more into this argument, especially the Super Mario series. It seems most people are just complaining about games that use similar gameplay styles and elements, but what about games like the Mario series, Zelda, or Mega Man that essentially use the same storyline and/or plot elements for almost all their games? Is anyone else sick of constantly having to fight against Bowser and Dr Wiley, or save Zelda again and again?
 

CheckD3

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One thing that makes video games so strong and has kept it alive is the unoriginality if you think about it. A single idea that does well will be repeated by not only the company (because they like to milk things, see George Lucas for examples of milking a franchise) but by others who take an idea and add things to it. Think of it like a house. The frame may be the same, but they're all different. Sure, they all contain a lot of the same things. Would you have a house without a door? No. But if you saw a house with 2 doors, one in front and back, wouldn't you possibly copy it and build the house with those features?

We can't have pure 100% originality nowadays because gameing has been around long enough that there is pretty much every idea used a little bit. The best games are those that use ideas that worked, with their own unique ideas that compliment every part of the game. God of War was a game that had a story that was copied loosly from Greek Mythology, hell, Kratos is a Hercules that chose to solve his problems by bashing the hell out of everything. Combat is based off of other games sure, and there are a lot of bits that are taken from other places, its the use of their content in conjecture with everything it brings that makes it a good game (at least in my own personal opinion)
 

Geekmaster K

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I don't think anything should be punished for lack of originality if it's done well. These days, virtually EVERYTHING has already been done. However, sometimes a game will copy another in almost every way and claim to be an original idea. I don't know about you, but I call that plagiarism. On the other hand, if a game company takes inspiration from another source, and gives their inspiration credit, that's fine. I also don't mind if a company makes a game, and then makes another as a "spiritual successor" to that game. In that case, it's just the company making a new version of the original for a different generation.

Basically, I'm saying that unless the company is plagiarizing, or they just make a crappy clone of another game, they shouldn't be punished for lack of originality.
 

BENZOOKA

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They shouldn't be punished. Some games are better copying a lot from another ones and others are better to be more like pioneers.
 

crypt-creature

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SantoUno said:
All this hate on DI is bullshit, hate the game for what it is, not for what it seems to rip off.
You can hate a game for being a rip-off, if that is what the game is.

Some games just 'rip-off' other games more effectively than others.
The effective ones don't make it seem like they're ripping off a game at all. Sorry, but if I'm playing a game and what comes into my mind is 'Gee, I think I've played this before' and can name a different game that comes to mind where the mechanics are eerily similar... then what the new game did is not a very good rehash of the element(s) it reminded me of.