Should Metroid Other M get a redo?

Recommended Videos

Custard_Angel

New member
Aug 6, 2009
1,236
0
0
Other M was like watching an albino midget receive a golden shower from an elephant with smallpox.

The only proper response is "what the fuck guys?" and move on with your life.

It was terrible, just forget it happened. Don't try and make it work.
 

AyaReiko

New member
Aug 9, 2008
354
0
0
No. Just go with Canon Discontinuity and internally acknowledge that Other M was a mistake.

Konami did it with a couple of Castlevania games, Nintendo might as well do it with the OM mess.
 

Zelda_Lover26

New member
May 18, 2011
47
0
0
Your all making very valid arguments and to that effect there isn't really a lot I can say that hasn't been said.

So instead, I'm going to say this:

I don't really think it should be redone. Having them do so may end up causing something worse. Granted, I'll still play other M (as far as I'm concerned, the game-play works alright, and I'm not talking about the rather odd Item gaining method....courageous, I'm sure, but still rather backward... which I can't help but feel was the main reason for everyone's complaints on the story line, which to qualify I would agree with the many, many, MANY problems with said story, but I'm sure I'm wrong about that.... right?), mainly as a fan of the series and Samus, real or not, will always have my respect as the best (or at least one of the best) main female roles in gaming. And besides, we all remember a time when one of Links games sucked hard... when Nintendo gave his rights to a horrible company.... yeah.... you remember... the Philips CD-I! (Now, I'm not going to say that that... monstrosity... is the same to Other M, But it is a nice comparison figure... would you not agree?)
 

General-Veok

New member
Dec 2, 2010
51
0
0
head desk tricycle said:
The problem is that it wasn't a Metroid game, not even a little. The aesthetics are more like a modern RPG (more futuristic fantasy world, less futuristic wilderness), the premise is more like Metal Gear Solid (more military schemes, less horrific space monsters), and the gameplay is more like Megaman Legends (more simplified story-based third person shooting, less Metroidvania-type atmosphere-based exploring). They couldn't even make it a Metroidvania, the genre that the series half-named, for God's sake. There's no way to fix that, unless you take the Metroid stuff out.
This, a thousand times this.

They didn't even have the item-collection jingle! Nintendo started off their E3 conference this year with an orchestra playing Legend of Zelda jingles, so they clearly understance the significance of music.

There was no item collect jingle. We got a generic "Shushushushushushushu" instead.

The other problem, of course, was that the last previous metroid game was Prime 3. This wouldn't have been a problem had there not been a 1st person swap view in Other M. The Prime Games taught us, "when in doubt, switch to scan visor and scan some stuff." Then in Other M, we get stuck, we go into "scan visor" 1st person mode... and there's still no help.

I think the gameplay was fine. Maybe not super stellar, but the gameplay was fine. Not traditional Metroidvania, of course, but not utterly reprehensible either.
 

General-Veok

New member
Dec 2, 2010
51
0
0
AyaReiko said:
No. Just go with Canon Discontinuity and internally acknowledge that Other M was a mistake.

Konami did it with a couple of Castlevania games, Nintendo might as well do it with the OM mess.
The weirdest part of the game, for me, was that the plot seemed eerily closer to Metroid Fusion than anything else. I felt like I was playing an unofficial remake of Fusion rather than a wholly new game. The plot has other problems, however.
 

x-machina

New member
Sep 14, 2010
401
0
0
The other M, had nothing salvagable, the story, the dialogue,the gameplay, the characters, the controls were all terrible.

If you want a remake, why not ask for a remake of the super nintendo version, that other M was trying so hard to be?
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Alakaizer said:
Having played Metroid Fusion, the actual sequel to Super Metroid, the story of Other M wasn't all that good. It apparently gives Samus amnesia, since she gets shocked twice about the Federation growing Metroids, and at the same time explains about the Adam character whose brain we only meet in Fusion and never comes up again.

Basically, the story of Other M is just a huge tangled mess that is completely unnecessary and blatantly ridiculous. Shoehorning in new stuff in between pre-existing content usually is.
Cheesus333 said:
I'll tell you what's next for the Metroid series:

1: Shut Samus up. She's silent; she's deadly; she's a badass. These facts work in tandem.
2: No other people involved, at all. Just put her on a planet(s), name some kind of imminent crisis and send her on her way.
3: Name it 'Metroid Prime 4: [subtitle]'
4: 3D FPS

Aaaaaand we're good!
Heh, not sure more of the same is the right way to go, but I'd take it over more of Other M.

Also, as far as #1 is concerned, I like Fusion's approach. They did have Samus monologue throughout the game, and then actually talk for 2 important scenes towards the end. This sends the message that she CAN talk, but chooses to stay silent. I like that.

Anyway, I see nothing salvageable in the story. It's basically a retread of Fusion's plot (Samus investigates an abandoned Federation ship, the purpose for which was the cloning of metroids), without the actual compelling aspect (the X).

One other thing: I really liked the fight against The Nightmare in Fusion, and I'm glad that fight was acknowledged by having ANOTHER fight against The Nightmare in Other M, but it just doesn't make any sense. First, in Fusion, Samus doesn't remember that, months prior, she infiltrated a Metroid cloning facility, then she doesn't remember that, on that same prior mission, she fought the same damn biomechanical, gravity-controlling monstrosity?

EDIT: Alakaizer, those last few paragraphs were more addressed to you, btw.
 

AdamRBi

New member
Feb 7, 2010
528
0
0
It was an issue of poor execution, nothing more. Redoing the same story immediately after would be a mistake for several reasons, the best course of action if Nintendo would like to continue to Characterize Samus is to stick with the character archetype but hire on a better writer who can tell the story in a way that doesn't include hours of monologue.

Dare I say it though, while I agree the writing was bad and a few plot elements made little sense (I loved the idea of restricting access to certain weapons for concern over the structural stability of the facility, but that excuse fell flat for a few notable upgrades), a lot of the reasons players hated the game was due to a completely irrelevant issue.

Those whining about them making her an emotionally weaker individual? To put it simply, complaining about a bit of character development that was never touched on before and that negates what you perceived a character to be like in your own imagination is like something a stereotyped fanfiction writer would do.

The character of Samus, a strong willed warrior raised by an alien race, looking up to a military commander as a father figure during her time as a solder due to the death of her real parents at an early age? Meeting that commander several years later and opting to aid him in a recon mission having to balance her emotional disapproval of his methods, her profound respect for the guy, and her professionalism as a bounty hunter? How about her recent incident with a creature that activated her maternal instincts? Sure of herself this time that the Space Pirates and Mother Brain are destroyed wanting to believe the baby's sacrifice was not in vain? That's a lot of cool stuff going on that sets Samus us as a Strong willed, professional individual with a lot of emotional baggage that she had the potential to bottle up to remain calm, cool, and collected. I think this was a great setup to a stronger character that was utterly ruined by lousy writing.

Here's hoping the next game get's a better writer and more polished gameplay. Also, if we're on the subject of her backstory maybe we can see the Chozo in action perhaps? No, wait, that might be a terrible idea. Characters are usually far more interesting the less you know about them.