This is a question I've been asking myself more and more as I play through side quests from a bunch of RPGs. Particularly Mass Effect or Dragon Age. Both of these series stress the urgency of the latest "Save the World/Galaxy" threat, yet they are packed with side quests that seem so bloody superfluous.
Sure, it is a fun diversion hunting down a satellite module stolen by a monkey, but how in the world does that connect with stopping the galaxy from being eaten by giant robot squids? How does running errands for a criminal syndicate during the middle of a world spreading plague of mutants have any context? And don't even get me started on "Kill X number of Zs for a reward" quests.
Side quests just seem to serve no purpose anymore other than to fill out games that are lacking in the main plot developments. Individual escapades might be fun, but they don't really contribute to the main story.
I was playing Mass Effect for HOURS just scouting random planets and driving the Mako everywhere, after only finishing two of the main plot planets. It just started to feel diluted. What was I doing? Was I hunting for Prothean Data Disks? Tracking down pirate bases? Chasing pyjaks? Or wasn't I supposed to be saving Feros from the Geth?
It's a shame, because I have seen games where the side quests actually do play an important role in the overall game. The premier example of this I feel is Morrowind, which had long, arching side quests that ran parallel to the main story, and eventually integrated into the plot in a very natural sense. So much stuff all linked together in the end, giving meaning to your actions. But games that do this are few and far between, sadly.
Does anyone else feel like Side Quests need a bit of an overhaul?
Sure, it is a fun diversion hunting down a satellite module stolen by a monkey, but how in the world does that connect with stopping the galaxy from being eaten by giant robot squids? How does running errands for a criminal syndicate during the middle of a world spreading plague of mutants have any context? And don't even get me started on "Kill X number of Zs for a reward" quests.
Side quests just seem to serve no purpose anymore other than to fill out games that are lacking in the main plot developments. Individual escapades might be fun, but they don't really contribute to the main story.
I was playing Mass Effect for HOURS just scouting random planets and driving the Mako everywhere, after only finishing two of the main plot planets. It just started to feel diluted. What was I doing? Was I hunting for Prothean Data Disks? Tracking down pirate bases? Chasing pyjaks? Or wasn't I supposed to be saving Feros from the Geth?
It's a shame, because I have seen games where the side quests actually do play an important role in the overall game. The premier example of this I feel is Morrowind, which had long, arching side quests that ran parallel to the main story, and eventually integrated into the plot in a very natural sense. So much stuff all linked together in the end, giving meaning to your actions. But games that do this are few and far between, sadly.
Does anyone else feel like Side Quests need a bit of an overhaul?