-Sigh- Dead Island...

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Aprilgold

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Apr 1, 2011
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Furioso said:
A zombie game should not make certain weapons obsolete...thats just stupid, I'll probably rent the game, but I'm sure that will piss me off
A zombie game should make every weapon effective against the skull. THEIR NOT WARING HELMETS, SO MY HAMMER IS STILL POWERFUL, DERP! Their skulls don't get god damn stronger because their higher level *in a sense* So they should just ALL be wearing helmets, then per level, the helmets get tougher, sure it would LOOK silly early level, but would make sense.
 

DustyDrB

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Jan 19, 2010
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Zachary Amaranth said:
krazykidd said:
Soooooo , what you prefer that enemies always be weaker than you and the game becomes L4D on easy mode?
Did anyone say that at all?

You don't need to make enemies "always weaker" to do away with level scaling.
This. Can they not just adjust the spawn rates for higher/lower level enemies as you progress? So you'll still encounter some low level grunts who gave you trouble earlier in the game, but start to encounter tougher opponents too who offer a challenge.

I'm also a fan of putting a lot of really high-level enemies in certain areas of games. I always enjoy the challenge of taking on Deathclaws with a low character in New Vegas, or trying to sneak my way through such areas. It gives the world a sense of threat, which is usually lacking when the game levels with you completely.
 

Triality

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May 9, 2011
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Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
 

Kopikatsu

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May 27, 2010
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Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
That and so, so much more.

Pretty much the only way to fix it at this point is to jump into someone else's game and just play through until you reach Act II and open up some stuff there...
 

Rednog

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Nov 3, 2008
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Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
There's a handful of gamebreaking glitches in the game, ign posted one where a guy got spawned inside a hut with an unkillable zombie in the door way that just stood there. I personally got Jin laying on the ground an refusing to get up even on reload she spawns on the ground. Just have to do the trick to create a new character and have it be the same character you had before, you might lose a few levels but you'll be near the last progression point.
 

Rednog

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Kopikatsu said:
Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
That and so, so much more.

Pretty much the only way to fix it at this point is to jump into someone else's game and just play through until you reach Act II and open up some stuff there...
Actually I'm not sure this would fix it, I think you're only allowed to go into a person who is as far as you or lower, if they formed a party the game would start them at the lowest progression point and not farther.
 

Gutkrusha

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Nov 19, 2009
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Kopikatsu said:
Rednog said:
Curious though, if you fight the thugs and bigger zombies, do shots to the head with guns do massive damage? Cause I honestly can't fight the thugs at all as the throwing guy. I can run in take a shot with my weapon and jump out, but then my stamina is depleted, and half the time trying the hit and run tactics I just get backhanded away, and by the time I recover the damn thug is right on top of me and sends me flying again before I can move.
No idea. I wasted the one bullet I had.

The best way to take down Thugs that I've found is use the Debilitating Wrench (Gotten from restoring power to the Lighthouse) and break their arms/head, then just beat them to death while circle strifing.
Shooting zombies in the head doesn't really seem to do anything in this game aside from piss them off. Kills humans in one shot, though.

the best way i've found to kill thugs is get your melee weapon(s) out, then run up, hit them once(to break their arms or just hit em anywhere, whatever you feel like doing.) then dodge backwards(back on the joystick/keyboard and jump). I generally just do that over and over again.
 
Jun 1, 2011
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The level scaling works in dead island I feel just because the zombies dont gain abilties or skills while you as the player do. This is the key difference that makes the system work for me. Anyway none of the zombies are hard to kill once you get that shotgun that sets them on fire, if you havnt blown the infected's head off, its now writhing in a fiery heap :p

One case of level scaling I hated, was in oblivion because it was a game where I wanted to work to point where I was the most powerful thing in that world... (maybe this says something about me :p). I liked it in morrowind where I could slaughter a town and it's guard at high levels but feel helpless 1 hour into gameplay. Rather than have equal chance vs guards whatever level I was, as in Oblivion. An RPG imo should allow you the power to feel overlordish.

I realise Dead Island had RPG elements, but it is a survival game, once surviving becomes easy it doesn't make for a good 'survival' game :p
 

Triality

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May 9, 2011
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Thanks for some fast responses guys.

Rednog, your idea is worth a shot, I'll see what happens. I really hope Deep Silver fixes these gamebreakers, there are diamonds at the bottom of the elephant shit pile that is this game.

I wonder how long we'll have to wait for the devs to admit they released the game FAR too early.
 

Rednog

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Nov 3, 2008
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Triality said:
Thanks for some fast responses guys.

Rednog, your idea is worth a shot, I'll see what happens. I really hope Deep Silver fixes these gamebreakers, there are diamonds at the bottom of the elephant shit pile that is this game.

I wonder how long we'll have to wait for the devs to admit they released the game FAR too early.
Well they refuse to have their own forum on their site in regards to the game...so read into that in terms of if they will ever admit to or fix anything.
 

Kopikatsu

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May 27, 2010
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Rednog said:
Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
There's a handful of gamebreaking glitches in the game, ign posted one where a guy got spawned inside a hut with an unkillable zombie in the door way that just stood there. I personally got Jin laying on the ground an refusing to get up even on reload she spawns on the ground. Just have to do the trick to create a new character and have it be the same character you had before, you might lose a few levels but you'll be near the last progression point.
...lololol. It wasn't a glitch, but it reminds me of a point in the Prison where I had a Ram blocking the door forward. Frontal attacks only do 1 damage to Rams and they have metric shittons of health. When I FINALLY somehow managed to widdle it's health down, I walk out...and a SECOND Ram runs out of nowhere, slams me back into the room, and blocks the entrance. But now I have no un-broken weapons. Major 'FFFFFUUUUUUUU-' moment.

Rednog said:
Kopikatsu said:
Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
That and so, so much more.

Pretty much the only way to fix it at this point is to jump into someone else's game and just play through until you reach Act II and open up some stuff there...
Actually I'm not sure this would fix it, I think you're only allowed to go into a person who is as far as you or lower, if they formed a party the game would start them at the lowest progression point and not farther.
That was the point...he joins someone at the same point in the story or a bit earlier, then work up to where he is now. (Because of his glitched spawn)
 

Lucane

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Mar 24, 2008
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Kwaku Avoke said:
Higher levels and stronger zombies should equal more high level weapons and more frequent ammo spawn.
They don't really want you getting ammo unless your fighting people with guns first so you use them sparingly but weapons to level with you.(Mostly the game sometimes drops low level weapons.)Ok some weapons don't get levels at all like rusty pipes,paddles and hatstands but those are last resort options you should be keeping your weapons in good condition often carry a few Molotovs they are great for crowd control just find a few places on the island that has items you like in the open and when ever you go back to those areas again after sometime or going far enough away they will reappear to be looted again at your current level like the warehouse in Moresby always has a (knife,baseball bat & hammer)if you fast travel back and fourth from the church.
 

Rednog

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Nov 3, 2008
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Kopikatsu said:
Rednog said:
Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
There's a handful of gamebreaking glitches in the game, ign posted one where a guy got spawned inside a hut with an unkillable zombie in the door way that just stood there. I personally got Jin laying on the ground an refusing to get up even on reload she spawns on the ground. Just have to do the trick to create a new character and have it be the same character you had before, you might lose a few levels but you'll be near the last progression point.
...lololol. It wasn't a glitch, but it reminds me of a point in the Prison where I had a Ram blocking the door forward. Frontal attacks only do 1 damage to Rams and they have metric shittons of health. When I FINALLY somehow managed to widdle it's health down, I walk out...and a SECOND Ram runs out of nowhere, slams me back into the room, and blocks the entrance. But now I have no un-broken weapons. Major 'FFFFFUUUUUUUU-' moment.

Rednog said:
Kopikatsu said:
Triality said:
Level scaling, while annoying, hasn't been a big problem for me due to careful weapon management, but I agree with the criticisms all the same.

My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.

I had finished all missions in the Resort Map when Sinamoi gave me the mission to armor up the armored truck to move on to the City Map. Nevermind that when I continued that time it started me at the beginning of the Hotel (that was annoying enough because i thought I lost all my progress), but then I turn on my xbox on today, and my continue plants me in the Northwest corner of the city with none of the map opened to me, and the Russian Sat Phone guy with no dialogue icon for me.

The game officially screwed me. I was lost, getting shot at by human NPCs, and had no idea how to return to the map I had spent 11 hours exploring.

If there is a game developer section of hell, these people deserve a place in it.

I've been scouring the internet for answers to my glitch problems but nothing has surfaced. Because of this, I will NOT play my game again until the dev acknowledges or patches this. This experience was too jarring and infuriating.

Is anyone else getting their missions skipped and themselves teleported to new areas just by continuing their game?
That and so, so much more.

Pretty much the only way to fix it at this point is to jump into someone else's game and just play through until you reach Act II and open up some stuff there...
Actually I'm not sure this would fix it, I think you're only allowed to go into a person who is as far as you or lower, if they formed a party the game would start them at the lowest progression point and not farther.
That was the point...he joins someone at the same point in the story or a bit earlier, then work up to where he is now. (Because of his glitched spawn)
1) How wasn't that a glitch?
2) My bad, I read it too fast.
 

Kopikatsu

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Rednog said:
1) How wasn't that a glitch?
2) My bad, I read it too fast.
Because the two Rams are supposed to be in that room. It's just...I took too long leaving, so they walked up the stairs to where I was fixing my weapons up. `-`
 

Rednog

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Kopikatsu said:
Rednog said:
1) How wasn't that a glitch?
2) My bad, I read it too fast.
Because the two Rams are supposed to be in that room. It's just...I took too long leaving, so they walked up the stairs to where I was fixing my weapons up. `-`
I was referring to this glitch And the glitch I had, Jin got hit with my friend's nade when we were at a checkpoint and she just lay face down on the ground and we couldn't do anything to get her back up. We reformed the party, she was still on the ground.
 

Samechiel

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Dead Island is one of the best ideas for a game that I've seen in a long time.

It is also, hands down, the most poorly executed game I've played in a long time.

And it's not just the level scaling; there's a mile-long list of fuckups and failures that haunts that island. The bugs, the controls, the mechanics, the textures, the animations, the dialog, the characters. From beginning to end, playing it was an exercise in frustration and raw determination. All I can say is that I'm ever-so-glad I only rented Dead Island from Redbox and didn't buy the damn thing.

Triality said:
My Xbox version of this game is broken. I am so seriously pissed off guys, and I would like to know if others have suffered the same problems I have.
Some of my favorites:

- I cannot make modified items from weapons beyond white quality, as there is about a 50% chance that if I do, the resulting weapon simply vanishes from my inventory. If I attempt to mod a unique weapon, that goes up to 100%, without fail.

- Escort missions sometimes result in the escorted randomly dying. Mid-stride, without a zombie for miles, they'll just keel over dead. Though that's still better than:

- The person I'm escorting will simply stop. Just stop. They won't move, they won't respond. They'll just stay there. Restarting at the last checkpoint does nothing. Switching zones does nothing. The only way to fix the problem is to quit the game and shut off the console. This was most notable in the Laboratory zone, where the Ode or whatever the fuck his name is would get to the ledge he's suppoed to jump, and then run back and forth between it and his starting point endlessly. His daughter also had the same problem, where she refused to go up stairs.

- Quest givers dissapearing. Their icons were still there. The "glowing trail" still leads to where they should be standing. But they just aren't there. Like above, the only way this was solved was by shutting off my goddamn console, and also like above this happened most frequently in the Laboratory zone.
 

natster43

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Jul 10, 2009
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I didn't have a problem with the scaling, mostly because if enemies stayed at a lower level in an area It would be boring just one shotting things. And it never makes me feel like a Zombie slaying god, so it stays scary when fighting a group of zombies and not knowing when one will fall (I play without enemy damage and enemy healthbars, those take away from the experience for me.) Now, I did have a problem with the Infected being able t find me from one side of the map and just tearing me apart, but that was because I am terrible at fighting more than one.
 

Triality

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May 9, 2011
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It's good to hear that others are experiencing game breaking glitches (unlike me but mine are severe inconveniences), I thought I was just insane. Now to shelf my game for several months until it's no longer an unplayable alpha.
 

VsFighter

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Nov 13, 2004
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I have beat the game and I feel it gives me a sense of being more powerful without making the game stupid easy. I like how as level 39 I can still get my ass beat on the resort level, but I also like how my crit skills I purchased make my electric sledgehammer launch a zombie 10 feet into a wall and make his arms and sometimes his head explode into gooey goodness upon impact with said wall. I surely wasnt that badass at level 12 so....