Silly Features You Appreciate In Games

Recommended Videos

Sectan

Senior Member
Aug 7, 2011
591
0
21
Pretty simple thread. What little seemingly insignificant things do you absolutely love in games? For me it has to be the task bar icon for RIFT. Like in many MMOs when there isn't much going on I window out and surf around youtube and the escapist. Well if you start getting attacked the RIFT icon starts flashing a real bright red letting you know your ass is being handed to you and has saved my life many a time.

Now tell me what silly things you like in dem games?
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
Uncharted and The Last of Us both feature this and I absolutely love seeing it. It's a tiny tiny tiny detail that most gamers won't (consciously) notice.

In Uncharted, when Drake is running and gets close to a wall, he puts his hand out to steady himself. You don't really notice this but Drake braces himself when he's near a wall....am I the only one who finds this freaking fascinating!?!? So many game protagonists just slam into the wall at full speed that would likely kill your dumb ass but not Nathan Drake!

In The Last of Us, when Ellie and Joel are close together during a firefight behind cover, Joel will hug in against the wall with Ellie tight up against him. Most games would put you both just sitting there but Joel actually has his arm around Ellie against the wall. Again, I feel like I'm the only one who finds this freaking fascinating but I absolutely LOVE this little detail.

I don't think I'm explaining LoU very well so here's an example:


This isn't exact it since this looks to be a screenshot and not actual game-play but it's similar to this. IT MATTERS FOR IMMERSION DAMN IT >.<

Maybe someone else who has played this amazing game will be able to explain the animation better :D
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
1,409
0
0
tippy2k2 said:
Uncharted and The Last of Us both feature this and I absolutely love seeing it. It's a tiny tiny tiny detail that most gamers won't (consciously) notice.

In Uncharted, when Drake is running and gets close to a wall, he puts his hand out to steady himself. You don't really notice this but Drake braces himself when he's near a wall....am I the only one who finds this freaking fascinating!?!? So many game protagonists just slam into the wall at full speed that would likely kill your dumb ass but not Nathan Drake!

In The Last of Us, when Ellie and Joel are close together during a firefight behind cover, Joel will hug in against the wall with Ellie tight up against him. Most games would put you both just sitting there but Joel actually has his arm around Ellie against the wall. Again, I feel like I'm the only one who finds this freaking fascinating but I absolutely LOVE this little detail.

I don't think I'm explaining LoU very well so here's an example:


This isn't exact it since this looks to be a screenshot and not actual game-play but it's similar to this. IT MATTERS FOR IMMERSION DAMN IT >.<

Maybe someone else who has played this amazing game will be able to explain the animation better :D

Mirror's Edge did this too, and in FIRST PERSON.

Speaking of which, I love seeing the rest of my character's body when I look down. It really adds to a good sense of immersion and orientation, and more FPS games need this. I mean, for fuck's sake, Metal Gear Solid 4 did this, and it was primarily third-person!
 

TehCookie

Elite Member
Sep 16, 2008
3,923
0
41
Taunt buttons, even if it gets me killed I still love them. A less silly one would be the ability to pause and skip cutscenes.

This is common in a lot of games but jumping. Name a single game that couldn't be improved by jumping. Oh wait you can't. Even if there's no use in gameplay just being able to mix up walking everywhere is more fun.
 

Extra-Ordinary

Elite Member
Mar 17, 2010
2,065
0
41
tippy2k2 said:
Uncharted and The Last of Us both feature this and I absolutely love seeing it. It's a tiny tiny tiny detail that most gamers won't (consciously) notice.

In Uncharted, when Drake is running and gets close to a wall, he puts his hand out to steady himself. You don't really notice this but Drake braces himself when he's near a wall....am I the only one who finds this freaking fascinating!?!? So many game protagonists just slam into the wall at full speed that would likely kill your dumb ass but not Nathan Drake!
Speaking of Uncharted, and I'm pretty much going to rip-off ZP here even though all he did was make this observation:
Going partway into water and coming out only partly-wet.
In most games, you're either completely wet (oh babby) or completely dry. Not Uncharted, water only goes up to your knees, that's how much is going to show.
I think that's pretty cool.

Other than that:
Halo Wars had a cutscene gallery with a Play Al button. Games with cutscenes, take note.

The Amazing Spider-Man
Now, you'll never run out of web-fluid but he still reloads his web-shooters, which I thought was pretty cool. It's purely aesthetic, but no matter what he's doing, whether he just got finished webbing up a bad guy or he's upside-down hundreds of feet off the ground coming off a swing, he puts his hands at his hips, *swip*, back in business.
I don't know, I thought it was pretty neat.
 

Anthony Corrigan

New member
Jul 28, 2011
432
0
0
Games which use the right analog stick for the camera, I know that's most and so you don't really even notice it but you do when someone tries to be creative and do something else with the right stick. I remember a game (can't think which one it was now) which had one stick go forward and backwards and strafe right and left and the other one TURNED right and left. GOD that was frustrating
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
0
0
Big pages of silly irrelevant stats. Like Alpha Protocol telling you how many orhpans you made after a missions (which changed depending on location differences),or Uncharted with "time spend in the air".

Also a fan of fancy cosmetics. Just giving me a cape or a top hat or something, it's nice to see.
 

Alfador_VII

New member
Nov 2, 2009
1,326
0
0
hazabaza1 said:
Big pages of silly irrelevant stats. Like Alpha Protocol telling you how many orhpans you made after a missions (which changed depending on location differences),or Uncharted with "time spend in the air".

Also a fan of fancy cosmetics. Just giving me a cape or a top hat or something, it's nice to see.
I like pages of stats too, GTA is one of the good ones for that. Mostly useless, but fun to look at how and then
 

Simple Bluff

New member
Dec 30, 2009
581
0
0
Jumping. Even when there's absolutely no reason to, and it serves no practical purpose, I still love jumping around like a lunatic from point A to B.
Also, being able to examine in game objects or your character in an inventory screen, like in Skyrim. I understand why games usually wouldn't however.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
In Mario Kart 8, players using the Wii U game-pad will have a little emblem that they can press in which makes your character beep their kart-horn. Yes, this has appeared before in other Mario Kart games and, other racing games in general BUT...this time around it's infinitely more entertaining in ways that I don't fully comprehend...like one of those squeaky toy car wheels things that infants play with.

---

I appreciate Dark Void for the PS3/X360 which in itself feels like a silly (though cut) feature of Crimson Skies. Especially the end-boss who comes out of fucking NOWHERE.

Idle animations in general.

in-game loading segments (Mass Effect 1's elevators)
 

Shilefin

New member
Aug 18, 2011
97
0
0
Everything mentioned in this thread from the Uncharted series and Last of Us, basically. Also another little detail that is done magnificently in The Last of Us, is that when you die(or just get defeated in any way), the game doesn't just shove a giant 'HA, YOU LOSER. HOW COULD YOU LOSE ON SUCH AN EASY LEVEL. YOU ARE DEAD NOW, HOW DO YOU FEEL ABOUT THAT?' sign and makes you choose between the 'load from last checkpoint' or 'give up' buttons, like you've just lost playing Tekken on arcade mode, but rather restarts the game automatically and gracefully from the last checkpoint, not even showing your death scene fully.

This is really nice, since it makes repeating a stage much more tolerable. Also really adds to the stylish theme of instant cuts in the game too.
 

MeChaNiZ3D

New member
Aug 30, 2011
3,104
0
0
I like your feet being visible when you look down in first-person games, I like being able to interact with small background objects (especially in Assassin's Creed, you used to be able to pick up brooms and fishing rods and use them as weapons, but sadly that feature was removed in the latest one), I like being able to choose the posture of my character in an RPG, I like good footstep sounds on different terrain, I like being able to skip cutscenes, but look at them later at my discretion, I like being able to take screenshots (although implementing it through an in-game camera can get a bit impractical), I like cutscene easter eggs (not going to lie, the only time I've seen these is MGS4), I like collectible background intel (Resistance), and I like dialogue being different depending on what your character has done. This last one in particular is, I feel, a chronically underused narrative device that would add so much characterisation and immersiveness if only there was a little more dialogue!

Armored Core, for example, has a very barebones approach to NPCs. Some of them are likable, some not, they're almost always overplayed or 2-dimensional, but they sometimes say different things depending, for example, on how quickly you finish a mission or whether you kill them last if they're an enemy (not so much with the most recent game, but...well, you know). The game would be orders of magnitude better if, say, a certain heavy AC pilot would compliment you when you use tank legs, a cocky LW pilot may ridicule you for it, or say something competitive if you're using LW legs, maybe there could be comments on your use of blades, or an extra line if you've been mainly supporting or mainly opposing their company through missions. Maybe one says "Do you know something I don't? That's some serious weaponry" when you bring a Kojima Cannon to a mission described as mopping up MTs but which you know from playing it is an AC ambush. Maybe if you get too close during a mission, they tell you to back off. Maybe if you have weaponry gained from beating the game once, they ask you where you got it as it's experimental, weapon-depending.

Maybe in Dark Souls, Siegmeyer comments on your armour if you're in full Catarina and uses a particular term of camaraderie afterwards when talking to you, maybe the Firelink Shrine Firekeeper gets a bit nervous if you try to upgrade Estus will a Firekeeper Soul you had to kill a Firekeeper for, maybe Patches doesn't trust you when you say you're not a Cleric if you have over 30 Faith and a Talisman equipped, maybe if you get hit by a boulder in Sen's Fortress the Crestfallen Merchant remarks on dented armour if you talk to him in the same life, maybe Lautrec doesn't tell you you look like a Hollow/that Priestess girl speaks to you more amicably if you're NOT ACTUALLY HOLLOW.

In any case, much broader, more varied, context-sensitive dialogue would make a lot of games a lot better.

EDIT: Oh and not particularly minor, but I DESPISE a) not being able to kill annoying children and b) attacking being only available when engaged it combat. Two things I hated about the last Assassin's Creed.
 

CdnDemoniac

New member
Feb 20, 2010
21
0
0
The Journal Entries / Quest Descriptions by Dandelion in Witcher 2. I like how he just adds his own flavour to describing the whole thing, and I like how it keeps track of my decisions relating to the quest. I often find myself just reading over what he has to say after I finish a quest, it's like reading a mini-book :p
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
an annoyed writer said:
Speaking of which, I love seeing the rest of my character's body when I look down. It really adds to a good sense of immersion and orientation, and more FPS games need this. I mean, for fuck's sake, Metal Gear Solid 4 did this, and it was primarily third-person!
I feel the same. It's always nice knowing you're more than just a disembodied pair of arms and hands. I like it even more when your character actually reaches out and interacts with the objects they use, like pressing a button, rather than telekinetically activating it.

Further bonus points if your character also casts a shadow[footnote]F.E.A.R. and Escape From Butcher Bay are the only games I've played that have this[/footnote] and/or they have a reflection in shiny objects, particularly mirrors.
 

MrBaskerville

New member
Mar 15, 2011
871
0
0
an annoyed writer said:
tippy2k2 said:
Uncharted and The Last of Us both feature this and I absolutely love seeing it. It's a tiny tiny tiny detail that most gamers won't (consciously) notice.

In Uncharted, when Drake is running and gets close to a wall, he puts his hand out to steady himself. You don't really notice this but Drake braces himself when he's near a wall....am I the only one who finds this freaking fascinating!?!? So many game protagonists just slam into the wall at full speed that would likely kill your dumb ass but not Nathan Drake!

In The Last of Us, when Ellie and Joel are close together during a firefight behind cover, Joel will hug in against the wall with Ellie tight up against him. Most games would put you both just sitting there but Joel actually has his arm around Ellie against the wall. Again, I feel like I'm the only one who finds this freaking fascinating but I absolutely LOVE this little detail.

I don't think I'm explaining LoU very well so here's an example:


This isn't exact it since this looks to be a screenshot and not actual game-play but it's similar to this. IT MATTERS FOR IMMERSION DAMN IT >.<

Maybe someone else who has played this amazing game will be able to explain the animation better :D

Mirror's Edge did this too, and in FIRST PERSON.

Speaking of which, I love seeing the rest of my character's body when I look down. It really adds to a good sense of immersion and orientation, and more FPS games need this. I mean, for fuck's sake, Metal Gear Solid 4 did this, and it was primarily third-person!
You should play Trespasser!

You can even control your one arm!
 

Lieju

New member
Jan 4, 2009
3,044
0
0
In games where you make your own character, being able to change your design midway-through.

If nothing else, let me change my hair or add scars or grow a beard.
 

shirkbot

New member
Apr 15, 2013
433
0
0
I like it when a game just lets me capture various local fauna in a bottle to keep as a pet. Fish are a personal favorite, but if someone can point me to a game where I can catch a buffalo in a bottle, I will play it.

Also, games that name their items cleverly/humorously. It's difficult to do well, and often comes off as trying too hard, but when it works I really enjoy it.
 

BLAHwhatever

New member
Aug 30, 2011
284
0
0
The dog in Fable 3
He has his uses, so it's not really a "silly" feature
However, the little bastard made me so happy just watching him jump around, scratching his ear, digging up stuff. I pet the shit out of him every five minutes. Petting yields nothing I think, did it anyways.

Every game should have this dog
Every
game
 

omegaweopon

New member
Aug 25, 2009
149
0
0
Damn near everything about Tiny Tank for the PSX.

From the fact that when you get a game over screen, instead of just saying "Game over" or showing you blow up, or something monotonous like that, the game gives you a cutscene of final boss actually putting his plan into play, and the entire earth gets covered in a metal atmosphere. It made me feel like I done goofed, ad reminded me of exactly what was at stake.

The radio in the game, being a radio station that actually felt like it was being run by the people you were fighting. Interviews with the final boss, people being ostracized/executed for dissenting opinions. Music being cut into with a breaking report if you just destroyed something important.

And finally, the cutscenes being hilarious. It tells the backstory, of just how the world got messed up, and why Tiny is the only rational smart tank out there, but it does so through a series of TV spot shoots for the Company SenTrax, that created tiny tank. Seriously, just watch some of these, they are great.