- Apr 1, 2009
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the really silly part is that a rifle round has much more kinetic force then a blast of buckshot or a slug but in every game the assualt rifle tends to be rather weak for game balance, halo reach is really bad at that, there are 2 assualt rifles, both rounds would be traveling at roughly the same velocity but one is much more powerful then the other just because its a single shot weapongeezah91 said:I appreciate what your saying but they're also called SHOTguns for a reason. When the cartridge or slug breaks apart it sends the shots in generally the same direction but because they're individual shots their penetrating power is drastically reduced which is why they are more effective at close range. Now I'm not suggesting that Bad Company should be the most realistic game in the world because that would just ruin the fun of it, but the shotties' damage should be reduced from a certain range, more for balance than anything else, because to be honest I'm getting sick of unloading a clip from an AR into some guy only for him to snipe me with a combat shottie. Other than that I love the gameWorgen said:problem is in bc2 people tend to use them with slugs and for some reason slugs are stupid accurate and deadly in that game, like sniper rifle deadly, one shot kill in hardcore modeKopikatsu said:...That...that's how real shotguns work. They don't sent out a massive 'cloud' of pellets that totally miss anything farther than 5 feet away. They shoot a tight grouping with a pretty decent amount of accuracy. They use shotguns to shoot skeet, yanno.geezah91 said:Every shotgun in Bad Company 2 is ridiculously overpowered. I mean seriously, most of them nearly have the same range as a sub machine gun.
game balance annoys me sometimes