Sim City Meets Warhammer 40K

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Hawk of Battle

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There are 3 40k games that need to be made, 1 of them is the OPs idea, the second is the Inquisitor game someone else mentioned, the third would be a free roaming Rogue Trader game, because I'm apparantly never going to get my Han Solo; Intergalactic Smuggler game and this is the next best thing.

But instead we just keep getting Dawn of War games when there are so many other potential ideas out there.
 

NinjaSocks333

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Jynthor said:
Personally I just want an Inquisitor game in the vein of Mass Effect.
Although this could be great too.
That's apparently what they are turning the Dark Millennium game into, if THQ doesn't fold.
 

Geo Da Sponge

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In the grim darkness of the far future, there is only war.

*Cuts back on war funding*

YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!

Okay, on topic, this is a cool idea. But that's no surprise, since the Warhammer 40,000 universe is big and detailed yet so open to additions that you can pretty much create a game for absolutely any genre from it. Yes, any genre. Want a sidescrolling fighter? Say that Khorne randonly grabbed a load of 'great warriors' and decided they have to lay the smackdown on each other to gain glory. An aerial combat simulation? Well, there's a pretty wide selection of both atmospheric and space fighters to pick from. Management game? You get this.
 

Emiscary

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Considering how many responses there have been, I may as well elaborate a bit more.

Like someone mentioned earlier, the PC would in all likelyhood be a newly appointed planetary governor. You'd have a range of potential back-stories to choose from (IE: Imperial Guard Commander, Political Exile, Cardinal, Rogue Trader Scion, Machine Cult Magus etc.) in addition to having a say in what your "homeworld" is like (IE: Forgeworld, Shrineworld, Hiveworld, Space Station Orbiting a Deathworld, etc.).

You'd spend your time consolidating your control over your homeworld at first, with your decisions earlier impacting what that will entail and what you stand to gain. As an example off the top of my head, if you decided to claim (or for background purposes, were stuck with) a Deathworld as your starting point- you could spend the early game trying to earn the trust, allegiance and ultimately subservience of the native human population. Once you pulled that off (maybe by building Imperial monuments to impress the loincloth wearing cretins, maybe by sicking Adeptus Arbites cyber hunting dogs on their children) you could offer up the best of the native stock to a Space Marine chapter as recruits in exchange for protection and possibly political leverage at a later date.

Regardless of specific circumstance, you'd start out by maximizing the resources of your homeworld, and branch out from there. Acquire resources, strike up rivalries and alliances with the different imperial factions, and be constantly beset by disaster and invasion at every turn. Ultimately you'd aim to become the Imperial Commander in control of an entire sector of the galaxy, with Rogue Traders & Space Marine chapter masters asking you for favors.
 

Quazimofo

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Zantos said:
Emiscary said:
Anyone who claims there would be absolutely no diplomacy hasn't really thought it through. The Imperium is made up of dozens of largely autonomous governing bodies that don't owe direct allegiance to anyone (theoretically) besides The Emperor and The High Lords of Terra.

Your default course of action when dealing with aliens or traitors is naturally war, but it might be a bad idea to tell the Adeptus Mechanicus to fuck off and die when you disagree- considering that they're the ones building your guns and ships. Similarly you don't wanna step on the Ecclesiarchy's toes considering they can whip whole star systems into a religious frenzy and declare a holy war on your ass if you don't take them seriously. There are other examples, but there ya go.
Tutorial tip #4: Don't call the people in control of the Emperor class titans "A big bunch of pussies".

Tutorial tip #17: Anyone could be an Inquisitor and they are unlikely to have a sense of humour.

Tutorial tip #40: Keep calm and wait for the Ultramarines to show up.

Yeah, I'm really up for this now. Could be some seriously good fun.
i can imagine that little simcity news reel thing on the bottom with 40k themed news and tips now....

small reactor leak causes mutations across hab block 12, entire block purged "just in case".
in other news, couple believes their child to be the emperor reborn. message sent to terra to confirm. response arrives 3 months ago denying the claim.

ahh warp travel.
 

Tiger Sora

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PieBrotherTB said:
I'm not sure a 40k-based space management type thing would end up being much different than any other space management type thing (Endless Space, GalCiv etc), except with no diplomacy because THERE IS ONLY WAR.

Certainly some interesting stuff could be done with the Astronomicon/the Warp, but I'm not sure how it'd translate into gameplay in a unique way.
War is diplomacy... at the point of a lance.

Man we need this game. To bad Games Workshop is a giant ravanouse ****. They'd never allow it.
 

Quazimofo

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Geo Da Sponge said:
In the grim darkness of the far future, there is only war.

*Cuts back on war funding*

YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!

Okay, on topic, this is a cool idea. But that's no surprise, since the Warhammer 40,000 universe is big and detailed yet so open to additions that you can pretty much create a game for absolutely any genre from it. Yes, any genre. Want a sidescrolling fighter? Say that Khorne randonly grabbed a load of 'great warriors' and decided they have to lay the smackdown on each other to gain glory. An aerial combat simulation? Well, there's a pretty wide selection of both atmospheric and space fighters to pick from. Management game? You get this.
even a racing game! the setup is some speedfreaks want to make their battles a bit more interesting, so they hold races between nob bikers in the middle of them! i imagine it would be a bit like mario kart, but rather than laps, just single large courses. perhaps their could be laps too, i dunno. anyway, the borders for the racetrack are broken vehicles or the warring factions fighting eachother. luckily, they cant really hurt you because nobs on bikes are toughness 5, so 30% or less of the shots that hit would actually cause damage (unless tau are involved, then you are gonna die damn fast)
 

Quazimofo

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CrossLOPER said:
Emiscary said:
A good idea.
...but how does it appeal to the "broader audience" and how can we apply motion controls? Also, can we stick this in an iPhone?
does it have cooperative multiplayer? how about competitive?

we should totally make them pay for a pass to be always online, and keep them from saving things unless they are online, to cut back on Lootaz.... i mean pirates.
 

Quazimofo

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Sir Shockwave said:
I think I'd be more excited about playing this than Dawn of War 40 Billion or another SPHESS MAREEEN. Sadly, I don't think GW will ever let it see the light of day -_-
well, its not like GW is a videogame development studio, so couldn't some game dev just pay for the license and then make it anyway? (assuming they had the funding to pay for the license and development costs of course)
 

Quazimofo

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SckizoBoy said:
Emiscary said:
Huh... I'd rather go for a Warhammer 40K Total War style-y game, where there are elements from various factions on a game world covering several star systems, an appropriate tech/building/research tree with the usual load out of units then everyone going ape shit.

That'd be much better. Can have RTT battles as well, TBS main-map gameplay and assault bonuses when you drop an invasion force right on top of an enemy stronghold, or something.

Requires more thought... but fucking hell, it'd be an awesome game if CA pulled it off. Think about it... 20000 plus elements onscreen blasting the shit out of each other, tanks, titans and all... -_-
though it would really be less like a Total War game, and more like the Dawn of War Campaign map, since that kinda makes more sense for this setting and type of game.

and remember how uninteresting the battles were in Empire when everything was just a ranged unit, yet still in blocks?

I like creative assembly, but i don't think this is the kind of game they would do well to make. Of course, i didn't think relic could pull of a 3rd person shooter, but they did it anyway, so i might be wrong. It just doesn't seem to fit what the Creative Assembly guys do is all.
 

teebeeohh

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this sounds great and while i think it would be completely gimmicky i would love you to not have an interface with bars everywhere but instead all the information you need to make decision is accessed by walking around your palace(because i will need one of those) looking at maps and whenever you decide on a course of action you tell your adviser for that (want to move troops to another plant, tell you general to work something out with the navy) who than proceeds to shout at some random soldier to get this done asap.
i know this is basically just a more complex version of clicking through several menus but i always wanted a game to do the whole "interface is in the game world" right and 40k would be great for this since you would always be able to tell your progress by how fancy your uniform is and how important the people send as liaisons by the various imperial organisations are(how awesome would it be to have a space marine bodyguard as a normal human because you supply them with good recruits)

oh another idea: secret room behind your quarters where you can contact xenos/have shrine to chaos.
 

Julien Brightside

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I like how the main idea in the empire that when a portion of your army is having low morale, it is time to execute someone.

Anyway, this game idea sounds really interesting. I`d totally play it.
 

Muunokhoi

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SckizoBoy said:
Emiscary said:
Huh... I'd rather go for a Warhammer 40K Total War style-y game, where there are elements from various factions on a game world covering several star systems, an appropriate tech/building/research tree with the usual load out of units then everyone going ape shit.

That'd be much better. Can have RTT battles as well, TBS main-map gameplay and assault bonuses when you drop an invasion force right on top of an enemy stronghold, or something.

Requires more thought... but fucking hell, it'd be an awesome game if CA pulled it off. Think about it... 20000 plus elements onscreen blasting the shit out of each other, tanks, titans and all... -_-
You sir are a genius quick someone call Creative Assembly and get them on this now.
 

Ed130 The Vanguard

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Jandau said:
I find it mildly disturbing that there are at least two other people that have the same dream game idea as me. And not just that there are people who want a Sci-Fi management sim, but rather that they also want a Warhammer 40k planet management sim...
Why not? Instead of flooding and earthquakes you get Tyranids and demonic incursions as disasters!
 

Sir Shockwave

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Quazimofo said:
Sir Shockwave said:
I think I'd be more excited about playing this than Dawn of War 40 Billion or another SPHESS MAREEEN. Sadly, I don't think GW will ever let it see the light of day -_-
well, its not like GW is a videogame development studio, so couldn't some game dev just pay for the license and then make it anyway? (assuming they had the funding to pay for the license and development costs of course)
The point I make is that GW is *very* stingy when it comes to licensing it's own properties.

You all know the end result of some of this debacle as Starcraft, if the Urban Legends hold any amount of truth.
 

thiosk

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I too had this dream, I called it sporehammer 40k. Cut out the evolution game, and makes pace travel about navigating warp currents. Purge heretics, explore necron tombworlds, engage in the pyrrhic victories that save a sector from a hive fleet... All in an open ended 4x style sim on a nonlinear lime axis.
 

Quazimofo

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Sir Shockwave said:
Quazimofo said:
Sir Shockwave said:
I think I'd be more excited about playing this than Dawn of War 40 Billion or another SPHESS MAREEEN. Sadly, I don't think GW will ever let it see the light of day -_-
well, its not like GW is a videogame development studio, so couldn't some game dev just pay for the license and then make it anyway? (assuming they had the funding to pay for the license and development costs of course)
The point I make is that GW is *very* stingy when it comes to licensing it's own properties.

You all know the end result of some of this debacle as Starcraft, if the Urban Legends hold any amount of truth.
the rumors also hold that warcraft was the result of a similar debacle, but i don't put any merit in either, because i honestly don't care.
 

GonzoGamer

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See?
This would be a good idea for a game on the WiiU (or any touch screen) but they're too busy trying to shoehorn FPSs and platformers onto them.

I want to play this.

The dev wouldn't even have to be THQ (or whoever does 40k now), a satire of the 40k universe would work just as well.
 

Sir Shockwave

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Quazimofo said:
Sir Shockwave said:
Quazimofo said:
Sir Shockwave said:
I think I'd be more excited about playing this than Dawn of War 40 Billion or another SPHESS MAREEEN. Sadly, I don't think GW will ever let it see the light of day -_-
well, its not like GW is a videogame development studio, so couldn't some game dev just pay for the license and then make it anyway? (assuming they had the funding to pay for the license and development costs of course)
The point I make is that GW is *very* stingy when it comes to licensing it's own properties.

You all know the end result of some of this debacle as Starcraft, if the Urban Legends hold any amount of truth.
the rumors also hold that warcraft was the result of a similar debacle, but i don't put any merit in either, because i honestly don't care.
True enough. But it just goes to show GW are extreamly stingy about their licences. As another example, THQ for DoW: Dark Crusade wanted to introduce a new Auxillary Alien type. GW veto'd them, so we got the Vespid.

But this I think is starting to get Off Topic.