Johnisback said:
AKA. "I suck at role playing so I think role playing games should be dumbed down and simplified so I can enjoy them more."
ObserverStatus said:
Pretty much, the ones who are always complaining about the silent protagonist not having a personality just aren't creative enough to give their character one.
I disagree.
The problem is that the world and characters can't react to free-form roleplaying in any way that they are not pre-programmed to do. Video games don't have any equivalent to a game master to adapt events in a meaningful way to the players non-scripted decisions.
For example, I recently tried to make a character in
Skyrim who was a religious zealot. I slavishly helped out adherents to my deity of choice while systematically killing the priests of rival religions and vandalizing their temples. But that's all I could do. I could act but the game could not react. No interesting story could come about as a result. The rival religions couldn't take steps against my one-man crusade. My religion of choice couldn't cast me out as an extremist who was blackening their good name.
I also decided that my character would have a fascination with macabre things. So I filled my home with a collection of curious artifacts. I filled my shelves with books concerning demons or stories written by madmen. But, once again, that's all I could do. The game couldn't react to something that specific. My house carl couldn't quit her job because she was sick of working in a house full of creepy shit. Visitors couldn't browse my bookshelves and start asking uncomfortable questions about my character's bizarre choice in books. The locals couldn't organize a posse to run me out of town once rumours of my proclivities started to spread.
"Make your own story" is bullshit. The story is only ever going to exist in the player's head and it's always going to be a shit story because it cannot have the slightest impact on the rest of the setting or the characters therein. In which case they might as well just write the story themselves and actually make something worth a damn.
Single player games are a poor avenue for role-playing. It's just the nature of the beast. If that's what one is looking for then one would be better served by tabletop games or, if one can find the right community, by multiplayer games.