Hell, Rock Band's coming back. Admittedly, without keyboards (I will NOT let that go!)....Dynast Brass said:Yeah, with games like Splatoon still being made, or an SR4 for a GTA5... I think we're OK.
Hell, Rock Band's coming back. Admittedly, without keyboards (I will NOT let that go!)....Dynast Brass said:Yeah, with games like Splatoon still being made, or an SR4 for a GTA5... I think we're OK.
I would play that game.Zhukov said:Johnisback said:AKA. "I suck at role playing so I think role playing games should be dumbed down and simplified so I can enjoy them more."I disagree.ObserverStatus said:Pretty much, the ones who are always complaining about the silent protagonist not having a personality just aren't creative enough to give their character one.
The problem is that the world and characters can't react to free-form roleplaying in any way that they are not pre-programmed to do. Video games don't have any equivalent to a game master to adapt events in a meaningful way to the players non-scripted decisions.
For example, I recently tried to make a character in Skyrim who was a religious zealot. I slavishly helped out adherents to my deity of choice while systematically killing the priests of rival religions and vandalizing their temples. But that's all I could do. I could act but the game could not react. No interesting story could come about as a result. The rival religions couldn't take steps against my one-man crusade. My religion of choice couldn't cast me out as an extremist who was blackening their good name.
I also decided that my character would have a fascination with macabre things. So I filled my home with a collection of curious artifacts. I filled my shelves with books concerning demons or stories written by madmen. But, once again, that's all I could do. The game couldn't react to something that specific. My house carl couldn't quit her job because she was sick of working in a house full of creepy shit. Visitors couldn't browse my bookshelves and start asking uncomfortable questions about my character's bizarre choice in books. The locals couldn't organize a posse to run me out of town once rumours of my proclivities started to spread.
"Make your own story" is bullshit. The story is only ever going to exist in the player's head and it's always going to be a shit story because it cannot have the slightest impact on the rest of the setting or the characters therein. In which case they might as well just write the story themselves and actually make something worth a damn.
Single player games are a poor avenue for role-playing. It's just the nature of the beast. If that's what one is looking for then one would be better served by tabletop games or, if one can find the right community, by multiplayer games.
While this is an inherent problem in Mass Effect, in Dragon Age: Inquisition had room for a few different types of Inquisitor. For example; the elvhen Inquisitor would sometime be referred to as Inquisitor Lavellan, human Inquisitor as Inquisitor Trevelyan and so on. It may be only possible in DA:I due to the different predetermined backstories but it's certainly a step in the right direction.someguy1231 said:Actually, that just made the problem worse for me. There's no given name generic enough that it can encompass the entire human race. Besides, in the end those surnames just got used for the same purpose as vague titles anyway. The game still couldn't refer to the player's gender, so I got clunky and unnatural-sounding dialogue that used the word "Shepard" everywhere a "him" or "her" would've been far more appropriate.
Well, a character creator is only as good as your imagination I suppose.Ezekiel said:From this, it sounds like your problem has more to do with the characters they write and design. I too don't care for the characters in a lot of my games. But I'd rather have better characters than crummy character creators and lifeless protagonists.
It's not just that, it's that games as a medium have their strengths elsewhere in a different direction. That direction is interactivity. The more players can interact and use their imagination the better games are using their strengths. More player involvement. Not Mass Effect, and certainly not The Last of Us. The first one started as a reasonable RPG and devolved into shallow crap. The latter is on it's best possible day a shitty episode of The Walking Dead.Johnisback said:And that's frustrating, from where I stand it's as if the average consumer is saying to the publishers "no we don't want any narrative freedom at, we don't want interactive stories that adapt to how we play, we want cinematic camera angles and dialogue wheels, in fact I'd rather be watching a movie."