Singleplayer diehards: What would it take to get you to play an MMO?

Recommended Videos

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Or is this, in fact, possible?

Reason I ask is because many folks who know me know that I almost never play online under any circumstances and if I am venturing into a game's multiplayer sphere it's a challenge match with a good friend.

Still, I take a look at what the MMO crowd is doing and sometimes think "well, if they made the right game..." If Elder Scrolls Online came out I'd at least look at it. Ditto Fallout Online. And if they made EVE On Earth (something like what Pirates of the Burning Sea should've been, with a player-driven economy straight out of Puzzle Pirates' playbook, still the best economic model I've ever seen in any game, single- or multiplayer), I'd seriously consider ponying up to play it.

How 'bout you folks? What would it take to get you playing online (if you don't already, that is)? And multiplayer gamers---any suggestions for me based on the tastes I've outlined and what little you may otherwise know about games I like?
 

Guitarmasterx7

Day Pig
Mar 16, 2009
3,872
0
0
If they could make an MMO that put a decent amount of focus on you as a player and had a combat system that could rival something like Oblivion, I would probably play it, assuming it was on a console (my PC is shit and as of now there are no PC exclusives that I care about nearly enough to drop a couple grand on a new one) and there was no monthly fee. It would also have to be well made. So in otherwords: not gonna happen.
 

zombiejoe

New member
Sep 2, 2009
4,108
0
0
A good story, that fits with multyplarer.
Who you are: You are NOT a chosen one or anything, but a simple soldiar fighting some evil forces.

A reason why the monsters keep respawning: the monsters are apart of some sort of blob, that keeps growing back, so if you keep fighting, they just keep coming, but if you don't fight, they kill you all

Help me out here ladies and gents!
 

Panken

New member
May 23, 2009
250
0
0
1)I loose my attention relatively fast when playing a sandbox game and start to fuck around instead of going through the missions, then I get bored with the game and then I dont want to finish it.
2)I dont see the point of buying the game, buying the parts for your computer to play the game, then paying to play the game you already bought. It makes no since to me why someone would want to pay hundereds of dollars to play one game.
3)They are boring, I tried playing my friends WOW account and I got bored.
4)They are glorified Skinner Boxes(look it up), except instead of getting food, you get armor or some other shit.
-Which is kind of scary when you think of it. The developers programmed the game to make it addicting and to keep you playing and paying.
5)An end.
 

Sirch.Cajnos

New member
Oct 27, 2009
89
0
0
The reason i don't play MMOs is because all have a monthly fee, and none have story to speak of beyond: "Here is some big, bad dude. Go kill him"
 

EnzoHonda

New member
Mar 5, 2008
722
0
0
I was part of the "original" MMO wave: Ultima Online (yes there were some MUDs and Meridian 59, but UO begot EQ begot WoW.)

I have slowly lost interest in MMORPGs playing each less. Why? Well, I think it has to do with what made UO awesome: consequences. That game was freaking hardcore in its original form. Anyone could attack you, kill you, and take everything from your corpse if they were strong enough or in a group. When I first got the game I attacked a good person, thus becoming evil. Then anyone could attack me without fear of karmic retribution. I couldn't even enter a town without the NPC guards attacking me. You faced harsh penalties and you had to live with the consequences.

That's what's missing from MMOs these days: the consequences. I had to start a new character in UO because I wrecked my first. It was harsh, unforgiving, and so damn rewarding. You actually felt like you survived things. I sweated while playing that game.

For all intents and purposes modern MMOs (and even online shooters, etc) are just chat rooms. Most people playing WoW would probably be just as happy playing Oblivion or Fallout 3 in a chat room with other people playing the same game. There's no real penalty to death, it's just a little inconvenient having to find your corpse. Without the penalty and the urge to survive they might as well just have a "save/load" button.

Oh, I got on a nostalgic rant there. Basically, I want an MMO with real consequences, then I'll start playing again.
 

CD-R

New member
Mar 1, 2009
1,355
0
0
Guitarmasterx7 said:
If they could make an MMO that put a decent amount of focus on you as a player and had a combat system that could rival something like Oblivion, I would probably play it, assuming it was on a console (my PC is shit and as of now there are no PC exclusives that I care about nearly enough to drop a couple grand on a new one) and there was no monthly fee. It would also have to be well made. So in otherwords: not gonna happen.
Same thing goes for me, the combat always made me quit. If the combat was active like Oblivion or even a simpler one like in Morrowind or in the game Mount & Blade http://www.taleworlds.com/main.aspx that would be good. I don't like the whole click on an enemy wait for it to die. I feel like I've got no control. Oddly enough I have no problem when single player RPGs like Dragon Age use the same system more or less.

Supposedly this game coming out called Mortal Online uses that type of combat system. http://www.mortalonline.com/age_verification?destination=node%2F92


I keep wanting to try the Beta but I never really had time for an MMO working full time. Of course now that I'm laid off I have time, but not really the money to spend on an MMO.

Edit: Oh wow the Mount & Blade website was just updated and the War Bands Expansion is coming out this month. I gotta find a job soon.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Warband hits on GamersGate next Tuesday. I will be buying. The original game was my '08 Game of the Year. It'd be awesome if an MMO were to adopt its combat system.
 

Naheal

New member
Sep 6, 2009
3,375
0
0
After playing WAR, WoW, Guild Wars, and countless others, I'll say that a style like D2 is perfect for an mmo.
 

Omikron009

New member
May 22, 2009
3,817
0
0
1. It would have to be completely free.
2. It would have to use a style of gameplay I like (nothing like WoW or other traditional mmos)
3. A unique or interesting world and aesthetic would help.

I don't plan on ever playing an MMO, unless the fabled fallout MMO turns out to be good.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
For me to play an MMO it would take a couple of things.

1: No monthly charge

...

the monthly charge is the main thing actually. I hate the idea of paying for a game after having paid for it in order to play it. I can't really play MMO's due to poor internet connection as well but that's nothing the game developers have any control over. I've tried a couple of free MMOs like the Fusion Fall trial and, Silkroad but they couldn't hold my attention. I would play those alone anyway xD I would prefer playing a GTA, Star Wars, Fallout, Resident Evil or, Elder Scrolls MMO. On a final note I didn't play Final Fantasy XI because it is an MMO so, not all franchises would be good MMO's
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
For me to play an MMO it would take a couple of things.

1: No monthly charge

...

the monthly charge is the main thing actually. I hate the idea of paying for a game after having paid for it in order to play it. I can't really play MMO's due to poor internet connection as well but that's nothing the game developers have any control over. I've tried a couple of free MMOs like the Fusion Fall trial and, Silkroad but they couldn't hold my attention. I would play those alone anyway xD I would prefer playing a GTA, Star Wars, Fallout, Resident Evil or, Elder Scrolls MMO. On a final note I didn't play Final Fantasy XI because it is an MMO so, not all franchises would be good MMO's

[my internet screwed up so forgive the possible double-post]