Skryim is outdated

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6_Qubed

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Just because something is outdated doesn't mean it's bad. Books are outdated, and they're awesome. Old video games are outdated, and people still use emulators to play them. The written language is outdated, we've been using it for fuck knows how many millenia and, well, look up.
 

Duffeknol

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honestdiscussioner said:
Duffeknol said:
honestdiscussioner said:
Except that they did change things. I haven't even played it and I know that. How about the voice acting? Is it as repetitive? 12 voice actors vs. the now 70 voice actors? Come on.
Yes, they did change 'things'. But not what I mentioned.

Also I didn't even go into the voice acting (which is fine in Skyrim btw), what are you even talking about?
Oh, I'm sorry. I didn't think I would need to remind you of your own post. Allow me to then:

Yes, it looks nice, but why does everything else feel the same?
Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics?
You spoke dogmatically. You made blanket statements that said nothing was improved but the graphics. Instead, you should have just complained about what you didn't like, because there are MANY improvements to the game, probably ones you didn't notice (and shouldn't be expect to as things are less visible when they work right).

How about dual wielding? Combination spells? Finishing move animations? Ability perks? New spells like clairvoyance so you never get lost? Do these count as "nothing"?

If you want to complain about specific things, be my guest. Strike that, I ENCOURAGE you to do that. Don't make blanket statements though, they'll almost always be wrong.

See how I said "almost" right there?
This is... painfully true. I apologize.

I must say though that by 'feel the same', 'feel' is the key word there. Of course there's new features, the but feel of the game is the same, and in my opinion that is what they should have improved, dual wielding fireballs or not. But yeah I could've made that a lot clearer.
 

Blackout62

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Duffeknol said:
Oh well, it'll still be a nice walk-in-the-mountains simulator.
Don't kid yourself, it was never a good walk-in-the-mountains simulator. Real mountains aren't that sheer and unclimbable.
 

The_ModeRazor

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Does it feel as good to play as Fallout 3 (with it's fuck-all stupid writing) or New Vegas (with the handstanding scorpions)? If it does, I'm sooo fucking excited for it. If it does not, it might still be as good as Oblivion. Which means I still know I'll enjoy it thoroughly. This isn't Planescape:Torment we're talkign about here. It's a game about killing dragons and mammoths.
 

theultimateend

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Aetherlblade said:
Crap, well. I will still play it till i die :).
Yep. I'll be disappointed for years.

"Man this sucks, I barely have gotten 800 hours into this game..."

6_Qubed said:
Just because something is outdated doesn't mean it's bad. Books are outdated, and they're awesome. Old video games are outdated, and people still use emulators to play them. The written language is outdated, we've been using it for fuck knows how many millenia and, well, look up.
Sex is a little older than books and I'm sure it is no worse for it ;).
 

CommanderKirov

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Duffeknol said:
Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations (not yourself, 3rd person looks fine, it's the NPCs that are still shit), the same awkward standstill conversations (though now not as zoomed in, and sometimes they even move their hands), the same absolutely idiotic AI...

Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.

It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.

Oh well, it'll still be a nice walk-in-the-mountains simulator.

EDIT: before I get even more fire. It's not that I don't enjoy this game. I love walking in the mountains. It's just that it could've been better and they could've done something with the critique they got last time.

EDIT #2: Naturally, everyone assumes I am 'trolling'. Problem is, I really have played the game. How? It was released here yesterday. http://www.google.nl/search?hl=nl&q=skyrim+netherlands&meta=

I agree with you on everything.

I will still enjoy this game immensely though. And even more after, just because I know that eventually everything can be modded out... Well not on PS3 and Xbox. But well it's a personal choice after all.
 

Headsprouter

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Good to hear, I like it that way. I'll feel right at home. In fact, I imagine the characters behave more like fallout 3. Sounds good, since I'm not one for change.
 

BehattedWanderer

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I find this amusing. Every video and screenshot of Skyrim has given me the same impression, that while the armor/weapon/race choices and graphics may have been updated, there's still no emotion put into the game, and that it would be to mountains and dragons what Fallout 3 was to pits of irradiated water and Deathclaws. I still fail to see where all the hype come from, and I cannot wait to relish in some delicious schadenfreude when I start hearing people be disappointed. Or, even better, the bug reports.
 

Linkassassin360

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Um.. Lets just throw out a few new improvements
-New menu system which uses the actual world as a map and other cool little tid bits
-You only cant move during your response period, you can move freely during the talking phase
- A whole set of custom finishers and animations for fighting specific enemies
-Duel Wielding of just about anything, including spells for combos
-Sprint (In just about every game these days)
-Neutral wandering Ai's like giants
-Dragons, who provide a drastic amount of dynamic AI, including pack mentality and random hostility

Yes, I'm sure there's still a bit of stiffness in the casual AI, but Bethesda put so much into the game that I can overlook a boring village or two.
 

aretelio

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I got to thinking about how nice the third person animations were until I realized that I'll probably craft some type of Chameleon armor that will pretty much make any visual improvements null and void to me.

Oh well.

Regardless, I've got nothing more or less to add that hasn't probably already been said in the past seven pages so I'll just keep on reading and waiting for my preorder to arrive.
 

Ragsnstitches

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AppleShrapnel said:
Duffeknol said:
If this leads to idiotic fanboys coming in here to rage and not even finish reading the post, that's their problem, not mine.
It is... I've seen you whine once or twice on almost every page about people not reading. :p

Duffeknol said:
I'm a journalist (okay, final year journalism student, almost the same thing). I bring news.
Really, everyone knew Skyrim was being developed for consoles, so it being technologically outdated is hardly news.

You say you like it, and that's good, really. :D But you only pointed out and extrapolated on its flaws, which could easily paint this as a run-of-the-mill hate thread... that was the vibe I got when I read it the first time, I'll admit.

Oh, and your ending line:
Duffeknol said:
Oh well, it'll still be a nice walk-in-the-mountains simulator.
Doesn't really strike me as praise, so much as a sarcasm-fueled final stab. :/

Might be worth your time to edit in a sentence or two (more would be better, of course) of actual praise into that post, otherwise you'll still be getting a steady stream of ragers... just sayin'. :<
This guy, said exactly what I was going to say. OP you completely glossed over all that is good and, if I may say so, misrepresented and even lied about the content.

The only bit of honesty I read in your comment was the weightless combat and the less then riveting dialogue system, but that has been known since the early live previews that a few lucky individuals experienced.

Your comparison between Fallout 3's Deathclaws and Werewolves is just wrong. I have seen the Werewolves in leaked footage and other then been hunched over with arms held in at broken angles (like a raptor), the animation is completely new. My qualification? 4 years studying (with a degree) in Animation. I can see a very vague similarity and it is possible the same template was used, but the animation is ALL NEW (from scratch) and completely refined over the Deathclaws. If I worked on that, I would be incredibly offended by your lack appreciation and the gall to say I copied it.

Humanoid animation is COMPLETELY NEW, and saying otherwise only implies you have an agenda against the game. The animation still has quirks from what I've seen, but comparing it to Oblivion and implying it is a copy paste job is obnoxiously ignorant. Seriously, go back and play oblivion and rethink what you said... I'm playing right now waiting for Skyrim and I can see without a shadow of a doubt, a difference in quality that is like black is to white.

I suggest you redo your OP and use at least some of that journalistic education. Surely some of it rubbed off on you. I'm pretty sure baseless and even totally untrue statements are frowned upon (at least the blatant ones).
 

Duffeknol

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Ragsnstitches said:
AppleShrapnel said:
Duffeknol said:
If this leads to idiotic fanboys coming in here to rage and not even finish reading the post, that's their problem, not mine.
It is... I've seen you whine once or twice on almost every page about people not reading. :p

Duffeknol said:
I'm a journalist (okay, final year journalism student, almost the same thing). I bring news.
Really, everyone knew Skyrim was being developed for consoles, so it being technologically outdated is hardly news.

You say you like it, and that's good, really. :D But you only pointed out and extrapolated on its flaws, which could easily paint this as a run-of-the-mill hate thread... that was the vibe I got when I read it the first time, I'll admit.

Oh, and your ending line:
Duffeknol said:
Oh well, it'll still be a nice walk-in-the-mountains simulator.
Doesn't really strike me as praise, so much as a sarcasm-fueled final stab. :/

Might be worth your time to edit in a sentence or two (more would be better, of course) of actual praise into that post, otherwise you'll still be getting a steady stream of ragers... just sayin'. :<
This guy, said exactly what I was going to say. OP you completely glossed over all that is good and, if I may say so, misrepresented and even lied about the content.

The only bit of honesty I read in your comment was the weightless combat and the less then riveting dialogue system, but that has been known since the early live previews that a few lucky individuals experienced.

Your comparison between Fallout 3's Deathclaws and Werewolves is just wrong. I have seen the Werewolves in leaked footage and other then been hunched over with arms held in at broken angles (like a raptor), the animation is completely new. My qualification? 4 years studying (with a degree) in Animation. I can see a very vague similarity and it is possible the same template was used, but the animation is ALL NEW (from scratch) and completely refined over the Deathclaws. If I worked on that, I would be incredibly offended by your lack appreciation and the gall to say I copied it.

Humanoid animation is COMPLETELY NEW, and saying otherwise only implies you have an agenda against the game. The animation still has quirks from what I've seen, but comparing it to Oblivion and implying it is a copy paste job is obnoxiously ignorant. Seriously, go back and play oblivion and rethink what you said... I'm playing right now waiting for Skyrim and I can see without a shadow of a doubt, a difference in quality that is like black is to white.

I suggest you redo your OP and use at least some of that journalistic education. Surely some of it rubbed off on you. I'm pretty sure baseless and even totally untrue statements are frowned upon (at least the blatant ones).
Just wait til' you're fighting your first NPCs. You will squint your eyes, scratch your head and say 'yeah, they really move the exact same'. With your 4 years in animation (I don't doubt that's true) you can probably pick up on very minor differences, but to me (a non-expert like the rest of the world) they look like a 100% copy paste job.
They added new stuff, though, like taunts. Rest looks the exact same. Same running, same sword swinging.
Not saying this is gamebreaking or whatever. I understand that since you're an animator you get offended when a pleb like me thinks it's kinda shit and lazy. But yeah, to me it just looked like shit and lazy.
And just to clarify; we are NOT talking about the protagonist's animation. Everyone knows that's done a lot better, my OP says so as well. It's the rest of the world we're talking about.
 

honestdiscussioner

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Duffeknol said:
honestdiscussioner said:
Duffeknol said:
honestdiscussioner said:
Except that they did change things. I haven't even played it and I know that. How about the voice acting? Is it as repetitive? 12 voice actors vs. the now 70 voice actors? Come on.
Yes, they did change 'things'. But not what I mentioned.

Also I didn't even go into the voice acting (which is fine in Skyrim btw), what are you even talking about?
Oh, I'm sorry. I didn't think I would need to remind you of your own post. Allow me to then:

Yes, it looks nice, but why does everything else feel the same?
Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics?
You spoke dogmatically. You made blanket statements that said nothing was improved but the graphics. Instead, you should have just complained about what you didn't like, because there are MANY improvements to the game, probably ones you didn't notice (and shouldn't be expect to as things are less visible when they work right).

How about dual wielding? Combination spells? Finishing move animations? Ability perks? New spells like clairvoyance so you never get lost? Do these count as "nothing"?

If you want to complain about specific things, be my guest. Strike that, I ENCOURAGE you to do that. Don't make blanket statements though, they'll almost always be wrong.

See how I said "almost" right there?

This is... painfully true. I apologize.

I must say though that by 'feel the same', 'feel' is the key word there. Of course there's new features, the but feel of the game is the same, and in my opinion that is what they should have improved, dual wielding fireballs or not. But yeah I could've made that a lot clearer.
No worries. Admitting you made a mistake is hard. You should be commended.

As far as it feeling the same, that's your opinion, and therefore a valid observation to make. I'd argue that it isn't too much of a bad thing though, that they probably WANT the feel to be preserved. It is an Elder Scrolls game. I can point to the fact that Fallout 3 certainly felt different than Oblivion, even with the same rag-doll physics, so the similar feel may be intentional.
 

Beryl77

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No offense but it doesn't mean much to me if you say that. It's just one person who says that and I never just believe something like that. I want to play it myself first then I can discuss things like this.
 

Kyle1527

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Jun 3, 2010
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Okay, let's break this down:

1: Everything else feels the same. - You mean how in a sequel it feels like the previous game? Name ONE RPG that didn't feel like its predecessor. Morrowind and oblivion felt the same...so what?

2: Weightless Physics. - You mean RAGDOLL physics, they aren't weightless by any means, if you've seen a dragon pick up and drop a for you'll know what I mean.

3: Horrible Character Animations - From what I've seen the character animations are greatly improved

4: Awkward Standstill conversations - Have you even played the game? You can move around while talking, the npc continues their activity -_-.

5: idiotic AI - The AI in Oblivion was fine!!!

6: Dude, I saw some leaked footage and I felt immersed, I don't know what game your playing. I had no problems with oblivion nor morrowind except for the overencumbrance making you stand still.
 

Kyle1527

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bussinroundz said:
Oblivion 2.0 Why should anybody be surprised ? Unless you like listen to Todd Howard bullshit you, for some reason.
Probably the funniest thing I've ever read. So what type of troll are you?
 
Dec 27, 2010
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AppleShrapnel said:
Duffeknol said:
Could've been a lot better, that's all I'm trying to say in this thread :)
And most would say it's the consoles' fault. (See my previous post) :/
It'd be nice if you explained that a bit more instead of just saying that the consoles are outdated. Consoles may be slightly limited, but their run about the same as the average man's PC. And anything that strictly limits itself to the higher end PC market is just f*cked commercially. But even with that fact, that doesn't mean that Bethesda were incapable of updating most of their features. Simply blaming things like psychic guards on platforms that are clearly quite capable of running basic non-telepathic AI in large open worlds (see AC II and RDR) is pretty unfair, not to mention a lazy excuse.