(Haven't seen any threads on this since December... So I thought I'd be the first to re-bring it up. Hopefully)
I've been looking forward to this game for awhile. The aesthetics and character roster look really boss. It's apparently going to be good for... 'competitive' players as well as timid newcomers to the fighting genre. http://skullgirls.com/game/overview/
So yeah, those are my brief thoughts on the game...
(hope this doesn't get burried by the endless Mass Effect 3 topics... >>) Edit: Dates fixed.
Edit 2: I didn't think this thread would be so active. Anyway, after a lot of playing, I have to say I'm happy with the game. Haven't touched the story mode yet. Still trying to beat Arcade mode on a harder difficulty. Filia has been my favorite so far.
Peacock is sooo annoying to fight... Grrrrrr...
I've been looking forward to this game for awhile. The aesthetics and character roster look really boss. It's apparently going to be good for... 'competitive' players as well as timid newcomers to the fighting genre. http://skullgirls.com/game/overview/
It's due for release on PSN April 10th (tomorrow) and for XBLA April 11th.Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike ?Mike Z? Zaimont and artist Alex ?o_8? Ahad.
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
So yeah, those are my brief thoughts on the game...
(hope this doesn't get burried by the endless Mass Effect 3 topics... >>) Edit: Dates fixed.
Edit 2: I didn't think this thread would be so active. Anyway, after a lot of playing, I have to say I'm happy with the game. Haven't touched the story mode yet. Still trying to beat Arcade mode on a harder difficulty. Filia has been my favorite so far.
Peacock is sooo annoying to fight... Grrrrrr...