Skyrim=Boring?

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Rooster Cogburn

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Fieldy409 said:
Volan said:
This is probably the worst thing about open-ended RPGS with some big climatic quest. Once it's finished, nothing really changes, and there's no real sense of accomplishment. In Oblivion if you started a faction quest after completing the main storyline, the NPCs suddenly act as though they don't know you. The whole notoriety counter system never really worked. I hope in the future there will be a proper "finish" so to speak, where everyone acknowledges your hard work and being a legend.
I remember after finishing the main quest in morrowind everyone was like "holy fuck it's the Nerevarine!!" for their initial greeting and you got a big disposition boost with everyone.
Believe it or not, a lot of people complained about this in Morrowind. Most NPCs had the same opening dialog after you beat Dagoth Ur and people found it repetitive.

On topic, I find my Elder Scrolls obsession feeds itself in two ways. First, I like experiencing the world with different types of characters and classes. I don't role-play or anything, it's just interesting to me to approach the game in different ways, and get all the skills to high levels.

More than that, the exposition sucks me in. You find it everywhere, and as far as I am concerned this is the measure of an Elder Scrolls title. I find taking the time to read in game books makes me more interested in the action, though it may put others to sleep. Especially when you find a book whose subject matter relates to what you're currently doing, which is frequent. All the quests, the locations, the dialog, even the roaming beasts are describing a world. When you spot a Thalmor patrol, it fleshes the world out.

So maybe try a new character with skills you don't normally use. Yes, even the 'useless' skills. This isn't a competition, so just use them for fun. Try reading books occasionally, and see if that makes you more interested or less. Don't worry that the story isn't perfect: it's not bad, and it won't stop you from enjoying the world itself.

If that doesn't work, try Morrowind. It's better at each of these things. Fair warning, though: it's worse at everything else. Read up on it before you spend money because it hasn't aged all that well (because it was unique and ambitious for it's time). Or try Oblivion, though it is my least favorite of the three.
 

SajuukKhar

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Rooster Cogburn said:
More than that, the exposition sucks me in. You find it everywhere, and as far as I am concerned this is the measure of an Elder Scrolls title. I find taking the time to read in game books makes me more interested in the action, though it may put others to sleep. Especially when you find a book whose subject matter relates to what you're currently doing, which is frequent. All the quests, the locations, the dialog, even the roaming beasts are describing a world. When you spot a Thalmor patrol, it fleshes the world out.
Look at the statue of Talos in Whiterun and a Shrine of Akatosh, most easily found in the solitude temple.

Look VERY VERY CLOSELY.

Your mind will be blown if you get it.

I love the little details that Bethesda puts in the world that hint and the bigger lore that most people will never know about.
 

Frankster

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If mods don't help your problem OP then nothing will. Guess skyrim is a disappointment for ya :\

Running 80+mods on mine and haven't got bored of skyrim yet, actually started a new playthrough yesterday.

NameIsRobertPaulson said:
1) Decent magic. Make me feel like they have impact. Cause they don't.

2) Why can't I marry Vex? Seriously. I love Kari Wahlgren, I love her character, and would marry her on every character. But I can't. Why?

3) SERIOUSLY, WHY CAN'T I MARRY VEX?

4) Make melee feel more alive. Fluid animations, block awareness, etc

5) SERIOUSLY, VEX, WHY?!?!?!
Dunno who Vex is (shows how in depth i went in my own skyrim playthrough) but can tell you for the other thing (spells and magic and better melee) there are exelent mods to remedy that.

For magic, tyranis mod+spell impact mod and magic rebalance mod together with some reworked magic trees will fix your problems with magic. For melee you're preaching to the choir, one of the first mods I got was the Duel and Combat realism mod which without going into detail revamps the combat into being much more interesting and visceral.

Add to that hit location mod and a few reworked skill trees adding some fun melee abilities and you get a revamped combat system miles ahead of what was in vanilla.

Otherwise nothing to add to this thread I fear, I view skyrim as a sort of blank canvas you add mods on to shape the game to your tastes. If mods don't do anything for you, then all you have left is a pretty hiking simulator.
 

SajuukKhar

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Audacity said:
You probably don't want to hear this, but it's because the game is boring. I own it. I was also anticipating it. I played and beat it. After I realized that I had basically wasted 60 dollars I finished EVERY achievement/trophy just so I could put it away and never look at it again.
Funny enough many people dissagree that it is boring.

On the official Elder Scrolls forums I have seen many people compare Skyrim as significantly better and more enjoyable then Oblivion.
 

Tharwen

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Get modding!

NameIsRobertPaulson said:
1) Decent magic. Make me feel like they have impact. Cause they don't.

2) Why can't I marry Vex? Seriously. I love Kari Wahlgren, I love her character, and would marry her on every character. But I can't. Why?

3) SERIOUSLY, WHY CAN'T I MARRY VEX?

4) Make melee feel more alive. Fluid animations, block awareness, etc

5) SERIOUSLY, VEX, WHY?!?!?!
...because that would be completely out of character for her?
 

tobi the good boy

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SajuukKhar said:
Audacity said:
You probably don't want to hear this, but it's because the game is boring. I own it. I was also anticipating it. I played and beat it. After I realized that I had basically wasted 60 dollars I finished EVERY achievement/trophy just so I could put it away and never look at it again.
Funny enough many people dissagree that it is boring.

On the official Elder Scrolls forums I have seen many people compare Skyrim as significantly better and more enjoyable then Oblivion.
I demand your ES lore knowledge! I've gone through some of your older posts (totally not creepy) and they're all incredibly interesting.
 

thememan

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SajuukKhar said:
Audacity said:
You probably don't want to hear this, but it's because the game is boring. I own it. I was also anticipating it. I played and beat it. After I realized that I had basically wasted 60 dollars I finished EVERY achievement/trophy just so I could put it away and never look at it again.
Funny enough many people dissagree that it is boring.

On the official Elder Scrolls forums I have seen many people compare Skyrim as significantly better and more enjoyable then Oblivion.
Oblivion's major problem for me can be broken down into these key points:

1. Rather bland and uninspired world. Or, more to the point I guess, a rather uninspired setting that was a bit to heavy in the "high-fantasy" realm and had no real personality of its own.

2. Uninteresting story. Now granted, I couldn't be bothered with the main story as I found it uninteresting, but I got to the point where you are escorting whats-his-name and realized something. The story isn't really about your character being the hero. It's about that character being the hero, and you're just a glorified bodyguard. I have no idea if this changes past this point, but frankly my interest died off.

3. Rather broken leveling system. It was far to easy to level up quickly in non-combat skills, to the point where you haven't leveled up nearly any of your actually useful combat skills. With some, it didn't even take effort to do so (Acrobatics/Athletics) as they leveled up effectively while you did damn near anything. This created a massive issue in being woefully underpowered for your level purely by coincidence. This meant that those things you did fight were damn near impossible to actually beat (I spent a good 5 hours on the Painting quest alone due to this, as I could barely scratch the damn trolls).


Now that said, there are some things it did well, and it was a necessary step forward from Morrowind. The one thing I thoroughly enjoyed about Morrowind more than either is that the world was truly unique, and although the story followed a familiar style, the plot was extremely it's own. Other than that, not much can be said that is better than either Oblivion or Skyrim.

Skyrim I've recently come back to, and have thoroughly enjoyed it. It a familiar enough setting, but with enough character of it's own to be very unique. The backstory of the region is quite well done, and I particularly like the small details in the game For instance, I was absolutely enthralled when I found that the Giant's perform rock-art. It's a small detail without need for explanation that adds a bit of life to the world. I spent a good long while simply going around and finding all of the instances of this art I could find, as the anthropologist in me couldn't be put at bay until I did. The intricate details and carvings on many of the stone monuments are a joy as well, and it's quite fun to try and piece together what some of the pictographs are portraying (those that aren't elaborated in the game that is). But that's my opinion, which is a bit jaded as I love the Elder Scroll series.
 

Zeckt

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kman123 said:
The problem seems to be that Skyrim is just...well...shit?

Barely any quests are of interest. Christ, 90% of them are horrible. Main quest is shit, mage guild is horrible, Dark Brotherhood is alright.

Skyrim lacks decent narrative to keep playing. I recommend going to New Vegas.
I disagree on skyrim being shit, but I do agree that new vegas is better ...
 

Mr Pantomime

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The problem with Skyrim is that there isnt a huge amount of variety. Theres about 3 types of dungeons, all of which are very similar, small cities with little in them, a paltry weapon selection (why are there no spears?), few interesting quest lines, and very few enemy types. Its very exciting for the first 20 hours or so, when you're discovering an exciting world, but it doesnt have any lasting appeal. Youll quickly find yourself doing the same thing multiple times, and find its not too exciting. It does feel as if Bethesda just got the idea of Dragons, and just went through the motions for the rest of the development process.
 

SajuukKhar

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Mr Pantomime said:
(why are there no spears?),
Spears disappeared from Mundus when Red-Tower fell when the heart of Lorkhan that is Akatosh that is sithis that is talos was removed from its core.

Red-tower was one of the myth towers that held up the luminal barrier between Mundus and Oblivion, its fall signified the waking for the barrier and the warping of time.

thememan said:
My main problem with Oblivion was that it was just terribly generic mid-evil fantasy game with little of Morrowind's feel of a magical world in it.

When I play Skyrim I get that same magic feel in the world I got with Morrowind.

Also I hated all the guild quests in Oblivion except the thieves guild one. while skyrims guilds are disappointingly short I find their stories to be far more fun.
 

-Samurai-

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SajuukKhar said:
Torah Dreidelberg said:
It's like "I just saved the goddamn world and nothing has visibly changed, I'm not even treated differently."
Yes because killing a dragon in the realm of the dead were NO ONE but the dead could see you is supposed to make you famous?

Why the fuck would ANYONE believe you actually did anything when no one was around to see it?

I mean they should have changed it to where you fought Alduin on Nirn so people would know yes, but as it stood why did you even remotely expect anyone to know you did anything?
*SPOILERS FOR ANYONE THAT HASN'T FINISHED THE MAIN QUEST*

The last anyone saw, you were riding the back of a dragon to go kill Alduin. Then you came back. They have to know you were successful. And word travels like crazy in that game. The people in Markarth knew Grelod the Kind was dead 45 seconds after she died...all the way across the province.
 

Crazy Zaul

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Skyrim is best while leveling and making yourself stronger. Once you get to lvl 40+and are strong, doing quests and dungeons does start to feel like your just slogging through them with no actual reason to be doing so. Just start a new char and be a different 'class' (thief,mage,war)
 

SajuukKhar

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-Samurai- said:
*SPOILERS FOR ANYONE THAT HASN'T FINISHED THE MAIN QUEST*

The last anyone saw, you were riding the back of a dragon to go kill Alduin. Then you came back. They have to know you were successful. And word travels like crazy in that game. The people in Markarth knew Grelod the Kind was dead 45 seconds after she died...all the way across the province.
All they know is that you rode off on a dragon and came back.

For all they know you went into the horizon, landed, then goofed off for like a couple hours, then came back and said you won.
.
.
also after you beat Alduin all the guards have the chance of randomly saying "thank you for saving Skyrim and our very souls"

it just get drowned out by all the other random quotes too often.
 

Casual Shinji

Should've gone before we left.
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I never even finished it because of how boring it got.

The biggest problem is that all the quests - not just the side quests - have zero choice apart from "do it" or "don't do it".
 

-Samurai-

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SajuukKhar said:
-Samurai- said:
*SPOILERS FOR ANYONE THAT HASN'T FINISHED THE MAIN QUEST*

The last anyone saw, you were riding the back of a dragon to go kill Alduin. Then you came back. They have to know you were successful. And word travels like crazy in that game. The people in Markarth knew Grelod the Kind was dead 45 seconds after she died...all the way across the province.
All they know is that you rode off on a dragon and came back.

For all they know you went into the horizon, landed, then goofed off for like a couple hours, then came back and said you won.
That really should be an option.
"Is Alduin still alive?"
"Nah. We're good."
 

Moth_Monk

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I'm not sure about everyone else here but I have Skyrim, I've played it for over 200 hours and I'm still enjoying it. However, that may be because I own the game on the PC and can get mods, which of course increase the game's "playability."

:)
 

SajuukKhar

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-Samurai- said:
That really should be an option.
"Is Alduin still alive?"
"Nah. We're good."
Seriously after being ground zero with Martin Septim at the Battle of the Imperial city the Champion of Cyrodil's name, race, and gender were completely forgotten. Most people dont even remember he/she was ever there.

These people dont exactly know IMPORTANT things.

The Dragonborn will be no different. If anything it will be worse since the dragonborn became talos at the end of the game everyone will rememebr you as Talos and not you.
 

Sarge034

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Torah Dreidelberg said:
Ever since beating the game every time I try to play and do side quests I am underwhelmed and bored with in 10-15 minutes. Ive tried many mods they don't seem to help at all either, what could be the problem?
I have the same problem. I beat the game in about a week with a lvl 60 something character and I can't even bring myself to finish the six or seven achievements I have left. My problem is that they relied too much on the radial quest generator. The side quests in Morrowind and Oblivion were interesting and varied, but these are WOW esk recycled kill/collect missions. In short Skyrim has the same problem as the ME3 ending. It was lazily written and poorly executed, but there was no Marauder Shields trying to save us in Skyrim.