Skyrim=Boring?

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Mr Pantomime

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SajuukKhar said:
Mr Pantomime said:
(why are there no spears?),
Spears disappeared from Mundus when Red-Tower fell when the heart of Lorkhan that is Akatosh that is sithis that is talos was removed from its core.

Red-tower was one of the myth towers that held up the luminal barrier between Mundus and Oblivion, its fall signified the waking for the barrier and the warping of time.
Thats retarded

Id actually like to read up on this, because that makes absolutely no sense. A Spear is an object, but "spears" is a design, an idea. Even if all the spears were made at this Red Tower place, You cant possibly be telling me that it falling caused every spear in the world to disappear, that everyone forgot what a spear looked like, and noone since has ever thought to attach something sharp to something long and narrow. It sounds more like someone was too lazy to go through the process of putting a spear into the game.

So where was this explained? Id like to look it up. It probably makes more sense in context.
 

SajuukKhar

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Mr Pantomime said:
Thats retarded

Id actually like to read up on this, because that makes absolutely no sense. A Spear is an object, but "spears" is a design, an idea. Even if all the spears were made at this Red Tower place, You cant possibly be telling me that it falling caused every spear in the world to disappear, that everyone forgot what a spear looked like, and noone since has ever thought to attach something sharp to something long and narrow. It sounds more like someone was too lazy to go through the process of putting a spear into the game.

So where was this explained? Id like to look it up. It probably makes more sense in context.
I never said Spears were made at Red-Tower only that the fall of Red-Tower caused them to disappear from Mundus. Also people didn't forget about Spears, how to make Spears, how Spears work, they just stopped using them.

The Jills, the female dragons who mend time for Akatosh, will probably add them back into the mortal fabric once they get around to it. They have a lot of stuff to fix. Numidium raped time pretty hard in Daggerfall.

Most of the tower thing was explained in the Nu-Mantia Intercept, written by series lore writer Michael Kirkbride
http://www.imperial-library.info/content/nu-mantia-intercept

It also explains that The alyeids are not dead, and the true empire is threatened by previous realities
 

Dandark

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I had the same problem. Once I finished it once I found it nearly impossible to keep playing so I stopped playing. I just recently started playing again now and am enjoying it greatly, you just need to give it a rest. Also do not get all hyped up, this game was nearly as overhyped as ME3 and if you buy into that then you will get bored quickly.
 

SovietX

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I wouldn't go as far as to say it is boring, but it is certainly no Oblivion.

I just finished my fourth character and it felt very empty. The most fun I've had while playing Skyrim was with my old character. I used to walk through the wilderness picking ingredients for my alchemy. That was fun. But the faction quests all felt rushed and weren't very imaginative.

I also didn't like the cities in Skyrim. They felt empty and they weren't that interesting to walk around.

But I will keep playing until TES Online / TESVI comes out.
 

Doom-Slayer

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Jul 18, 2009
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Torah Dreidelberg said:
I was so hyped for Skyrim a couple months before it came out. I had played and really enjoyed elder scrolls 4 as well as fallout 3.I even had it preloaded on steam for launch day and played it at midnight. I had a major skyrim weekend that week and got to 25-30 hours and beat the game. Ever since beating the game every time I try to play and do side quests I am underwhelmed and bored with in 10-15 minutes. Ive tried many mods they don't seem to help at all either, what could be the problem?

Edit: I just hear a lot about people who still play and was wondering if that's the norm.
"I had a major skyrim weekend that week and got to 25-30 hours and beat the game."

Well theres your problem. I, currently at 196 hours and I only just finished the main quest. These games are not meant to be played your way. You're fully entitled to if you want to, but almost nobody does. and the game design reflects that.

And overall..maybe you just don't like it? Simple as that? Games are not objectively good or bad, people like certain things and clearly this isn't your game.

So many people don't realize this..
 

Vault101

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Sep 26, 2010
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kman123 said:
The problem seems to be that Skyrim is just...well...shit?

Barely any quests are of interest. Christ, 90% of them are horrible. Main quest is shit, mage guild is horrible, Dark Brotherhood is alright.

Skyrim lacks decent narrative to keep playing. I recommend going to New Vegas.
while I woulnt call it shit..or even boring

It doesnt hold apeal for me because there is no driving motivation, at least in Fallout 3 I had somthing driving me (well..aside from ebing distracted and all)
 

PrinceOfShapeir

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Get Mods, people. Tell me that the world is boring when you have Deadly Dragons, Duel, and Dovahkriid installed, and at level 25 a basic Dragon is a rough fight and anything tougher than that, you're in for the fight of your life. And if you go into the wrong place, you might run into a Draugr Demigod or a unique Dragon that can rip your shit apart if he gets one good shot of at you. The world becomes a lot more imposing.
 

Mr Pantomime

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SajuukKhar said:
Mr Pantomime said:
Thats retarded

Id actually like to read up on this, because that makes absolutely no sense. A Spear is an object, but "spears" is a design, an idea. Even if all the spears were made at this Red Tower place, You cant possibly be telling me that it falling caused every spear in the world to disappear, that everyone forgot what a spear looked like, and noone since has ever thought to attach something sharp to something long and narrow. It sounds more like someone was too lazy to go through the process of putting a spear into the game.

So where was this explained? Id like to look it up. It probably makes more sense in context.
I never said Spears were made at Red-Tower only that the fall of Red-Tower caused them to disappear from Mundus. Also people didn't forget about Spears, how to make Spears, how Spears work, they just stopped using them.

The Jills, the female dragons who mend time for Akatosh, will probably add them back into the mortal fabric once they get around to it. They have a lot of stuff to fix. Numidium raped time pretty hard in Daggerfall.

Most of the tower thing was explained in the Nu-Mantia Intercept, written by series lore writer Michael Kirkbride
http://www.imperial-library.info/content/nu-mantia-intercept

It also explains that The alyeids are not dead, and the true empire is threatened by previous realities
I meant "even if the spears are being made at Red Tower" as a hypothetical. Sorry about that, its quite easy to misinterpret.

And that link was a bunch of jargon and cryptic nonsense. Did the fall of Red Tower somehow tear the very idea of spears out of reality? I suppose that would be a great show of power, but again, unless this happened a few years before Skyrim, it still doesn't make sense.
 

DeadYorick

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I always found Morrowind infinitely more entertaining because of how well paced it was

It was deliberately slow, especially at the start to make you feel like you had to prepare properly for expeditions. It made me feel like an actual explorer at times because of how actually slow it was.

With Skyrim it's all "lets sprint to the top of this mountain in a few seconds." or "Lets fast travel across the map and appear there in a few ingame hours"
 

SajuukKhar

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Mr Pantomime said:
I meant "even if the spears are being made at Red Tower" as a hypothetical. Sorry about that, its quite easy to misinterpret.

And that link was a bunch of jargon and cryptic nonsense. Did the fall of Red Tower somehow tear the very idea of spears out of reality? I suppose that would be a great show of power, but again, unless this happened a few years before Skyrim, it still doesn't make sense.
It wasn't cryptic at all. It was pretty standard ES lore.

Anyways Red-Tower fell before Oblivion, the fall of Red-Tower was the entire plot of Morrowind.

The fall of Numidium was Daggerfall's plot
The fall of Red-Tower was Morrowind's plot
The fall of White-Gold was Oblivion's plot.
-Crystal tower also fell during Oblivion, as did Green-Sap
The fall of The Throat of the World was Skyrim's plot

Each of the main games, except the first, has been about the fall of one of the towers that support the world.

Alduin's early awakening was because they fell. It is the entire point of the whole series.

It has all been leading up to one event.... LANDFALL.
 

Et3rnalLegend64

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PrinceOfShapeir said:
Get Mods, people. Tell me that the world is boring when you have Deadly Dragons, Duel, and Dovahkriid installed, and at level 25 a basic Dragon is a rough fight and anything tougher than that, you're in for the fight of your life. And if you go into the wrong place, you might run into a Draugr Demigod or a unique Dragon that can rip your shit apart if he gets one good shot of at you. The world becomes a lot more imposing.
Maybe if everyone played on PC. Mods would be a load of fun.

I'm playing it and I'm liking it. I certainly don't play it for the narrative. That's what all my JRPG's are for (Birth By Sleep, why are you so awesome?). I'm just having fun being an ice/conjuration mage and alchemist and I'm considering putting points into fire boost so my explosion spells are bigger. The bigger spells feel like they have a little more oompf than the beginning ones at least. Spellcasting in general feels more solid than in Oblivion. Swinging my Bound Sword and Elven Mace of Blaze still feels hollow though.

I know the feeling where mages are underpowered though. Not enough mana for more than 2 or 3 targets unless you have a bunch of Enchanted Armor of Fortify Destruction or chug mana potions.
 

Nantucket_v1legacy

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Scrustle said:
Maybe you just played too much at once and now you're all Skyimed out. It can happen. That's why I usually try to take a leisurely pace at my games.
I believe that happened to me.
I get bored of playing as one character and when I create a new one I get bored as I have to do all the tedious quests all over again. The main problem I have with all Elder Scrolls Games is there is no room for discussion. You go somewhere, you kill someone.
 

Scrustle

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Nantucket said:
Scrustle said:
Maybe you just played too much at once and now you're all Skyimed out. It can happen. That's why I usually try to take a leisurely pace at my games.
I believe that happened to me.
I get bored of playing as one character and when I create a new one I get bored as I have to do all the tedious quests all over again. The main problem I have with all Elder Scrolls Games is there is no room for discussion. You go somewhere, you kill someone.
That's not what I've found. I've done plenty of quests where I've had the option to talk to people instead of fighting, or even informing people that I was sent to kill them so that they can go and sort it out themselves with the person who sent me.
 

The Human Torch

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I got a couple of hours into the game, but got REALLY bored with it. The intro is lackluster, the combat clunky, even switching to third person camera barely helped. NPC's are static and will react to what's going on in the weirdest way possible.

Plus, the pile of bugs was just too much. I know that it's a big game, but please, some quality control is not too much to ask.
 

Rock-nerd

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I know how you feel.

The main quests was one of the best gaming experiences of my life. Once i beat it i went through all the side quests, The companions, Theives Guild, all of them

At the 70th hour mark is where it got boring, and now i'm at 95 hours, i have the best armour and weapons that i've always wanted, and all i'm doing now is getting achievements and getting deadric artefacts. i want to feel the joy i got from doing the main quest again :(
 

PAGEToap44

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I can't tell if I'm bored or if I'm fed up with all the bugs. Either way it's been a few months since I've touched Skyrim.
 

personion

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Skyrim wasn't terrible, it was just... average. I played fifty hours of it, got my money's worth, but now every time I try to continue on into the story, I just can't be bothered. I can barely play for a few seconds before an uncontrollable urge grips me to press Alt+F4 and play something I would enjoy more, like maybe Team Fortress 2 or Mass Effect 3. That being said it did give me fifty hours of decent entertainment, which is double what most games would give, and there's even more if you care for other things, which I don't.
 

Kermi

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Skyrim was good in a "I want to wander around killing stuff and contribute aimlessly to causes I don't care about" kind of way.

As a narrative, it's not really all that interesting.

I read a column by Shamus Young where he tears down the Thieves Guild storyline for making no goddamn sense, and puts into words what I had been feeling but couldn't quite put my finger on.