Daedras are the only ones that don't have a dungeon in Skyrim actually. Every single one of those creatures you mentioned, Skyrim had a dungeon for, maybe you weren't looking hard enough. In addition to that, there's also the dwemer and the falmer + chaurus dungeons, so I don't really know if you were talking out of your ass when you said the dungeons are only inhabited by three things.SmashLovesTitanQuest said:Nah, you are right.
Enter random dungeon in Oblivion. Its inhabited by one or more of the following: animals, necromancers, magicians, bandits, daedra, vampires and maybe one or two more I am missing. If there are magicians theres a good chance they will summon a variety of different species. On top of that: while the dungeons in Oblivion are identical, they still branch out into different rooms and parts.
Enter random dungeon in Skyrim. Its inhabited by one of the following: bandits, vampires, draugr. The entire dungeon is as linear as Battlefield 3's campaign and somewhere along the line theres going to be an easy snake bird whale puzzle.
That doesn't make Lorkhan Sithis. Yes he was a follower of his ideals and child but still not Sithis and it is a different situation with Jesus so that is bad comparison. that really only makes Talos equivalent to Lorkhan being a conglomeration of his incarnations.SajuukKhar said:snip
Right so Sithis magically losing his heart as Lorkhan did doesn't show anythign either?Glademaster said:That doesn't make Lorkhan Sithis. Yes he was a follower of his ideals and child but still not Sithis and it is a different situation with Jesus so that is bad comparison. that really only makes Talos equivalent to Lorkhan being a conglomeration of his incarnations.SajuukKhar said:snip
I'm going to assume you have just hit you're head extremely hard on a marble surface and move on with my life. By the way you can't talk about stuff in an edit after you have been quoted.SajuukKhar said:Right so Sithis magically losing his heart as Lorkhan did doesn't show anythign either?Glademaster said:That doesn't make Lorkhan Sithis. Yes he was a follower of his ideals and child but still not Sithis and it is a different situation with Jesus so that is bad comparison. that really only makes Talos equivalent to Lorkhan being a conglomeration of his incarnations.SajuukKhar said:snip
ugh you dont understand the metaphysics of ES at all.
Next you are probably gonna argue that loading save game isn't something your character actually does, or that time puasing when you open up the inventory menu is a gameplay mechanic.
Also, the Sithis/Lorkhan relation is the same as Jesus and God. Everyone on the Es forums knows that. Well at least the lore people.
No, according to Michal Kirkbride things like loading save-games and the pause menu stopping time are things your character actually does.Glademaster said:I'm going to assume you have just hit you're head extremely hard on a marble surface and move on with my life. By the way you can't talk about stuff in an edit after you have been quoted.
A snip is a perfectly valid thing as it stops clogging up the forum and yes you can't talk about like it was already said.SajuukKhar said:Also I dont know what I had edited in after you quoted me since you erased my entre post, and yes I can talk about that stuff.
I never said a snip wasn't valid, I use them myself quite often.Glademaster said:A snip is a perfectly valid thing as it stops clogging up the forum and yes you can't talk about like it was already said.
Because hand-crafted and randomly-generated are two contradictory things.SmashLovesTitanQuest said:Mmmh, you are probably right. I "only" played Skyrim for 100 hours so its likely I missed a good portion of dungeons. Chalk it down to rotten luck when entering random ones.
But I dont see why we have to choose between randomly generated dungeons and hand crafted, but completely linear ones. Why not have both?
I'm thinking that they made the game linear in order for the subtle stories to be able to be pieced together easily, plus the stories are almost always visual in style, so making it non-linear would be weird because you might miss an integral/interesting part of the dungeon's story.SmashLovesTitanQuest said:Mmmh, you are probably right. I "only" played Skyrim for 100 hours so its likely I missed a good portion of dungeons. Chalk it down to rotten luck when entering random ones.
But I dont see why we have to choose between randomly generated dungeons and hand crafted, but completely linear ones. Why not have both?
I remember Beth's last attempt to make a series of non-linear dungeons....... the metro in Fallout 3.Thatrocketeer said:I'm thinking that they made the game linear in order for the subtle stories to be able to be pieced together easily, plus the stories are almost always visual in style, so making it non-linear would be weird because you might miss an integral/interesting part of the dungeon's story.
But ITT Bethesda could make dungeons non-linear while having a subtle story at the same time, but I'm just not exactly sure how.
What dungeons were non-linear?SmashLovesTitanQuest said:They already managed to do that in Oblivion and Morrowind. Dont see the problem. I never took a wrong turn and completely missed Vivec in Morrowind.
Ruins and caves have maps.What are you talking about?SmashLovesTitanQuest said:Scroll down a bit and you should see a list of Aylied ruins. Pick a few random ones, scroll down to the bottom and most of them should have a map. You can compare those to the dungeons in Skyrim.
I was going to make a direct example here but unfortunately the Skyrim caves and ruins dont have maps, due to the nature of the in game one. Nonetheless, I present to you a medium sized ruin in Oblivion:
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