Skyrim is electric crack

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PortalThinker113

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La Barata said:
Aprilgold said:
Let me define myself, different experience doesn't always mean different gameplay. Their not the same thing. Even if the only different thing is that your playing with a annoying kid, or with guys with different gamer tags, it will usually be a different experience. Just not a different core one. Its like Skyrim really, if you get down to it. You will always have slight cosmetic differences when you play through, but will always have the same core one. Sure you can be a cat or a lizard or a human, but really thats just for cosmetic reasons, and the buffs do little more then to continue that.
My character is, without a shadow of a doubt, absolutely batshit insane.
He's a big ol' viking, who wields two electrical axes and wears tank plating for armour.

He is also obsessed with shoes.

He is absolutely obsessed with shoes. Everything he does, he does to obtain shoes. For every single bandit he kills, every single intelligent life form that falls beneath his axes, he immediately stops what he's doing (it doesn't matter if he's going toe to toe with Alduin, somebody dies, he's there) and steals their boots. He apologizes, reminds them of 'the rules' and steals their boots.

He takes nothing else. He won't touch food, armour, weapons, gold or anything else they might be carrying, unless for a quest.

His entire life is based around gathering boots. He ignores simple, high paying quests which would not get him shoes, but will gladly take on impossible odds for little reward if it means he can steal some boots.

There is a dresser in his house. It currently contains 437 pairs of shoes and boots. Armoured boots, fur boots, hide boots, leather boots, magic boots, boots and shoes of all descriptions.

He once became a werewolf. Thirty seconds later, he began doing everything possible to cure himself, because he realized that werewolves don't wear shoes.

He has an unabated loathing for the Falmer, for being an intelligent species that doesn't wear shoes. This loathing, however, is eclipsed entirely by his raw, pure hatred for spiders. He will climb mountains, fight dragons, destroy anything in his path just to plant his axe right between the compound eyes of a spider. Why does he hate them so much? Eight legs, and not a shoe on any of them.

If you are seriously going to tell me that playing as this character is the exact same as playing as whichever night elf sneaksassin you made...

Your boots are mine.
This is totally irrelevant to the OP, but you have just made my day in so many ways. I do not think I will ever, in my life, read about a better character for Skyrim than the one I just read. You have set the bar at a level that cannot possibly surpassed by anyone, ever. Well done, you. Well done.
 

Aprilgold

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xXxJessicaxXx said:
Aprilgold said:
But you can play through Skyrim more than two times with varied gameplay that's what I said, and arguably objectively proved, in my previous post.

Oddly you seem dismissive of cosmetic reasons to replay Skyrim ie being Khajiit or a Nord (which actually changes how a lot of NPC's react to you and adds racials) while hailing it as the reason multiplayer is superior.

I'm less wanting a 'slap fight' as you put it and more confused about your opinion on the subject. If you don't want to answer me I understand.
Thats something I can answer. The problem with it is that your not limited on certain things, I.E. Khajits aren't allowed in towns yet I can freely stroll, own a home and work there. I can join the stormcloaks despite them being racist. And honestly lines = cosmetic, same with reactions. Its purely there to make the game try and flesh out the cardboard cut out that its been using for every game so far. Being a Khajiit won't add a new quest just like being a Elf won't add a new area.

Skyrim's max level is whenever all your skills have all their perks. So its very much possible to experience all the different combat styles in one play through if you grind your balls hard enough. The only real reason to have two different playthroughs is for Stormcocks and Imperfachists. Or to join the Dark Brotherhood or kill it off. I haven't noticed any choices that actually affect anything except for those two. And that is completely fucking bullshit when a mod for Half Life 2 allows me to do more then a triple A title that is plainly oozing money.

Eventidal said:
Hammeroj said:
Skin said:
If your having fun, good for you. But to me its just polished shit.
Same here, except it's unpolished shit. I dare you to find one polished feature about the gameplay.

Also, OP, mind telling me where some of you people manage to throw 200 hours away to? 60 hours is the most I've ever gotten out of these games.
Dragons are amazingly well polished. They animate gracefully and react rather realistically. They get old after a while and are on average pretty weak, but they could hardly be done much better.
Firing a bow is perfect. The bow animates well, it takes just the right amount of time to load an arrow in, and the arrow flies in a satisfying, realistic arc, yet actually going where you're aiming, which is always nice. The sound it makes when you land a hit is also quite helpful. The sound design in general with the bow is spot-on. You could hardly be better convinced you're firing a real bow if they added in realistic wind effects.
Perks are polished, too. They give a nice balance of different, useful features that are always helpful and leave you unable to choose which one is best to get next. In fact, leveling in general in Skyrim is a great system that gives you a lot of control in how to improve your character to your play style, without being confusing about how any of it works. No confusing stats making you wonder how useful they are, if at all. No having to choose what you're going to throw stat/skill points into before you know that's something you want. I can tell a lot of thought and energy went into building a NEW and unique system, and not just copying someone else's thing or pasting your old system in with a fresh coat of paint.

The only thing not polished in Skyrim is my ass.
That's only because I didn't get the ass polishing perk.
So its realistic for a dragon to fly though mountains, fly backwards, glitch into houses and for its flames to not burn all the wooden houses.

Arrows don't make a curve up when their first shoot, they go straight when shot then go down in a descent, not up, straight, descent. Thats why archers normally have to aim slightly high is to account for this. Skyrim doesn't get Arrows right because it uses a mechanic that allows for you to usually hit your target, despite distances by having the arrow go up, then straight, then down. Basically turning it into a gun instead of a bow and arrow.

Some perks are useless and some are over powered. For Example, the 100 sneak skill perk allows you to go instantly invisible anywhere in combat to stop it and do whatever it is you do. While the 100 one handed is a bonus to your power attack, while moving backwards. Its not a unique system either, its a fucking skill tree, over 90% of Fantasy or Korean MMOs use this system.

The game is very much un-polished in every aspect, it loathes itself in its own money pit. They didn't have to make the game highly polished, just good looking, and their fans will eat anyone who points them out on this.
 

Eventidal

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Aprilgold said:
So its realistic for a dragon to fly though mountains, fly backwards, glitch into houses and for its flames to not burn all the wooden houses.

Arrows don't make a curve up when their first shoot, they go straight when shot then go down in a descent, not up, straight, descent. Thats why archers normally have to aim slightly high is to account for this. Skyrim doesn't get Arrows right because it uses a mechanic that allows for you to usually hit your target, despite distances by having the arrow go up, then straight, then down. Basically turning it into a gun instead of a bow and arrow.

Some perks are useless and some are over powered. For Example, the 100 sneak skill perk allows you to go instantly invisible anywhere in combat to stop it and do whatever it is you do. While the 100 one handed is a bonus to your power attack, while moving backwards. Its not a unique system either, its a fucking skill tree, over 90% of Fantasy or Korean MMOs use this system.

The game is very much un-polished in every aspect, it loathes itself in its own money pit. They didn't have to make the game highly polished, just good looking, and their fans will eat anyone who points them out on this.
Never seen a dragon do any of that. As for wooden houses burning, GET REAL. I can count the games that do realistic fire physics to such an extreme on one hand. Never once did I think "boy, wouldn't this game be better with all potentially flammable material able to burn!"
I'm not talking so much about perfectly realistic arrows, but that they mechanically WORK. They work just like you expect, shooting right toward the reticule, but over a medium distance you have to start aiming up because they arc like you'd expect arrows to. Mechanically, it's pretty well fine-tuned and it works.
The Sneak perk isn't really what I expected it to be, and it's not that useful. You have to be out of an enemy's line of sight, and well into shouting range (ie. you'd have to yell for them to even hear you at this distance) before it even does anything. Ordinarily how I figure it, an enemy locks onto your position and knows exactly where you are, and usually when you get this far away and out of line of sight, it takes a good 5-10 seconds before they actually lose track of you. With this skill, that happens instantly, but they're still searching for you and will probably find you if you have nowhere to run. It's far from overpowered. The system as a whole IS unique, though, because it's not just a skill tree. I'm not digging through a skill menu and activating them by pressing their set hotkey. The perk system is FAR from all the game has to offer; in fact, that system alone only accounts for a chunk of the passive effects on your character. Between that, Shouts, magic tomes, blessings, enchantments and the health/mana/stamina system, there's a good combination of different mechanics that set Skyrim apart. There is no direct comparison, except to the earlier games which Skyrim has beat.

I don't get why you seem to hate Skyrim so much. It's not perfect. No game is perfect, and the last game I'd EVER expect to come NEAR perfection is a massive open-world game with production values the level of Skyrim. Bethesda's newest game is a massive undertaking, and it's a wonder they're able to make something so huge come together even relatively playable. They've done a damn fine job with the mechanics, which is far more than a lot of developers can say. Combat isn't perfect and could use more fleshing out, but they've improved on previous iterations and elements like stealth and magic have received much-needed overhauls. If Skyrim isn't your cup of tea, take your business elsewhere and accept that this isn't your kind of game. It can't be everything for everyone. No game can.
 

Blade_125

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Skyrim, wether you like it or not, will die out because it can only be played to completion once, okay, it can only be played through 2 dungeons before everything is basically the same as those two dungeons, but my point is that it will fall into boring and tedious at some point, because it can only be played to completion once. While multiplayer shooters can be played differently forever.[/quote]

I will try not to be negative here, but this really is a silly comment.

One can judge a game on specific merits and call it good or not, but to say that no one will ever play it again because you feel everything is the same, well that borders on very arrogant, since you feel everyone thinks as you do. You seem to like the shooters because for you it is a different game everytime. I can say that for me it is the same thing every time. Neither statment is fact, just opinion.

Because I like the fact that this is one of the few games out there that one can truly role play on (and my definition of role play is not follow along to a good story) I can see myself playing this a few times, although I may not do every side quest on the next play through.
 

Aprilgold

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Eventidal said:
Aprilgold said:
So its realistic for a dragon to fly though mountains, fly backwards, glitch into houses and for its flames to not burn all the wooden houses.

Arrows don't make a curve up when their first shoot, they go straight when shot then go down in a descent, not up, straight, descent. Thats why archers normally have to aim slightly high is to account for this. Skyrim doesn't get Arrows right because it uses a mechanic that allows for you to usually hit your target, despite distances by having the arrow go up, then straight, then down. Basically turning it into a gun instead of a bow and arrow.

Some perks are useless and some are over powered. For Example, the 100 sneak skill perk allows you to go instantly invisible anywhere in combat to stop it and do whatever it is you do. While the 100 one handed is a bonus to your power attack, while moving backwards. Its not a unique system either, its a fucking skill tree, over 90% of Fantasy or Korean MMOs use this system.

The game is very much un-polished in every aspect, it loathes itself in its own money pit. They didn't have to make the game highly polished, just good looking, and their fans will eat anyone who points them out on this.
Never seen a dragon do any of that. As for wooden houses burning, GET REAL. I can count the games that do realistic fire physics to such an extreme on one hand. Never once did I think "boy, wouldn't this game be better with all potentially flammable material able to burn!"
I'm not talking so much about perfectly realistic arrows, but that they mechanically WORK. They work just like you expect, shooting right toward the reticule, but over a medium distance you have to start aiming up because they arc like you'd expect arrows to. Mechanically, it's pretty well fine-tuned and it works.
The Sneak perk isn't really what I expected it to be, and it's not that useful. You have to be out of an enemy's line of sight, and well into shouting range (ie. you'd have to yell for them to even hear you at this distance) before it even does anything. Ordinarily how I figure it, an enemy locks onto your position and knows exactly where you are, and usually when you get this far away and out of line of sight, it takes a good 5-10 seconds before they actually lose track of you. With this skill, that happens instantly, but they're still searching for you and will probably find you if you have nowhere to run. It's far from overpowered. The system as a whole IS unique, though, because it's not just a skill tree. I'm not digging through a skill menu and activating them by pressing their set hotkey. The perk system is FAR from all the game has to offer; in fact, that system alone only accounts for a chunk of the passive effects on your character. Between that, Shouts, magic tomes, blessings, enchantments and the health/mana/stamina system, there's a good combination of different mechanics that set Skyrim apart. There is no direct comparison, except to the earlier games which Skyrim has beat.

I don't get why you seem to hate Skyrim so much. It's not perfect. No game is perfect, and the last game I'd EVER expect to come NEAR perfection is a massive open-world game with production values the level of Skyrim. Bethesda's newest game is a massive undertaking, and it's a wonder they're able to make something so huge come together even relatively playable. They've done a damn fine job with the mechanics, which is far more than a lot of developers can say. Combat isn't perfect and could use more fleshing out, but they've improved on previous iterations and elements like stealth and magic have received much-needed overhauls. If Skyrim isn't your cup of tea, take your business elsewhere and accept that this isn't your kind of game. It can't be everything for everyone. No game can.
I don't like Skyrim because a fucking source mod gave me more choice then it did.

Yes, I've seen a dragon do all those things, more then once. My problem is that there is no tention "OH NO, MY QUEST GIVER DIED, NOW I'LL NNNEEVVEERRRAAAHHH GET THAT REWARD" if he gets landed on by a dragon or whatever. It would be neat if everything was up to chance like, I don't know, the real world.

My problem is that some skills are overly awesome and some are terrible.

I just wanted to see what you would have to say about my opinion, just so I can see if there is anything that I have to change for it and overall, improve it. I also get a weird kick from challenging other peoples perceptions on a regular basis. So I'm very sorry for wasting your time with it.

I don't hate Skyrim, I'm just a bit of a dick and try really hard to like it but dislike it so much at the same time. Once again, I apoligize.
 

Moonlight Butterfly

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Aprilgold said:
Okay the other guy pretty much said what I was going to say but I'd like to add that it's impossible to get all skills and perks on one playthrough. The numerical level cap is 70 (and it's pretty tough to get there the normal cap being 50) You also have points to put into health stamina and mana. A sword and board character with tons of mana instead of health won't last long and mages can't cast top end spells with a certain amount of mana.

You also have a lot more choices than the quests you have mentioned and you got the top one handed perk completely wrong.

Have you even played Skyrim?
 

Aprilgold

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xXxJessicaxXx said:
Aprilgold said:
Okay the other guy pretty much said what I was going to say but I'd like to add that it's impossible to get all skills and perks on one playthrough. The numerical level cap is 70 (and it's pretty tough to get there the normal cap being 50) You also have points to put into health stamina and mana. A sword and board character with tons of mana instead of health won't last long and mages can't cast top end spells with a certain amount of mana.

You also have a lot more choices than the quests you have mentioned and you got the top one handed perk completely wrong.

Have you even played Skyrim?
Yes and "Beat It" and thats in quotes because I beat the main storyline, Brotherhood, and Thieves guild along with the stormcloak side of the Civil War. This next sentence is going to be confusing, but you can get all of your individual skills in a particular skill tree to 100, however, yes, you have a level cap.

I didn't bloody memorize it, but I did remember it fall.. Hold on a minute. No, it says right here that its Paralyzing strike, which involves doing a backwards power attack has a 25% chance to paralyze the target, link to it:
http://www.uesp.net/wiki/Skyrim:One-handed

Having a certain amount in each one doesn't automatically mean that its not possible to level in one. I'm sure you can level up a magic based skill with only 100 Mana, it will take longer, but its possible.

I'm going to try and say this correctly, but comparing Skyrim to electric Crack is a very bad comparison. Mainly because Crack is a highly addictive substance that has a chance of both killing you and harming you. You can also gain a addiction to it. Skyrim can not harm or kill you from playing it by itself. Skyrim is just like Minecraft, since your just doing repetitious tasks separated out by some fun little moments.

If we compare Skyrim's quests to Minecraft's building then its the same sort of tasks just one is going into a cave and killing dudes and the other is building something. You wanted my opinion on the matter, and there it was. Its nice having this chat or argument with you, though.
 

Moonlight Butterfly

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Aprilgold said:
I didn't bloody memorize it, but I did remember it fall.. Hold on a minute. No, it says right here that its Paralyzing strike, which involves doing a backwards power attack has a 25% chance to paralyze the target, link to it:
http://www.uesp.net/wiki/Skyrim:One-handed
Okay but that wasn't what you said. You said you you get a bonus to your power attack whilst 'moving backwards'...:/

I would say try and and play it again and explore a bit more. There is a lot (read TONS) more in the game than what you did.

You can't use the spells at all if you don't have the a big enough mana pool and It's very hard to level up melee skills when all the enemies are lvl 60 alongside you and one shot you if you have the health of a mage. ;)

As for the Op's title I'm pretty sure he was joking...
 

Aprilgold

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xXxJessicaxXx said:
Aprilgold said:
I didn't bloody memorize it, but I did remember it fall.. Hold on a minute. No, it says right here that its Paralyzing strike, which involves doing a backwards power attack has a 25% chance to paralyze the target, link to it:
http://www.uesp.net/wiki/Skyrim:One-handed
Okay but that wasn't what you said. You said you you get a bonus to your power attack whilst 'moving backwards'...:/

I would say try and and play it again and explore a bit more. There is a lot (read TONS) more in the game than what you did.

You can't use the spells at all if you don't have the a big enough mana pool and It's very hard to level up melee skills when all the enemies are lvl 60 alongside you and one shot you if you have the health of a mage. ;)

As for the Op's title I'm pretty sure he was joking...
Sorry for the miscomunication with the power attack thing.

I struggled to get through anything but the Dark Brotherhood questline because everything else just seemed so arbitrarily stupid. "WE MUST KILL THOSE IMPERAL SCUMS!" 'Er, why?' "Umm.. Well they will let those dirty minorities in." 'Yet I joined your army and you don't give two shits.' "Well... Um..."

The world just doesn't want to recognize the player, ***** I'm the walking god damn kitty cat that has assassinated a emperor, robbed all the houses, defeated the Imperials single handedly and can kill you by merely shouting, and you still have the fucking nerve to insult me? I mean thats like someone telling a Jhadist Extremist thats its adorable that he runs around with a bomb strapped to his chest five feet from him.

Certain spells, but that doesn't mean you can't still level your magic, it just takes longer.
 

purf

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bobfish92 said:
Do you have all the dragon masks? Have you killed every named dragon? Do you have done the dwemer cog college arc, have you done every daedric quest? Expecially Sheo's? Have you found all the captured butterflies? I doubt you've done every single dungeon, etc.
And, quite beautiful, that's the thing: 150 hours (although on two characters) and I've got no idea what you are talking about, except for the named dragons.
 

Eventidal

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Aprilgold said:
Eventidal said:
Aprilgold said:
So its realistic for a dragon to fly though mountains, fly backwards, glitch into houses and for its flames to not burn all the wooden houses.

Arrows don't make a curve up when their first shoot, they go straight when shot then go down in a descent, not up, straight, descent. Thats why archers normally have to aim slightly high is to account for this. Skyrim doesn't get Arrows right because it uses a mechanic that allows for you to usually hit your target, despite distances by having the arrow go up, then straight, then down. Basically turning it into a gun instead of a bow and arrow.

Some perks are useless and some are over powered. For Example, the 100 sneak skill perk allows you to go instantly invisible anywhere in combat to stop it and do whatever it is you do. While the 100 one handed is a bonus to your power attack, while moving backwards. Its not a unique system either, its a fucking skill tree, over 90% of Fantasy or Korean MMOs use this system.

The game is very much un-polished in every aspect, it loathes itself in its own money pit. They didn't have to make the game highly polished, just good looking, and their fans will eat anyone who points them out on this.
Never seen a dragon do any of that. As for wooden houses burning, GET REAL. I can count the games that do realistic fire physics to such an extreme on one hand. Never once did I think "boy, wouldn't this game be better with all potentially flammable material able to burn!"
I'm not talking so much about perfectly realistic arrows, but that they mechanically WORK. They work just like you expect, shooting right toward the reticule, but over a medium distance you have to start aiming up because they arc like you'd expect arrows to. Mechanically, it's pretty well fine-tuned and it works.
The Sneak perk isn't really what I expected it to be, and it's not that useful. You have to be out of an enemy's line of sight, and well into shouting range (ie. you'd have to yell for them to even hear you at this distance) before it even does anything. Ordinarily how I figure it, an enemy locks onto your position and knows exactly where you are, and usually when you get this far away and out of line of sight, it takes a good 5-10 seconds before they actually lose track of you. With this skill, that happens instantly, but they're still searching for you and will probably find you if you have nowhere to run. It's far from overpowered. The system as a whole IS unique, though, because it's not just a skill tree. I'm not digging through a skill menu and activating them by pressing their set hotkey. The perk system is FAR from all the game has to offer; in fact, that system alone only accounts for a chunk of the passive effects on your character. Between that, Shouts, magic tomes, blessings, enchantments and the health/mana/stamina system, there's a good combination of different mechanics that set Skyrim apart. There is no direct comparison, except to the earlier games which Skyrim has beat.

I don't get why you seem to hate Skyrim so much. It's not perfect. No game is perfect, and the last game I'd EVER expect to come NEAR perfection is a massive open-world game with production values the level of Skyrim. Bethesda's newest game is a massive undertaking, and it's a wonder they're able to make something so huge come together even relatively playable. They've done a damn fine job with the mechanics, which is far more than a lot of developers can say. Combat isn't perfect and could use more fleshing out, but they've improved on previous iterations and elements like stealth and magic have received much-needed overhauls. If Skyrim isn't your cup of tea, take your business elsewhere and accept that this isn't your kind of game. It can't be everything for everyone. No game can.
I don't like Skyrim because a fucking source mod gave me more choice then it did.

Yes, I've seen a dragon do all those things, more then once. My problem is that there is no tention "OH NO, MY QUEST GIVER DIED, NOW I'LL NNNEEVVEERRRAAAHHH GET THAT REWARD" if he gets landed on by a dragon or whatever. It would be neat if everything was up to chance like, I don't know, the real world.

My problem is that some skills are overly awesome and some are terrible.

I just wanted to see what you would have to say about my opinion, just so I can see if there is anything that I have to change for it and overall, improve it. I also get a weird kick from challenging other peoples perceptions on a regular basis. So I'm very sorry for wasting your time with it.

I don't hate Skyrim, I'm just a bit of a dick and try really hard to like it but dislike it so much at the same time. Once again, I apoligize.
I think I get what you're trying to do. I'm usually the one playing devil's advocate when there's an overwhelming amount of positive or negative talk about something and almost nobody saying anything otherwise. But in the case of Skyrim, I just say what I think, because I'm pretty sure most people who play it know how glitchy and bad it can be, but like it despite its flaws.
 
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It would be if the interface for keeping things in chests, shops, switching items with companions and in generally was not so buggy and shit and rubs of lack of optimisation for PC. This part of the game feels very made for consoles in mind and then not changed for the PC. No this is not me being elitist or hating consoles playing games I can play on my PC(I have got a good 6 years of console gaming on PC gaming) but when an interface is shit for no good reason it is shit for no good reason.
 

La Barata

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PortalThinker113 said:
La Barata said:
Aprilgold said:
Let me define myself, different experience doesn't always mean different gameplay. Their not the same thing. Even if the only different thing is that your playing with a annoying kid, or with guys with different gamer tags, it will usually be a different experience. Just not a different core one. Its like Skyrim really, if you get down to it. You will always have slight cosmetic differences when you play through, but will always have the same core one. Sure you can be a cat or a lizard or a human, but really thats just for cosmetic reasons, and the buffs do little more then to continue that.
My character is, without a shadow of a doubt, absolutely batshit insane.
He's a big ol' viking, who wields two electrical axes and wears tank plating for armour.

He is also obsessed with shoes.

He is absolutely obsessed with shoes. Everything he does, he does to obtain shoes. For every single bandit he kills, every single intelligent life form that falls beneath his axes, he immediately stops what he's doing (it doesn't matter if he's going toe to toe with Alduin, somebody dies, he's there) and steals their boots. He apologizes, reminds them of 'the rules' and steals their boots.

He takes nothing else. He won't touch food, armour, weapons, gold or anything else they might be carrying, unless for a quest.

His entire life is based around gathering boots. He ignores simple, high paying quests which would not get him shoes, but will gladly take on impossible odds for little reward if it means he can steal some boots.

There is a dresser in his house. It currently contains 437 pairs of shoes and boots. Armoured boots, fur boots, hide boots, leather boots, magic boots, boots and shoes of all descriptions.

He once became a werewolf. Thirty seconds later, he began doing everything possible to cure himself, because he realized that werewolves don't wear shoes.

He has an unabated loathing for the Falmer, for being an intelligent species that doesn't wear shoes. This loathing, however, is eclipsed entirely by his raw, pure hatred for spiders. He will climb mountains, fight dragons, destroy anything in his path just to plant his axe right between the compound eyes of a spider. Why does he hate them so much? Eight legs, and not a shoe on any of them.

If you are seriously going to tell me that playing as this character is the exact same as playing as whichever night elf sneaksassin you made...

Your boots are mine.
This is totally irrelevant to the OP, but you have just made my day in so many ways. I do not think I will ever, in my life, read about a better character for Skyrim than the one I just read. You have set the bar at a level that cannot possibly surpassed by anyone, ever. Well done, you. Well done.
That was my intention. I honestly have absolutely no idea how I came up with the concept, it just happened.