You summarized, perfectly, the main argument between the "for and against" enemy scaling crowds.C95J said:Phlakes said:snipOnyx Oblivion said:snip
Oh right, I get it. Enemies all scale to your own level, so you get a challenge throughout. I can't yet decide if this is good or bad.
On one hand there is a nice challenge all the way through the game, so that makes it a bit more fun I guess. But on the other hand you can go anywhere at any level, without levelling up and kill whatever is in your way (still a challenge but can also leave you with a bit of disappointment because you feel as if your character still has the same amount of power as he/she/it did 6 levels ago.
At least that is what I think it is about, is there anything more than it than that? I'm sort of on the line with this one.
Generally, enemy scaling works really well for repeat playthroughs, when you already know your favorite dungeons and quests.
And having to grind up to a certain level of ability again, just makes repeat playthroughs a hassle at times.
This is the reason I played Oblivion so many times, with the full enemy scaling, there is nothing stopping me from running to my favorite haunts with a new character. I can head there right away, without being bothered by anything I can't handle. You still get a challenge from the boss enemies of dungeons.
The only real issue starts at higher levels of around 30. You combat skills cap at 100, and enemies will still get stronger with more health, even when you level through your Speechcraft skill, and you're still doing the same amount of damage.
For people who play one character, scaling can suck really bad and make the game into a wall that requires glitch/exploit abuse to make it through at higher levels.