Just stumbled upon these article on Skyrim:
http://ps3.ign.com/articles/121/1213924p1.html
http://ps3.dashhacks.com/2011/12/05/new-vegas-devs-2-cents-skyrims-ps3-probs
In short:
The PS3 has 512MB RAM, 256mb for graphics and 256MB for system.
The bigger the save gets, the less memory the system has left, hence the lag and freezes.
Xbox 360 and PC divides it's memory differently and are thus less affected.
Thoughts, angry letters and rants are welcome below.
http://ps3.ign.com/articles/121/1213924p1.html
http://ps3.dashhacks.com/2011/12/05/new-vegas-devs-2-cents-skyrims-ps3-probs
In short:
The PS3 has 512MB RAM, 256mb for graphics and 256MB for system.
The bigger the save gets, the less memory the system has left, hence the lag and freezes.
Xbox 360 and PC divides it's memory differently and are thus less affected.
So there it is, Skyrim might be irreparably broken for the PS3.Joshua E. Sawyer said:One user asks Sawyer if the size of the save file is indeed the cause of these issues. Sawyer responded by saying that the size of save files could "be a big problem, especially if you're on the PS3. The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory." His mention of "bit differences" is a reference to a bit field, which is a way data can be stored.
Thoughts, angry letters and rants are welcome below.