Skyrim: Same button-mashing level system as before?

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Kinguendo

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The Gnome King said:
Kinguendo said:
SO you turned it into a grindfest because you wanted all 5s every level and you blame the game? You should be thankful you got that choice.
I turned it into a "grindfest" because pretty much every leveling guide out there warned about the "level scaling" of creatures and warned that on normal difficulty if you did NOT maximize certain attributes you would be killed, easily, by equal level monsters.

I found this to be true, so I started "grinding" those 5 attribute points and it worked for me.

It looks like in Skyrim this won't be an issue because they fixed the "grinding" problem - which other people - many, many other people - have complained about. It wasn't just This Gnome.

It was enough of an issue that the developers revamped the entire system.
So the game wasnt easy enough for you? Change the difficulty or just dont go venturing in dangerous places. I fully completed it and its DLC with absolutely NO problems with killing things except for when I got cocky and thought I could take enemies that clearly outclasses me.
 

Ickorus

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The Gnome King said:
Elcarsh said:
Luckily, there are mods that fix this, but if you don't use them, you'll be absolutely fucked at level 20 if you haven't been maxing out your skills.
This, precisely. I maintain that anybody who claims otherwise is setting their difficulty bar to minimum. :D
Mine is set to the hardest and I just play the game without worrying much about stats.

My big issue is having to circle-strafe enemies to win and being punished for actually fighting them head-on.
 

Gill Kaiser

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They've changed it. They removed the old attribute / x5 multiplier system, and replaced it with a levelling system based on your skill level ups. Every time you level up a skill you get closer to levelling up overall, with higher level skill-ups contributing more than lower level ones.

Seems like it could work pretty well.
 
Apr 28, 2008
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Onyx Oblivion said:
Woodsey said:
Onyx Oblivion said:
Woodsey said:
And please don't tell me the C I've seen people keep putting in front of RPG stands for "combat".
It stands for computer, I believe. Which is arrogant, imo.
Pointless, but why arrogant?
It heavily implies that most console RPGs aren't RPGs, and that merely being on a console makes them inferior.
To be fair, it was a name given during a time when 99.9% of RPG's were on the computer. Pretty stupid moniker now, but wasn't back then.
 

Onyx Oblivion

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Irridium said:
Onyx Oblivion said:
Woodsey said:
Onyx Oblivion said:
Woodsey said:
And please don't tell me the C I've seen people keep putting in front of RPG stands for "combat".
It stands for computer, I believe. Which is arrogant, imo.
Pointless, but why arrogant?
It heavily implies that most console RPGs aren't RPGs, and that merely being on a console makes them inferior.
To be fair, it was a name given during a time when 99.9% of RPG's were on the computer. Pretty stupid moniker now, but wasn't back then.
I 100% understand that. And agree with it. but the moniker is useless now, really.
 

banksy122

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IamSofaKingRaw said:
They are changing it

http://www.fragworld.org/frag/general/skyrim-leveling-and-skills-systems-clarified.html

I agree about the stupid leveling system where you had to spam low level spells over and over just to level in that area. Its much simpler and smarter the way the are making it for Skyrim.
Thanks for showing this, I am now not getting Skyrim.
What I loved about Morrowind was that you used the skills you needed and got lvls from them, and those skills got better. Now it is going to be generic RPG skill lvling.
 

WouldYouKindly

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The Gnome King said:
Just FYI. ;)

The Gnome has been accused of arrogance before, but not in that sense.
Like right now, by me, for referring to yourself in the third person you arrogant bastard.

Truthfully, it would seem Bethesda wasn't wasting our time waiting so long to make Skyrim. Oblivion was a good game and it seems like Skyrim will be an absolute improvement. As it is though, I won't be getting it immediately because strictly single player games tend to drop pretty fast in price and I'm a cheap buyer.
 

captaincabbage

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The Gnome King said:
captaincabbage said:
Radoh said:
It sounds like you intentionally made it into a grind fest. That system has been in TES for some time now, I doubt it will be changing in Skyrim, though I'm not going to rule it out after seeing the revamped skill system.
Sorry OP, but I've gotta back this guy up here. It sounds like you're just a bit OCD. YOu don't have to level up every single stat as much as possible, that's the whole point of the game's levelling system. You only level up the abilities you use, thus you automatically specialize in what you want to use without even thinking about it.
Except... it never worked this way. Your combat abilities would be pitiful if you leveled something too quickly. By the time you reached level 10, on normal difficulty if you were getting +2's and +3's in random attributes not related to combat, you were dead meat.

This was so well known entire internet articles were written on it.

Like this one:

http://www.uesp.net/wiki/Oblivion:Efficient_Leveling
Lol dude, all I can say is that you're worrying WAY too much about it. I never had any problems with this, and my biggest hobbies in Oblivion were Alchemy and Enchantment.
 

Onyx Oblivion

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Psycho-Toaster said:
Onyx Oblivion said:
*snip*

I'm definitely not gonna like it as much without the scaling. Maybe someone will make a mod to add it back in...
I think it still has some form of scaling, it's just not the same as it was in Oblivion. It's more like Fallout 3 - You go to a new area, and then that area is set to your level. It then doesn't level any further, so if you find it too difficult, you can come back at a higher level.
I know about that. I want the FULL scaling, though. I enjoyed it. Nothing too easy, nothing to strong. And always good loot.
 

IamSofaKingRaw

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banksy122 said:
IamSofaKingRaw said:
They are changing it

http://www.fragworld.org/frag/general/skyrim-leveling-and-skills-systems-clarified.html

I agree about the stupid leveling system where you had to spam low level spells over and over just to level in that area. Its much simpler and smarter the way the are making it for Skyrim.
Thanks for showing this, I am now not getting Skyrim.
What I loved about Morrowind was that you used the skills you needed and got lvls from them, and those skills got better. Now it is going to be generic RPG skill lvling.
The main changes are just bunching up the attributes to 3 main ones. Instead of having to improve magicka (to increase rate of magic regen) and Wisdom (determines max magicka) you just increase Magicka and both of those things happen.
 

Onyx Oblivion

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bussinrounds said:
Onyx Oblivion said:
Psycho-Toaster said:
Onyx Oblivion said:
*snip*

I'm definitely not gonna like it as much without the scaling. Maybe someone will make a mod to add it back in...
I think it still has some form of scaling, it's just not the same as it was in Oblivion. It's more like Fallout 3 - You go to a new area, and then that area is set to your level. It then doesn't level any further, so if you find it too difficult, you can come back at a higher level.
I know about that. I want the FULL scaling, though. I enjoyed it. Nothing too easy, nothing to strong. And always good loot.
Full scaling ? Really ? I think your in the minority on that one. When i learned that Oblivion had that it really killed my enthusiasm for that game.

Why even bother having leveling up at all then ? ( besides to raise your skills )
Well, a fair number of enemies are still weaker than you. So progress is still made. They just spawn less often.
 

mike1921

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Zantos said:
I found the levelling system to work really well, it blended almost seamlessly into gameplay for me with the exception of a few buggy little pieces. It just sounds like you were trying to turn it into some sort of grindfest. I'm hoping they debug, but mostly keep the oblivion levelling system.

To set some of your fears to reast they're ditching major and minor attributes, and theres no real level cap, so it should just work in on a "You're using spells ergo getting better at them" kind of level.
I understand how for some people the oblivion leveling system works fine in the gameplay. But for some people, like me, if you just play normally, not specifically leveling anything and selecting your major skills to just be the skills you plan on using the most (I will note that once you get 10 points in your major skills that's when you get the level up so that just means +5 to that one stat when you can boost 3 if you do no minor skills) your character will be so underleveled compared to the enemies that a highwayman will feel like the ultimate boss that you have to slowly ping health away from.
Kinguendo said:
SO you turned it into a grindfest because you wanted all 5s every level and you blame the game? You should be thankful you got that choice.
Because if you don't get all 5s (or at least 3s) every level you're going to get fucked up the ass.
 

Kinguendo

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mike1921 said:
Because if you don't get all 5s (or at least 3s) every level you're going to get fucked up the ass.
Except I didnt and I didnt, not only speaking from other peoples experience of not sucking at Oblivion but also speaking from my own experience of not sucking at Oblivion.
 

Sejs Cube

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So basically you hate that the leveling system is based around Doing A Thing makes you better at ... doing that thing you've practiced.

I find it hard to have much sympathy for your position, OP. I'm sorry you want your cookies for free.
 

Zantos

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mike1921 said:
Zantos said:
I found the levelling system to work really well, it blended almost seamlessly into gameplay for me with the exception of a few buggy little pieces. It just sounds like you were trying to turn it into some sort of grindfest. I'm hoping they debug, but mostly keep the oblivion levelling system.

To set some of your fears to reast they're ditching major and minor attributes, and theres no real level cap, so it should just work in on a "You're using spells ergo getting better at them" kind of level.
I understand how for some people the oblivion leveling system works fine in the gameplay. But for some people, like me, if you just play normally, not specifically leveling anything and selecting your major skills to just be the skills you plan on using the most (I will note that once you get 10 points in your major skills that's when you get the level up so that just means +5 to that one stat when you can boost 3 if you do no minor skills) your character will be so underleveled compared to the enemies that a highwayman will feel like the ultimate boss that you have to slowly ping health away from.
I just set my major skills to the ones I used most and had almost no trouble with the scaling. I didn't specifically level any skills I simply used the ones I liked and it just flowed naturally. Maybe you just made decisions for major and minor skills that clashed with your style of play.
 

kingcom

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I cant get over how someone thought the cRPG was about consoles, as opposed to Table Top RPGs.
 

Doom-Slayer

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Ya I have to say thats your own fault. You forced grinding on yourself because you thoguht youd get "outscaled" did you actually try it WITHOUT grinding? Ie like before this big grinding fest or did you just rely on guides? Because Ive played through oblivion, Fo3, New Vegas each like..3-4 times and Ive never had a problem with scaling. In oblivion you can literally take like, any one focus, melee,ranged,magic and if you work it right youll be fine. Magic was maybe a tiny bit slow but the others worked perfectly.