But see here's the thing, you need those stats. No matter how much you don't suck (also, seriously , shut the fuck up about that. It's not whether you suck, it's that your interests work in a way that you will level with the enemies) if you play a certain way you will just be at a point where everything feels like an invincible wall of steel you're hacking away by level 20.Kinguendo said:Except I didnt and I didnt, not only speaking from other peoples experience of not sucking at Oblivion but also speaking from my own experience of not sucking at Oblivion.mike1921 said:Because if you don't get all 5s (or at least 3s) every level you're going to get fucked up the ass.
I don't know, I was trying to play a mage warrior hybrid. Hopefully my old xbox file (I since pirated it for PC because my TV screen was so small and I wanted to try mods) is still there so I can look at it and seeZantos said:I just set my major skills to the ones I used most and had almost no trouble with the scaling. I didn't specifically level any skills I simply used the ones I liked and it just flowed naturally. Maybe you just made decisions for major and minor skills that clashed with your style of play.mike1921 said:I understand how for some people the oblivion leveling system works fine in the gameplay. But for some people, like me, if you just play normally, not specifically leveling anything and selecting your major skills to just be the skills you plan on using the most (I will note that once you get 10 points in your major skills that's when you get the level up so that just means +5 to that one stat when you can boost 3 if you do no minor skills) your character will be so underleveled compared to the enemies that a highwayman will feel like the ultimate boss that you have to slowly ping health away from.Zantos said:I found the levelling system to work really well, it blended almost seamlessly into gameplay for me with the exception of a few buggy little pieces. It just sounds like you were trying to turn it into some sort of grindfest. I'm hoping they debug, but mostly keep the oblivion levelling system.
To set some of your fears to reast they're ditching major and minor attributes, and theres no real level cap, so it should just work in on a "You're using spells ergo getting better at them" kind of level.
Except what you're doing really is giving you the best numbers possible in comparison to enemies (well unless you count just not leveling period in which case you'll destroy everything just by looking at it). They wouldn't be taking the lower numbers if they did it your way they'd be taking higher numbers.drizztmainsword said:Yeah? you were playing the game wrong.
When I played, I would essentially ignore the "you can level up dialog" until I actually found a bed. This could take weeks. By the time I was actually ready to level, any of the stats I was actually interested in increasing (because I used them a lot) were at the +5 mark.
Keep in mind, that I wasn't ignoring the level up because I wanted better stats. I was ignoring the level up because finding a bed would take me away from whatever adventure I was currently on.
What you were doing is referred to as "munchkining" and is one of the many forms of metagaming, the bane of any role-playing experience. You're better off taking the lower numbers and forming a real narrative.
Also, playing the game the way that'll feel natural (When someone sees that they're going to level up once they find a bed they're probably going to think they're supposed to go find a bed) is munchkining?
And, were you never in cities or by "found a bed" do you mean "a bed was less than 15 feet away from me)