Skyrim: Still Good?

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SonicWaffle

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4RM3D said:
Once you hit level 50 (which happened very fast; too fast) and you have ironed out your build and having access to the best weapons, the game does become to easy.
I agree that the game has difficulty problems; I'm rocking fully improved dragon plate with a double-enchanted daedric sword, and I can three-hit a dragon and don't remember the last time I chugged a potion.

However, even with grinding, I'm finding it hard to hit level 50. I'm up to about 44 and a half ATM, and I've finished all the major questlines, teaching 5 levels of a skill only gets me about one fourth of the way to the next level. How did you manage to get to level 50 "too fast"?
 

SonicWaffle

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Mr.K. said:
But you do need to sell your shit every once in a while, not that you actually need money I just have loot OCD, must.. pick.. up.. every.. precious!
Oh god yes!

It's some sort of habit formed from too many years of RPGs. The stats screen tells me I've pocketed over 300,000 gold in my career. About 120,000 of that is still in my pocket as we speak. And yet I keep looting everything of value! It's pointless and unnecessary but god damn it I just can't stop!
 

Jazoni89

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Troublesome Lagomorph said:
I think we'll be talking about Skyrim in a positive light until the next TES game rolls out...
ESPECIALLY come January, when they release the Creation Kit.
Also, Expansions! (or DLC, but that word is more associated with bite sized add-on's)

The possibilities are endless, we might even see an expansion that surpassed the greatness of Shivering Isles (the best part of Oblivion by far).
 

Instinct Blues

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Cyrax023 said:
Just bear with me for a bit.
Ok, so we all know when Skyrim was released the gaming community collectively came in its pants (some more than others) but couldn?t that have just been a reaction to the game finally coming out? Now that a few weeks have passed and you have most likely completed at least the main story quest, is there that much left to explore? Was it really worth the 60 USD (or however much you paid for it)? now that you have the benefit of a few weeks between release and now, would you still recommend this game?
~Just asking
Abso-FUCKING-lutley Skyrim is most definitely worth it. If you compare Skyrim to any other game in overall gameplay hours that isn't even worth the debate because Skyrim can give you easily over 100+ hours without the aid of multiplayer. It most definitely worth the 60 USD you pay for it. Compare that to MW3 or BF3 which probably offer you maximum 10 hours of single player campaign. Sure the multiplayer makes up for that to a point, but there's only so many games of team deathmatch that you can play before you get bored of it. Skyrim, however, has many different races, styles of play, random quests, etc. It basically never ending getting Skyrim for 60 USD is an absolute steal.
 

4RM3D

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SonicWaffle said:
How did you manage to get to level 50 "too fast"?
By learning multiple skills. The skill leveling system is a bit broken, because certain skills take ages to learn, while others can be leveled within the hour. I've noticed the thief skills are the easiest to learn. I also switched stones to get a +20% leveling boost.

Leveling went actually so ridiculously fast that before I noticed, I hit lvl40, while still being lvl1 (aka not having spent any skill points).
 

SonicWaffle

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4RM3D said:
By learning multiple skills. The skill leveling system is a bit broken, because certain skills take ages to learn, while others can be leveled within the hour.
Yeah, I used that system. Maxed enchanting and smithing really quickly. I'm also invested in speech, archery, one-handed, block, heavy armour, lockpick and sneaking. Still isn't going too fast.

4RM3D said:
I've noticed the thief skills are the easiest to learn. I also switched stones to get a +20% leveling boost.
On my first character, a covert type, pickpocketing went up insanely fast. I think it's tied to the value of what you steal, and since from a good NPC you'd get a couple of thousand gold worth of stuff, it'd just level and level and level.

Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
 

4RM3D

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SonicWaffle said:
Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
Just use conjuration to get a personal mule.

1) Kill something
2) Drop all your stuff 'on' the dead body
3) Resurrect it with a conjuration spell
4) (Fast?) travel to town
5) ???
6) Profit!
 

Jimmy T. Malice

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4RM3D said:
SonicWaffle said:
Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
Just use conjuration to get a personal mule.

1) Kill something
2) Drop all your stuff 'on' the dead body
3) Resurrect it with a conjuration spell
4) (Fast?) travel to town
5) ???
6) Profit!
That only works if you have the Dead Thrall spell to reanimate a corpse indefinitely, since otherwise it'll most likely disintegrate long before you reach a merchant.
 

4RM3D

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Jimmy T. Malice said:
4RM3D said:
SonicWaffle said:
Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
Just use conjuration to get a personal mule.

1) Kill something
2) Drop all your stuff 'on' the dead body
3) Resurrect it with a conjuration spell
4) (Fast?) travel to town
5) ???
6) Profit!
That only works if you have the Dead Thrall spell to reanimate a corpse indefinitely, since otherwise it'll most likely disintegrate long before you reach a merchant.
I am not sure. I haven't tried it yet, but I still think it's possible with a temporarily corpse. If you fast travel to a city the corpse will disintegrate on the spot you entered the city. I am basing this of the strength potion that increased your carrying weight for 5 minutes (I think it was 5). You chuck one of those potions, loot the whole place (cave, dungeon, w/e) and fast travel to town. Once you enter town you immediately lose the effect, but then you can just walk to your house or merchant.
 

Not-here-anymore

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Nov 18, 2009
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Finished the main quest? Ha, you're silly. I want to, but I keep getting distracted. Currently doing the entire mage questline in heavy armour with a sword and shield. Bare minimum of magic usage!
 

Sandernista

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Kpt._Rob said:
So first off, I've worked on five characters, not finished a single quest line, and am still having a ridiculous amount of fun. People who aren't willing to interact creatively with the game will absolutely get bored with it. If all you do is follow the arrows and complete the tasks, then yes, Skyrim wouldn't be that good of a game. But for people like me who love having the freedom not just to play a game, but to play in general, Skyrim is a feast of delights. I think it was absolutely worth the $60. Hell, that sounds like a bargain to me considering the amount of fun I've had and will continue to have with the game.
Satsuki666 said:
I would have to say that it was worth the $0 that it cost me. If I actually had to pay for it though I would not have bought it for more then $30. It was fun at first but then it got old real fast. Nothing that you did actually had any real impact on the game, even after you did the exact same quest for the 20th time. I only put about ten hours into the game but even in that little amount of time I was getting really tired of the repetitiveness of the quests and dungeons.

If they had just said fuck the whole dragon thing and instead made the game about the cival war I think it would have been a hell of a lot better. I think the only thing that kept me interested in the game was actually the setting. Sadly the setting cant carry a game on its own.

Cyrax023 said:
Here, I found the main two opinions you will encounter.

If you really enjoy creating your own character, role playing in it's purest sense. Then Skyrim is for you.

If you really like having someone else take you on an amazing journey, then go check out a Bioware/Obsidian game. Skyrim ain't for you.

Skyrim is the framework, the setting, and the baseline for your own adventure. It does not tell you the story, just gives you the assignment. Skyrim is for people who write out, or just think out, a huge backstory on their character. Why Lydia became a housecarl, why Brelyna never summons an ice-atronach sticking instead, with fire-atronachs. Why your character was found crossing the border so close to a contingent of rebels. Was he running from his past? Is she a political activist from Alinor[footnote]The Thalmor don't take kindly to dissidents[/footnote]?

Whether or not the game will really draw you in depends entirely on your own tastes.