SacremPyrobolum said:
Direwolf750 said:
SAAAAADNESSSSSS. I would rather better, more unique quests, more fun, less sims. Less Fable, more Morrowind. I don't want Fable in my Elder Scrolls, though maybe some ES in my Fable would be nice.
I doubt it will be anything like Fable. Or Sims, or Endless Online, or Second Life, or Dragon Age, or Mount and Blade, or its squeal, or many other games for that matter. Thier will be no "copying" of any other games formula to get the player hitched, it will be unique to Skyrim and most probably very well done.
Do no mistake simplifying a long post to be ignorant. I doubt it will be the same, and I doubt that it wont be done well, but it isn't what I want to see more of in the Elder Scrolls franchise. I never felt any affinity to anyone in Oblivion, and the closest I got in Morrowind was that Yagrum Bagarn was pretty cool.
I've played a lot of mods, even a few companion ones. One in particular, tried to take a relatively interesting horror mods and make one character that I was supposed to develop an attachment to, and in fact it felt just corny and pointless. It really ruined the conclusion of an otherwise okay mod.
A pretty good analogy is that Skyrim(at least all the other ES games I have played)is an action movie, and this seems like the really bad romance side-plot of an action movie and I really don't want it. It ruins the fun of the thing by shoveling a copious degree of needless shit that probably won't be nearly as good as what the franchise has been known for for ages! I felt no companionship to the companions in Fallout 3 or New Vegas, and I don't want this stupid stuff in my favorite series of all time.
I don't need a romance side-plot in my open world action game. They are much better in games with a very structured plot, a very linear game. Mass Effect did it perfectly in my opinion, Skyrim should leave it be. Unless you are limiting the choices to a select few, and really flesh those out, really make them unique, it's a bad idea. They become useless, generic, and an unfortunate blemish on an otherwise beautiful looking game.
I just think it's a bad idea. They can still do it well. It doesn't have to be as stupid as Fable's to still be badly done though, and fetch quests are nobody's friend, except maybe dogs. I don't want this interfering with what looked like such a great system.
That's my long answer, happy now?