Skyrim to have fable 3 like features

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ImprovizoR

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Dec 6, 2009
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You're not looking at the big picture. PC gamers should rejoice. If there are wives in the game, and the game is moddable, that means you get to construct your own wife. Every scientists' dream. And something tells me that PC gamers tend to be into science more than console gamers. I'm gonna make me a Jessica Biel wife.
 

Yosato

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As much as I detest Fable 2 and 3, I'm remaining optimistic about this. Hopefully they can pull it off well to a point where it's interesting and has an actual use. If it doesn't then I just hope that it can be safely ignored.
 

OriginZero

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Jun 15, 2011
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I think there's just a bit of over reaction when it comes to this topic. I doubt it will play a key role in the game, and seems more of a love it or leave it aspect.

As long as they take it a bit more seriously than fable did, I don't think it will be a bad feature to have.

Also, I don't think it's fair to basically say it's using an idea from fable. I mean, marriage is a real thing, and I assume the characters in TES universe have been marrying for years. Just because fable used the feature in their game recently, doesn't make it their feature. I mean...harvest moon had marriages (though, they were pretty big features in the game). Let me know if there is some deranged female mayor with dark secrets; though, then I guess we can consider differently (off topic slightly: Wouldn't it have been cool if Fable really had the marriage concepts added announced originally?)

Overall, I say it'll be ok, and easy to ignore.
 
Apr 24, 2008
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neonit said:
seems pointless but.... complaining about extra features seems even more pointless. and who knows, maybe they will implement this in a way that is actually useful.... (i doubt it though)
There are in-game tax benefits.

Interactions with NPC's could absolutely be more meaningful. Marriage has been quite a successful institution, to the point where alot of people have heard of it, it makes sense that it would find its way into RPG's.

It's not real-life-simulation exactly, that's a pretty cynical way to look at it. It's there to flesh out the world a bit more, so you feel less like all the NPC's are 2-dimensional and only there to have a problem you can fix for them.
 

creepy_rabbit

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Aug 7, 2008
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It sounds like a nice little touch, finally i can start my own bandit gang, or thief band, or a knight brigade!
The possibilities are endless :D
 

Corven

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Sep 10, 2008
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http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/
For those interested in the full Q&A where the marriage topic was a small bit of the overall discussion.

And really, is this something to get so bent out of shape about? it seems like a completely throwaway feature only there for those truly interested in role playing. It looks like its there for those who want it and can be ignored by those who don't.
 

Daaaah Whoosh

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Jun 23, 2010
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Fable 2 had a nice relationship mechanic, because the NPCs actually had likes and dislikes, and would like you more if they enjoyed the expressions you did most often. In Fable 3, however, you could only ever do one thing to everyone, so it was just a matter of which NPC was more attractive.
 

Buizel91

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Aug 25, 2008
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teisjm said:
Wonders what "get to the kicthen" sounds like in dragon tounge
LMFAO! Nearly fell of my bed xD

OT: Meh, not exactly game changing so it's no biggie, it is a Role-Playing game so the more elements of Role-Play it can include the better i suppose.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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This makes me sad... But at least they made up for the promise on the back of the Oblivion case.
 

Direwolf750

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Apr 14, 2010
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SacremPyrobolum said:
Direwolf750 said:
SAAAAADNESSSSSS. I would rather better, more unique quests, more fun, less sims. Less Fable, more Morrowind. I don't want Fable in my Elder Scrolls, though maybe some ES in my Fable would be nice.
I doubt it will be anything like Fable. Or Sims, or Endless Online, or Second Life, or Dragon Age, or Mount and Blade, or its squeal, or many other games for that matter. Thier will be no "copying" of any other games formula to get the player hitched, it will be unique to Skyrim and most probably very well done.
Do no mistake simplifying a long post to be ignorant. I doubt it will be the same, and I doubt that it wont be done well, but it isn't what I want to see more of in the Elder Scrolls franchise. I never felt any affinity to anyone in Oblivion, and the closest I got in Morrowind was that Yagrum Bagarn was pretty cool.

I've played a lot of mods, even a few companion ones. One in particular, tried to take a relatively interesting horror mods and make one character that I was supposed to develop an attachment to, and in fact it felt just corny and pointless. It really ruined the conclusion of an otherwise okay mod.

A pretty good analogy is that Skyrim(at least all the other ES games I have played)is an action movie, and this seems like the really bad romance side-plot of an action movie and I really don't want it. It ruins the fun of the thing by shoveling a copious degree of needless shit that probably won't be nearly as good as what the franchise has been known for for ages! I felt no companionship to the companions in Fallout 3 or New Vegas, and I don't want this stupid stuff in my favorite series of all time.

I don't need a romance side-plot in my open world action game. They are much better in games with a very structured plot, a very linear game. Mass Effect did it perfectly in my opinion, Skyrim should leave it be. Unless you are limiting the choices to a select few, and really flesh those out, really make them unique, it's a bad idea. They become useless, generic, and an unfortunate blemish on an otherwise beautiful looking game.

I just think it's a bad idea. They can still do it well. It doesn't have to be as stupid as Fable's to still be badly done though, and fetch quests are nobody's friend, except maybe dogs. I don't want this interfering with what looked like such a great system.

That's my long answer, happy now?
 

Moonlight Butterfly

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Mar 16, 2011
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Frankly I was more thrilled about this:

Todd Howard on Skyrim: ''The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast.''

*Runs around room in excitement*
 

zama174

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Oct 25, 2010
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this isnt my name said:
I dont like it, its a waste of resurces, and it just makes people ***** "waaaahhhh X is/isnt gay", "waaaah I want to romance Y, why arent they an option ?", etc.

Jobs, marriage. Why do people feel the need to play a real life sim ? Is thier life that shit.
Yes it is.. Now quit bitching and go watch this for the twenty thousandth time:

http://www.youtube.com/watch?v=c9eGtyqz4gY
 

karloss01

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Jul 5, 2009
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My reaction.

Why would they do that? Fable 3 was the worst in the series yet (4 will probably top it), hopefully they may learn from lionhead's mistakes.
 

JasonKaotic

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Mar 18, 2009
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It'll probably be a lot better than Fable's version of the feature, Elder Scrolls NPCs are a lot less generic, so you'll have reason to want to befriend people. I think it's a pretty nice addition. Disagree with me if you want, I just think it'll be good for immersion.

EDIT: And as it's been said, easily ignored for the people that don't want the feature.
EDIT 2: And it can probably be modded out for PC users.
 

Amondren

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Oct 15, 2009
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Its not really important and sounds like you could play the game without doing that.
 

Kevon Huggins

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Jan 27, 2011
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Side affects are but are not limited too
virtual wife abuse
being compared to sims
being bossed around by your wife in 2 realities is stead of one
murder suicide
Constant sex
and a irresistible urge to put a sex mod into your copy of skyrim
 

CommanderKirov

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Oct 3, 2010
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I do not see a problem with it. As long as it won't make it mandatory for me to befriend "Badly Charaterized NPC X" in order for him to say "WE ARE FRIENDS NOW. HERE IS THE NEXT PART FOR YOUR QUEST". Or even worse, make me marry a pixel character and pretend there is a meaning relationship hidden beneath all scripts.

That would just be stupid
 

RedDeadFred

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May 13, 2009
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Good for the roleplayers, ignorable for everyone else.
I don't really see the problem...