Yeah, you got it. Its going to be above average, at best. In a RPG, the top three things that need to be accomplished isAlternatePFG said:Bethesda are the masters of hyping up their games, and exaggerating new game mechanics to make them seem better than they actually are.
-Immersive Game world, people should react like people, so you killing your friend in front of their wife, she should rush over and start crying at his feet. If his friend saw, or a random villager, they should grab pitch forks and try to impale you as a giant mob. Will that happen in Skyrim, no, not one bit.
If I set fire to a NPC Village, there should be guards on my ass, can I do that, no.
-The story just has to be believable, if I have to sacrifice a poor villages money to the king to make a potion that empowers me a very large amount, but I could give the villagers money to help fight along side me. What makes RPG's good is believablility, I should be able to role play. But Oblivion didn't do anything that makes RPG's enjoyable or fun.
-A menu system that sticks to the lore. Now, basically, your map system should be a piece of parchement, not zooming out to the far sky, for gods sake. The leveling system is more lore friendly, you actually understand how its lore friendly because it takes place in the stars.
But the Map System is bad, hell, they could zoom out, the world fades into a piece of large parchement, then you scroll across it like its a giant map, will that happen, no.
In a nutshell, Skyrim is not a game, its a GIANT developer Engine Expo.
What does RPG stand for, if you understand it then you know what I'm going to say.Torrasque said:I don't play Elder Scroll games for the most engaging AI ever, I play it for the little details most other games miss, because I am always in awe at the visual scope of the game, and because they are fun.
Skyrim doesn't have what you want? Great news! Don't buy it. Its that easy.
R.ole
P.laying
G.ame.
Role Playing is something along the lines of acting, even D&D is role playing, its about immersing yourself into the world, and consistently actually feeling like your there. Which Fallout accomplished. Look at the above, if I kill someone, I should see their loved ones run straight to their feet, kneel and weep, villagers should grab pitch forks and torches and try to maul me. Guards should be chasing at me while trying to stop the villagers. The family should be burrying their dead, not leaving the body out.
Now, what alternative is there to a RPG open world game like Oblivion? Anyone, speak up, raise hands? Thats right, there IS no alternative. So Bethesda doesn't have to improve BECAUSE it has no competition. Play a round of Dues Ex or Metal Gear solid *both have great A.I in perspective* then play a round of Oblivion, note how each control in contrast to each other. Try Mount and Blade for a little bit of realism. Just start comparing games that take mechanics that are commonly used in Oblivion games then compare how they're used in Oblivion.