Cowabungaa said:
Not quite sure which point you're trying to make here. Morrowind used the Gamebryo engine as well. It also shouldn't be forgotten that Bethesda did not make Gamebryo themselves, though they did make the Creation engine used in Skyrim.
As for Obisidian, those poor sods made games that were just released too early thanks to publishers pushing them. The poor bastards have their hearts in the right place you know.
Having your heart in the right place is not going to magically make the ability to put a game that doesn't have glaring awful bugs that cause regular crashing on common system set ups. Having your hear tin the right place doesn't show a commitment to polish or quality assurance so that only small, inconsequential bugs get through.
We're not talking minor bugs that slipped unnotice. We're talking 'The system crashes regardless of platform' style bugs... the sort you can't just explain away with 'graphics driver issues' or 'we can't test all hardware set ups.' When it happens on multiple platforms in precisely the same manner, that's a bug in the code itself, not in drivers, not in hardware, but 100% pure software.
When PS3 has a bug, that other platforms don't, you can have a case to blame the platform, or at best, the port process. If the PC has a bug that the others don't, you can blame individual hareware set ups and probably be right.
But across ALL platforms, the same bugs, time and time again? That's a core issue with the code itself, and given the ubiquity and common nature of these bugs, as well as their replicability? They should have been caught before Oblivion came out, well before Fallout 3 came out. ANd FONV has NO excuse whatsoever.
Bethesda CANNOT QA to save their lives, and it shows in every product they make. When evidence points to this, to believe 'this time they'll get it right!' is insanity. First, they need to show a single instance where they DO get it right.
You can't blame Gamebryo for the bug in New Vegas that caused it to overwrite saves for no reason. That's not a graphics engine problem. You can't blame Gamebryo for constant crashing and shutdowns... other games use Gamebryo with no where NEAR the amount of problems.
You CAN blame Bethesda for apparently not catching these things, and not doing enough before release OR AFTER RELEASE to fix them. Moreover, even if you can forgive a single instance, even if you can say 'Hey, it's plausible they missed the freezing bugs with texture loading when Pblivion came out!' by the time a year passed after released, it was a known issue across all platforms.
Which means that Bethesda MUST have known about it, or chose to be ignorant. Neither is acceptable. Then they released Fallout 3. Same bugs. No surprises. Not to mention patches that actually made it worse before it got better.
Then Fallout New Fegas. Same bugs, that they should have known about for years.
So, obviously, they don't have quality assurance worth a damn. And now they're playing with a new game engine for this game. With a bugtesting crew that can't find bugs, and a bug-fixing crew that can't fix them.
Exactly where is this 'hope' coming from?