The_Blue_Rider said:
Jitters Caffeine said:
The_Blue_Rider said:
Yes yes I get it, you really like Fallouts locations, the thing is, I never said that theyre all samey as you seem to think, I just said that to someone who has never played it, they probably wouldnt be able to identify the places quickly.
And good job on sidestepping the question completely
I'm just explaining what I liked about them. They're different and unique. Skyrim just has one walled medieval city after another. There's no real personality to it. Someone could see that each settlement is distinctly different beyond having to identify that this walled medieval city is heavily inspired as eastern European, while this other one is obviously Scandinavian. The visual ascetics of the settlements in Fallout 3 add to the personality of the population. Skyrim is just a walled city full of people who don't like cat and lizard people.
And you seem very confrontational over something so trivial.
So are you two actually gonna offer any evidence for these deep characters or are you just gonna continue contradicting eachother?
Also Im gonna quickly agree with SajuukKhar, all the cities in Skyrim are very visually distinct, and If you claim otherwise, there might be something wrong with your eyesight. Sure someone whos never played the game may not be able to tell the difference, but Im sure they also wouldnt be able to tell which places were which in Fallout.
OT: I like them both, and they're very different experiences, but I think Skyrim slightly beats out Fallout. If only ever so slightly.
See that bit in bold? You know the part with the question mark? That was a genuine question, Im interested in finding out an example of a well done Fallout character from you since all you've done is bash Skyrim's characters instead of providing evidence for your own point.
Also what do you mean confrontational? Im just adding my two cents on the matter, besides its a forum, discussion is sort of the point.
You're very clearly attacking people. It's not just adding your thoughts to a discussion if you're making aggressive comments. If you're not aware what that means, there's a good chance you have a problem with hurting people's feelings when you talk to them in real life.
But, if you'd like a few good examples of deep characters in Fallout, I can provide quite a few good ones. I may stick with New Vegas since that was the most recent one I played.
Veronica
She's one of my favorites to do this with. She's more than just a sarcastic idealist of the Brotherhood of Steel. Her views on how they Brotherhood should act in the Mojave are directly opposed to the views of the Elder. She wants them to open the Bunker and start trading with the Mojave because she knows they won't last another 2 generations if they stay isolated. That headbutting with the Elder made her a sort of pariah in the Bunker and is what lead her to leaving. Her personality is rather non-chalant and snarky, but when she's talking about her views on what she thinks the Bunker should do, she couldn't be more serious. Once you go through her quest of looking for evidence to prove to the Elder the Bunker should be opened, you can either tell her to stay with the brotherhood or to leave them and to join the Followers of the Apocalypse. If you tell her to stay by her family, eventually the Brotherhood ends the feud they've had with the NCR. If you convince her the Brotherhood will never change and they'll always stay secretive and cloistered, a group of Brotherhood Knights and Paladins decimate a Followers of Apocalypse outpost for "corrupting" one of their scribes.
Pacer
He seems pretty simple when you first meet him. He's the number two of the Kings, the faction that runs Freeside. But once you start doing jobs for The King, you realize Pacer has been trouble for some time, but he's still loyal to the group. Eventually, you get caught up in a shootout Pacer started with a group of NCR relief workers who were providing food to the "squatters" Pacer so despises. He may seem kind of like a classic "Starscream", but he doesn't lust for power or want to overthrow The King. He wants to look out for Freeside and the "native" people who live there. You also discover his secret deals with the Van Graffs. All things considered,he probably deserves the "evil karma" he has.
Corporal Betsy
Seemingly your standard hard nosed military type and member of the First Recon. But if you ask around, you'll find out her story and her past with a particularly nasty character by the name of Cook-Cook. After claiming the bounty on Cook-Cook, you start talking to Betsy and her friends around Camp McCarren and realize her personality changed after her run in with the Fiends. Going through dialogue with her either trauma is just another war would that should be healed or by telling her that her trauma makes her the weak link and puts her friends in danger, she'll get counciling. Talking to her after that, she'll be noticably nicer and not immediately snap at you, and thank you for convincing her to get fixed. It's a legitimate character arc that the player is in direct control over.