Skyrim vs Fallout 3 GO!

Recommended Videos

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
TizzytheTormentor said:
And the similarities are...um...same developer?

Who cares whats better, they are both awesome, I hate how the old-school fans of Fallout are such whiny fuck-pumps that make me want to bash their heads in. I fucking love Devil May Cry and I am accepting of the reboot and hope it doesn't bomb because the game-play looks excellent, you know, the whole point of a fucking GAME! The main reason for hating the reboot is Dante's new look and considering it's a reboot, I'm fine with it.

See? One of my favorite game series is being made by someone else and I'm not being a fucking baby about it.
I had a run in with someone who said they absolutely hated Fallout 3 and New Vegas because they "ruined the series". The only real reason I could get out of them was that they were "different". I've played fallout 1 and 2, and I love them. But I also love Fallout 3 and New Vegas. I just don't understand hatred of something that's just different.
 

Imbechile

New member
Aug 25, 2010
527
0
0
Luis Alamo said:
So which one do you prefer and why?
Both games contain the usual Bethesda shit(awful story, mediocre gameplay, shit characters, no choices and consenquences, therefore not being worth playing).
Fallout 3 is shit, while Skyrim is just mediocre, so i guess Skyrim is the less terrible one.

So Fallout New Vegas for me. A open world sandbox that's actually worth putting 50+ hours in it.
It's funny. Obsidian's first try in making an Bethesda type game and they nailed it, while Bethesda is making these kind of games for 20 years and only somewhat succeded with Morrowind.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
Skyrim was a lifeless, boring dungeon crawler with one dimensional quests and a broken leveling system.

Fallout 3 wasn't.

Though New Vegas is still the better one.
 

Sansha

There's a principle in business
Nov 16, 2008
1,726
0
0
I prefer Fallout 3 over New Vegas and Skyrim. Here's why:

I don't like being the center of attention, IRL and in games. I really don't like being the focus of praise or, at worst, worship, for doing stuff that's - to me - not all that extraordinary.

Skyrim does it the worst. It seems every establishment I go into and do their work, I end up either doing something 'amazing' that everybody lavishes praise and attention on me for, or the leader of the group/place. Thieve's Guild, Dark Brotherhood, Companions, College of Winterhold to name some. Then there's the whole Civil War and Dragons business - which nobody seemed to able to make any progress in until me, a lone soldier, turns up and fixes everything with zero effort. I don't buy it, and it ruined an otherwise benchmark of a game.

New Vegas was a bit of the same, but not at such a scale. I happen to be the dude carrying the item that changes the Wasteland, and somehow that makes me the hero.
House explains that he needed me to go and get the Chip, so he had Victor dig me out and send me to the Lucky 38 - because he's contractually obligated to not send Securitrons into the casino after Benny unless the casino specifically requests them, or under extraordinary circumstances. Well, doesn't the casino owner stealing from House count as breach of contract in the first place? And why *me* specifically? There's plenty of people who don't have bullets in their heads who'd love to work for House directly - with all the benefits that come from that.
The same with the NCR vs Legion war - the whole thing was at a total stalemate until I show up and fix everything with no effort. Shoot dudes > some spy work > world's greatest hero.
Right.

However, in Fallout 3, I feel like I was just 'helping', with the Brotherhood spearheading the operations, and I'm just there to help out, doing other stuff they didn't have the resources for. The final battle for the Purifier - I was just one soldier of many who happened to know the code thanks to my father. My part was bigger than that of any other wastelander or ex-vault resident, but I was born into that and circumstances pushed me deeper into the situation.
I was never asked to do anything massively heroic, like in Skyrim where I was the ONLY ONE who could kill dragons or in New Vegas when I was the ONLY ONE who could decide New Vegas' fate. Most of the stuff I did in Fallout 3 I either just barely managed to pull off or couldn't without heavy armor and weapons, or outfitting my follower with the same. New Vegas I could rofl through with light armor and basic projectile weapons... while everyone revered me as some kind of immortal demi-god - 'The Courier', ooooh.

Right.
 

kingcom

New member
Jan 14, 2009
867
0
0
Well Fallout's setting was far better but the whole 'nothing makes any sense and when we try to fix it we actively insult any player who tried to make a logical decision' problem with the game takes away much of the enjoyable, didnt really have that problem in Skyrim, so I give it to that.
 

Lucyfer86

New member
Jun 30, 2011
447
0
0
Mm, i say Fallout 3, Skyrim was nice but somehow i got bored of it way faster than expected.
 

Bvenged

New member
Sep 4, 2009
1,203
0
0
Anthraxus said:
I prefer Fallout New Vegas because Bethesdurpia post Morrowind is a total fail.
I, on the other hand, enjoyed (old Obsidian) Fallout 1; but massively prefer Bethesda's Fallout 3 and I really can't decide if I prefer itself to Skyrim.

I'd say I liked Fallout New Vegas, but thanks to Obsderpian:
The story bored me, as a program it had more bugs in it than the moon has craters, as an multipath RPG it had more dead-end quest lines and dialogue paths than words in the English language; and for immersion, I get more immersed in a stickman cartoon...

I think I came across maybe 10 bugs in my 4 varied Fallout 3 playthroughs, none game-breaking, and about the same so far on Skyrim. With FNV, however, I lost count of the game breaking bugs (let alone regular bugs) to the point where I stopped playing it altogether for a while because it kept crashing; and I bought it 6 months AFTER release. I also came across broken quests, holes in the world, odd texturing on mountains, dialogue that left me having a staring contest with nothing to say, multiple crashes, companions getting stuck in walls... *yawn*. I was disappointed, to say the least.
[hr]
So yeah, back OT: I loved Fallout 1, never played F2, absolutely loved F3, loved Oblivion and liked Morrowind, hated NV and love Skyrim. But I can't really decide between Skyrim or F3.
 

Aprilgold

New member
Apr 1, 2011
1,995
0
0
Kahunaburger said:
Anthraxus said:
Fallout New Vegas
Berenzen said:
Fallout New Vegas
Above: truth. Fallout New Vegas is basically the sort of game Bethesda should be making instead of hiking sims.
Somebody said it better then my draft did, so yes, Bethesda makes the finest hiking simulators.

Neither because Bethesda can go fuck itself for essentially killing or really hurting Obsidian and making terrible games with terrible engines that also glitch.

SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Architect style is now color? The fucking cities were different in their building styles but had the same drab colors. I'm sorry but due to their highly realisim style they had to smear pounds of dirt and sawdust onto the players camera so I couldn't see nor care about the one neat arch in that one boring town.

-----------------------------------------------

Same thing as before, Bethesda makes the best hiking and meat-and-fuck simulators around.
 

Snotnarok

New member
Nov 17, 2008
6,310
0
0
Skyrim and FO3 both have 1 flaw that annoy me to no end. Enemies scale to your level, which is irritating because that means you'll never find someone that much stronger than you.

Try that crap in Morrowing or New Vegas, you'll walk into the wrong area, and something will kill you just with a glare. That's how it should be rather than everyone is as pathetically weak as you in the world at your fierce level 1.

In FO3 on the hardest mode with mods to make some things harder I was still able to explore the wasteland despite never visiting a single town. I used what I found on corpses and traders out in the open, it was STILL too easy.
 

Bvenged

New member
Sep 4, 2009
1,203
0
0
Aprilgold said:
SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Architect style is now color? The fucking cities were different in their building styles but had the same drab colors. I'm sorry but due to their highly realisim style they had to smear pounds of dirt and sawdust onto the players camera so I couldn't see nor care about the one neat arch in that one boring town.

-----------------------------------------------

Same thing as before, Bethesda makes the best hiking and meat-and-fuck simulators around.
I'm with SajuukKhar on this one; the architecture, colour, style, layout, weather, flora, surrounding lands and even the interior designs occupying city buildings are heavily distinct in Skyrim.

In Oblivion, MAYBE you might find it hard to distinguish between, say, Leyawiin and Bravil; but in Skyrim only a lack of attention or downright ignorance could prevent someone from distinguishing between the towns, even if you don't remember their names.

For instance, Markarth is carved into a cliff, Riften is built on a lake.

Whiterun:

Riften:

Markarth:

Solitude:
 

Aprilgold

New member
Apr 1, 2011
1,995
0
0
Bvenged said:
Aprilgold said:
SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Architect style is now color? The fucking cities were different in their building styles but had the same drab colors. I'm sorry but due to their highly realisim style they had to smear pounds of dirt and sawdust onto the players camera so I couldn't see nor care about the one neat arch in that one boring town.

-----------------------------------------------

Same thing as before, Bethesda makes the best hiking and meat-and-fuck simulators around.
I'm with SajuukKhar on this one; the architecture, colour, style, layout, weather, flora, surrounding lands and even the interior designs occupying city buildings are heavily distinct in Skyrim.

In Oblivion, MAYBE you might find it hard to distinguish between, say, Leyawiin and Bravil; but in Skyrim only a lack of attention or downright ignorance could prevent someone from distinguishing between the towns, even if you don't remember their names.

For instance, Markarth is carved into a cliff, Riften is built on a lake.

Whiterun:

Riften:

Markarth:

Solitude:
Honestly, I don't see that big of a difference. Its like in Pokemon where they would change the screens color from Green to Red to show that you entered a new town.

Honestly, Whiterun is just more gold then Riften which is more clean then Markarth and Solititude is the darkest out of all of them. They, from a first-person-perspective and while moving through the town look so fucking generic. "Its the Elf City" and "Its the Peasent City" and what not. Guild Wars 2, each factions main holds look so much more different from eachother, they are not just a generic town repainted to look more gold or white.
 

Sansha

There's a principle in business
Nov 16, 2008
1,726
0
0
Aprilgold said:
Bvenged said:
Aprilgold said:
SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Architect style is now color? The fucking cities were different in their building styles but had the same drab colors. I'm sorry but due to their highly realisim style they had to smear pounds of dirt and sawdust onto the players camera so I couldn't see nor care about the one neat arch in that one boring town.

-----------------------------------------------

Same thing as before, Bethesda makes the best hiking and meat-and-fuck simulators around.
I'm with SajuukKhar on this one; the architecture, colour, style, layout, weather, flora, surrounding lands and even the interior designs occupying city buildings are heavily distinct in Skyrim.

In Oblivion, MAYBE you might find it hard to distinguish between, say, Leyawiin and Bravil; but in Skyrim only a lack of attention or downright ignorance could prevent someone from distinguishing between the towns, even if you don't remember their names.

For instance, Markarth is carved into a cliff, Riften is built on a lake.

Whiterun:

Riften:

Markarth:

Solitude:
Honestly, I don't see that big of a difference. Its like in Pokemon where they would change the screens color from Green to Red to show that you entered a new town.

Honestly, Whiterun is just more gold then Riften which is more clean then Markarth and Solititude is the darkest out of all of them. They, from a first-person-perspective and while moving through the town look so fucking generic. "Its the Elf City" and "Its the Peasent City" and what not. Guild Wars 2, each factions main holds look so much more different from eachother, they are not just a generic town repainted to look more gold or white.
Aprilgold said:
Bvenged said:
Aprilgold said:
SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Architect style is now color? The fucking cities were different in their building styles but had the same drab colors. I'm sorry but due to their highly realisim style they had to smear pounds of dirt and sawdust onto the players camera so I couldn't see nor care about the one neat arch in that one boring town.

-----------------------------------------------

Same thing as before, Bethesda makes the best hiking and meat-and-fuck simulators around.
I'm with SajuukKhar on this one; the architecture, colour, style, layout, weather, flora, surrounding lands and even the interior designs occupying city buildings are heavily distinct in Skyrim.

In Oblivion, MAYBE you might find it hard to distinguish between, say, Leyawiin and Bravil; but in Skyrim only a lack of attention or downright ignorance could prevent someone from distinguishing between the towns, even if you don't remember their names.

For instance, Markarth is carved into a cliff, Riften is built on a lake.

Whiterun:

Riften:

Markarth:

Solitude:
Honestly, I don't see that big of a difference. Its like in Pokemon where they would change the screens color from Green to Red to show that you entered a new town.

Honestly, Whiterun is just more gold then Riften which is more clean then Markarth and Solititude is the darkest out of all of them. They, from a first-person-perspective and while moving through the town look so fucking generic. "Its the Elf City" and "Its the Peasent City" and what not. Guild Wars 2, each factions main holds look so much more different from eachother, they are not just a generic town repainted to look more gold or white.
Not sure if trolling... you can very clearly see the structures are completely different architecturally.
The buildings in Solitude have a medieval feel about them, a town built of castle stone like a typical keep. Huge open areas, spacey stores and the towering stone walls of the keep constantly around you. A good design for the capital of the nation of Skyrim.
Whiterun is more of a Viking village; with the buildings made right from the local pine trees and river stones, with steep staircases, thin and tall buildings, clearly designed by Nords.
Riften strikes me as an old British shipyard, with classic country-style buildings and the water flowing beneath it. It's cramped, and made - again - from local trees, I'm guessing spruce and ash. It has a sort of Nordic feel to it, too, which I think merges nicely with the 'ye olde English' theme.
I don't know what exactly Windhelm is doing, but it looks horrid. I think it's trying to be a Viking fortress, possibly Erik the Red's idea of a town, but it has an ugly, cold, dark aesthetic - which is not to say it's bad, it's clearly a deliberate theme. Possibly to match the Stormcloaks and their struggle.
Markarth is dull and ancient, constructed from rock and iron - completely different to anything else in Skyrim. The huge iron doors, the enormous open spaces of the city and interiors, the curved aesthetic of the roads, pillars and roofs clash with the square shape and sharp angles of the interiors.

All the major cities ARE designed and constructed completely differently, and their different colors match the architectural aesthetic. You've clearly never played Skyrim enough to go and see these cities for yourself, or your artistic perception is just rubbish.
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
I love both of them and have no idea why people get so critical over them. They are buggy but they are big, so take in the shit that you can instead of bitching about a couple of problems.
 

Helmholtz Watson

New member
Nov 7, 2011
2,497
0
0
Jitters Caffeine said:
I'll solve this little dispute quiet easily, while both have annoying children, no game made me hate children more than fallout 3.

click here [http://es.memegenerator.net/instance/9512770]