Skyrim - What would you change/add?

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Nimzabaat

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Feb 1, 2010
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I'd like something in the game world to be afraid of dragons. It's hard to feel all bad ass when a dragon appears and your horse, a farmer and a mudcrab all beat you to it.
 

ImperialSunlight

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Nov 18, 2009
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I would prefer if the game was more like Morrowind in terms of expansive dialogue, characterization and lore. Too many people in the game were random guards or stock characters. In this way, Skyrim felt somewhat empty from a roleplaying perspevtive. Of course, this is the result of the voice acting, which limits the amount of dialogue in the game. If it was my choice, then, I would remove the voice acting.

Also, I wish the guilds/groups were more expansive. Not only were the guild quests unremarkable and no different from any other quest (honestly, a "guild" screen in your menu that shows what level you are in each guild would have been a vast improvement as it is and that was in both Morrowind and Oblivion), it also bars you from certain groups for no explained reason, which breaks immersion. If your character hates werewolves, you probably would join the Silver Hand, but you can't. If your character is a Breton who wants to follow the "old ways", he would probably join the Foresworn, but, oh? YOU CAN'T.

Additional notice of your race would also be nice. This topic has been beaten into the ground, but why can I, a Khajiit, wander freely in even the most fundamentalist, for lack of a better word, of Nord cities, yet all other Khajiit have to stay outside?
 

Sande45

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Mar 28, 2011
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SajuukKhar said:
Dark souls... the game that was only hard because the gameplay was so imbalanced against you... not because the enemies were actually smart, or had good AI. such GREAT gameplay there.
Dark Souls' game play is not all that difficult except for a few boss fights. It's just unforgiving. You fail, you die. Kind of the point of a sword fight, isn't it? And that's why people (atleast why I) like Dark Souls' combat - it's one of the only games where it really feels like you're in an actual sword fight instead of a game of 'whose lifebar depletes faster'.

I got to admit though, the AI was terrible (almost as bad as Skyrim even).
 

cojo965

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Jul 28, 2012
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I would recall all the dragonsfrom the game and staple another pair of legs to them, let's see how well Dovakiin will do against something out of Dragon's Dogma. I would also make a leveling system that uses exp from killing enemies so the player can level up without having to use a skill they are unused to. Also the game's teeth fell out at a point that would need to be fixed.
 

Darkmantle

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Oct 30, 2011
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skywolfblue said:
Sande45 said:
Combat. Especially melee.

As long as the core mechanic of the game is complete bullshit, nothing else really matters.

What does combat need? Player skill. Currently it's pretty much like Runescape where the combatants keep slashing each other until the one with worse skills/equipment dies. The game needs dodging (that one slow motion shield perk was a step in the right direction), proper parrying and shields that actually do shit. I wouldn't mind if they ripped the whole (melee and armor) system from Dark Souls.

When they're done with that, they could fix the boring and grindy crafting skills and the potion system. After all it turned out infinite-ish amount of healing potions that can be used instantly doesn't really work. Shocker, I know.
This.

The "stand there and hack away" makes for terrible combat. Rolling/Dodging/Parrying need to be included.
you know what? On that note, cover should do SOMETHING vs dragons breath. I hate diving behind a rock only to remember that I still take full damage, it just clips through. It's irritating.
 

Karelwolfpup

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Jul 5, 2012
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Fappy said:
Skyrim only needs two things to be super awesome:

1. Spears
2. Mudcrab Merchant
This, a thousand times this XDD

OP: For me, personally, better control and animations for my horse. Ever since Red Dead Redemption, the fact that my horse in Skyrim controls like a forklift bugs the shit out of me.
Yeah, Spears, polearms and crossbows are some of the weapons I would have expected in Skyrim, along with horseborn combat (dragonborn combat would have been awesome too but a ***** to programme no doubt since any flight is purely a scripted event)

For the love of the Blood God, more voice actors!!! FFS Bethesda! I may love Jim Cummings to death, but he is almost EVERY old man I encounter in Skyrim, WTF!?!? Reminds me of Oblivion where there were only two VAs. Even if the Khajiit do sound teh sexay ^w^

Also, more Quality Assurance during development. I get that Skyrim is MASSIVE and was no doubt a labour of love and a total steeltipped boot to the nads to programme, but Jesus. Encountered some serious issues with Quest bugs. Also, major lag issues on the PS3 version. Not as bad as with New Vegas, thank the Blood God.
This also feeds into the quests themselves... kinda samey samey after a while. I know most RPGs are all about the grind, but... come on guys, make the grind at least interesting.

On the whole, I really liked Skyrim. unique dungeons, fascinating aesthetic, interesting lore but the story took a nose dive right after Helgen tbh. Have dragons coming back or a civil war as the main focus. You can't really have both. One will take precedence over the other in gameplay and as such both kinda suffer. Still, love it despite its flaws.
 

The Scotsman72

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Aug 8, 2012
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NeutralDrow said:
I'd like spears.

Beyond that, I'm content to see what Besthada or modders think to add.
This
I was very disapointed when I found that there were no spears in the world to use with my spartan armor set I modded in. Adding to that, why not a lance to use with your horse? (If the horse controls weren't so shite in the first place)
 

The Scotsman72

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Aug 8, 2012
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[quote="Karelwolfpup" post="9.384635.15266684
Have dragons coming back or a civil war as the main focus. You can't really have both. One will take precedence over the other in gameplay and as such both kinda suffer. Still, love it despite its flaws.[/quote]

Oh I don't know about that. I found it pretty ammusing when a dragon came down out of no where and slaughtered everyone while I was trying to do one of the cival war fort captures.
 

bat32391

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Oct 19, 2011
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Well I would love for the guild quests to be longer and have much better stories, and less followers so each one could an actual character like the ones in New Vegas
 
Apr 5, 2008
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I enjoyed the game as was to be honest, though there are some things I'd love to see in it that would only serve to make it better, in my opinion:

- Staves and Spears (maybe even scythes!) for fighting, in a style similar to DMoMaM
- Destruction and Restoration spells in particular that scale with skill level. They levelled too slowly and didn't scale in any way, meaning they became useless at higher levels.
- Golden Saints
- Shapeshifting
- Better NPCs with personality, stories and history that further aren't wiped out if you marry them.

Things that could've been done better (and in some cases, have been with mods):
- Werewolf form
- Thieves' Guild quests
- No constant effect detect life effect :-( Hated having to keep using Vas Ya Nir all the time.
- Menus/hotkeys optimised for PC keyboard, not a D-Pad, in the PC version
- Golden Saints
 

Shavon513

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Apr 5, 2010
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Bethesda games are a nice break from the sadly devolving rpg games (think BiowarEA and others). But the plastic, 2D characters get old. Dawnguard was an excellent deviation from this, however! Serana is possibly the only fairly-characterized npc I have ever encountered in a Bethesda game (Morrowind, Oblivion and Skyrim; I don't play the FA series). It was heaven, to have an npc that had a personality. It really fleshed out the quest line and made the gaming experience more meaningful, if that makes sense. If classic pre-EA Bioware ever developed an open world game such as this, it just might resemble Dawnguard.

So, more of this.

Also, more nods to the older games are nice.
 

Swyftstar

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May 19, 2011
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Three things.

First two, remove the ability to make weapons and armor and nerf enchanting. I don't mind being really powerful, I'm not knocking that. I'm knocking the fact that a big portion of the fun in rpgs is finding cool, interesting and powerful loot. That is bascially removed from this game. Fairly early on, you can make and enchant weapons more powerful than anything you will ever find.
Third, fix the balance of the enemies, I can two shot a dragon but some bandit with a two handed weapon is an epic struggle.
 

Judgement101

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Mar 29, 2010
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I would change its exsistance. Maybe I worded that wrong, I would make a law that limits how much people are allowed to talk about it. For the first month after its release, no one would shut up about it.
 

Gennadios

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Aug 19, 2009
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Honestly, the only thing I'd change is the engine.

The construction kit is consistently the shittiest, most obtuse piece of spaghetti I've worked on and as powerful as it used to be (gimped as hell in Skyrim) it was always the most frustrating and least fun to use.

They really need to get rid of Gamebryo instead of just rebranding it.
 

kommando367

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Oct 9, 2008
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A combat dodge move done by holding sprint and moving left or right and dual casting being changed to 250% effect for 250% mana instead of 220% effect for 280% mana
 

blueshark217

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Aug 15, 2009
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Speaking of becoming Jarl/High King, I was expecting/hoping for one of the endings to be your character, being dragonborn and all, to become the emperor of tamriel, and starting his/her own bloodline like the septims had.
 

Syzygy23

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Sep 20, 2010
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TheYellowCellPhone said:
Hotkeys. Not a favorites menu. I want to press 1-9 and pull out the corresponding combat technique or use the corresponding object. I don't want to break the flow and pause the game to dig through my favorites to find the items I want.
...

You do know that the game still has hotkeys, right?

Open your favorites menu, highlight whatever you want assigned to a hotkey, and press the number you want associated with that skill/item.
 

Thedutchjelle

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Mar 31, 2009
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I would love a bigger world. The world of Skyrim feels large, but it's tiny when you think about it. Whiterun for example has at most 10 houses or something. This goes for virtually every city. Villages can support themselves with tiny farms.

I would love a overhaul of Sneaking. Currently they can't even see me if I'm sneaking right in front of me after I shot 5 arrows in them. Would be nice if they also react on seeing corpses of their fallen allies and then staying in Alert mode. Why would anyone think "it was just the wind" when half his team lies dead at his feet :<

I would like the Mission Objectives to have a little screen where I can read up the dialogue I had when I accepted that quest, so I remember better what it was all about.

Better Horse AI.