Skyrim - What would you change/add?

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cjacks

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Aug 10, 2012
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I can only think of two changes to make to Skyrim, but they are both pretty big. First, I feel that the game was only really a massive expansion to Oblivion with a few new policies on leveling. Take a look at the improvements that were made between Morrowind and Oblivion, then between Oblivion and Skyrim and I think you will see what I mean. It seems that Bethesda followed the Modern Warfare Definition of Sequel or Improvment for this installation. That said it is still good. I would have just liked to see more innovation and less renovation. Secondly, there has to be some continuity (which has already been mentioned) and relatable characters if I am to become immersed and thus enjoy the game.
 

Karelwolfpup

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Jul 5, 2012
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The Scotsman72 said:
Oh I don't know about that. I found it pretty ammusing when a dragon came down out of no where and slaughtered everyone while I was trying to do one of the cival war fort captures.
Oh sure, that's fun the first time it happens, and if I've not just spent that last three hours taking EVERYTHING of even remote value from whatever placed I've explored and/or raided it makes for a nice surprise. The first few times. But then it happens just after you got a surprise visit not two minutes ago. Or it happens in that village you spent the last half hour dragging your overencumbered arse to and the flying git kills the people you were going to that village to specifically to sell off the various bits of guff you were carrying to.
Then it gets annoying. Awesome as the combat music may be when they appear (that track is guaranteed to get me pumped for bloodletting XDD) it gets tiring murdering the winged idiots in the same fashion again and again.

Oh, that reminds me OP, predator and/or general nonce behaviour needs improvment. If I was a wolf or a bandit and I saw a man in Legendary Wolf armour, carrying Nord Hero weapons, riding a black warhorse and followed by an equally well armed and armoured companion... I would run like the dickens. Or perhaps wet myself and beg for my life. Sure, I might be starving or up for a fight, but that guy is DEATH personified. Most animals are not suicide bombers or rage zombies from 28 Days later. Even bandits have self preservation instincts. Not that I'd give anything that tries to attack me the chance to live after such a mistake. But it'd be nice to travel somewhere without various animals and muppets trying to attack me after a certain level. It forces me to stop, get off my horse, kill them brutally and quickly, get back on my horse and repeat the whole thing over again ten seconds later. My horse allows me to circumvent the glitchy fast travel system, don't make my life harder, Bethesda.

Captcha: this is it

what? where? what are you indicating to me Captcha!?!? WHAT!?!?
 

Tien Shen

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Mar 25, 2010
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I'd halve the number of recruitable followers and give most of them more personality and side quests ala Fallout New Vegas (yes i know Obsidian made FNV), but then again the followers in Fallout 3 also had much more personality and character even if they didn't have much in the way of personal quests. Having said that, Dawnguard was a step in the right direction as far as companions go, namely Serana. I hope future DLCs have more companion content like Serana.
 

Daimon117

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Sep 15, 2010
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The ability to double play the factions in the game a la A Fistful of Dollars. It was honestly the main thing I had my eyes set on when I first started the game and considered it to be more important than saving the land from the threat of dragons. However when the game told me that, while I was successfull in joining one side, I had instantly failed joining the other. How do they even know I had joined the other side? Do they have spies working in the enemy factions? And if so, then why can't I do the same but without each side knowing I'm a spy from the opposite faction slowly destroying and corrupting the inner workings until both factions just simultaneously collapsed. Then I would go and face Ulfric myself and defeat him in combat and take my place as the new High King of Skyrim and start funding my own choices for what should happen in Skyrim i.e. allowing safe travel for immigrants plus free boarding in local towns, funding cities and their markets in order to bring in a greater revenue of gold, the creation of new factions and the recreation of old ones.
 

Pyro Paul

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Dec 7, 2007
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geomodding; thats what i would add...

It just seems weird that my dragon shout that can launch a man into the air several meters away can't knock over a flimsy tent held up by a couple of wooden poles... Or that a dragon could attack a town breathing fire and death as it goes, and once slain... it is as if it never happened before.

I just wanna burn a town to the ground leaving only carnage and death in my wake!!
Is that too much to ask? to make a Helgen by my own hand...
 

putowtin

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Jul 7, 2010
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DVS BSTrD said:
Besides ACTUAL combat controls, a raid on the Summerset Isles.
THE POINTY EARS SHALL KNOW THE MIGHT OF TALOS!

Also an option where you can kill both Ulfric and the general and become king of Skyrim yourself
this! I want to slap the Thalmor into the great beyond
And I'm the dragon born, like the kings before me, now where's my throne and crown?!
 

SacremPyrobolum

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Dec 11, 2010
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SajuukKhar said:
The problem with making your character gain ranks in the government is that your character HAS to be forgotten. It's easy to justify the Dovahkiin's role in the guilds as "the leader of those guilds aren't important anywhere else, and are thus not known". However being the High King, or a Jarl, isn't something that is just forgotten, it would force Bethesda to give your character a gender, race, ideals, that may not match your own, and thus invalidate what character you chose to play.

Bethesda would never do anything that invalidates, or forces them to invalidate, your choice of gender, race, and guild quests you may or may not have done.
.
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As for what to change/add. Make the combat less crap.

Bethesda already made Skyrim
-More diverse in landscape
-Have less copy pasta dungeons
-Made enemies not chace you forever, and actually give you a chance to backoff
-Have a decent enemy/loot scaling system
-Cut out all the unnecessary and useless buildings in cities that served no purpose but to hog resources

Bethesda has the world down, they just need to make the combat more interesting.
This always annoyed me in the last game, where I was the Champion of Cyrodil and never even had to set foot in the Imperial palace again, for any reason. I would think that being basically the poster boy for winning the Oblivion Cryisis would involve me infatuated a bit into the inner machinations of the Empire and maybe even a Council seat Wouldnt that be an interesting second act of the game, being tasked with rebuilding the Empire all whiles dodging political pitfalls.
 

SajuukKhar

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Sep 26, 2010
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denseWorm said:
Lol it's not like I'm saying they should click on the top corner of a giant size box around Skyrim and expand it to two times it's size. Obviously I would expect that the content would 'fill in the gaps', as such.
And making two times the content would mean everything would be half at detailed as it is now.
-It would mean they would have had half the time to work on each dungeon so dungeons would have to be half the size they are now.
-It would mean they would have had half the time to work on the NPCs which would mean the NPCs would be only half of what they are now, which isn't much.
-It would mean they would have half the time to work on towns/settlements, which means they would be half as detailed as they are now.

Also I don't mind radiant quest myself... I was stating the common opinion. 90% of Morrowind's guild quests had as much depth as a Skyrim radiant quest, Bethesda essentially made a infinite number off the first 90% of guilds over and over, I don't see any reason to hate it.

You also have to remember that people wouldn;t really know you are the leadxer of any guild, besides the companions.
-Being Listen of the DB is secret
-Being the leader of the thieves guild would also be secret
-90% of the people in skyirm hate magic and the College, they have no reason to know you are the ;leader of the College.

RobfromtheGulag said:
Mining. The mining kills me.
You are aware you can just "attack" the ore with the pick-axe and the ore goes into your inventory... you dont HAVE to sit through the animation.

RobfromtheGulag said:
You become the Guild Master of the thieves guild and no one bats an eyelid. Sean Connery won't even talk to you after you do it.
Brynolf not taking to you is actually a bug, and I've had the thieves guild Memebrs call me boss all the time.

SacremPyrobolum said:
This always annoyed me in the last game, where I was the Champion of Cyrodil and never even had to set foot in the Imperial palace again, for any reason. I would think that being basically the poster boy for winning the Oblivion Cryisis would involve me infatuated a bit into the inner machinations of the Empire and maybe even a Council seat Wouldnt that be an interesting second act of the game, being tasked with rebuilding the Empire all whiles dodging political pitfalls.
Why would they let a random guy who just killed crap help run the Empire?

You did nothing beyond swing a sword, the Elder Counsel literally has zero reason, or justification, for making you involved in their affairs at all.

If anything they would try to distance you as much as possible because with your reputation you could sway public opinion against them.
 

Redingold

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Mar 28, 2009
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They really need to fix the part of their engine that governs picking stuff up and moving it around. The current system feels loose and unreliable and it's impossible to finely manipulate things.

Secondly, the ability to pay other people to do your enchanting for you would be nice. Make it expensive, so it doesn't render Enchanting redundant, but it should be an option.
 

PPB

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May 25, 2009
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What annoys me the most with Skyrim is how every single dungeon is basically just a series of corridors separated by larger rooms. The outside might be a huge sandbox, but the interiors are ridiculously linear. So much for their "hand-crafted dungeons" thing.

I would also make the faction questlines longer and better.
 

SajuukKhar

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Sep 26, 2010
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PPB said:
What annoys me the most with Skyrim is how every single dungeon is basically just a series of corridors separated by larger rooms. The outside might be a huge sandbox, but the interiors are ridiculously linear. So much for their "hand-crafted dungeons" thing.
The phrase "hand crafted dungeons" never had anything to do with how linear it was/wasn't.

It had to do with the fact that they added specialized places in every dungeon, that are found ONLY in that dungeon, to every Nordic ruin and Dwemer citadel.

Unlike Oblivion or Morrowind which literally reused the entire floorplan of a dungeon multiple times.

PPB said:
I would also make the faction questlines longer and better.
Whats sad is that the game ALREADY has the means to make faction quests longer within it.

-If they slapped 3-5 radiant quests between each Companions mission, instead of just 1.
-If they made you have to do like 3-5 of the Thieves Guild radiant theft quests, between each big mission.
-If they made you do the like 5 contracts Nazir has left but are never directed to.
 

The Great JT

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Oct 6, 2008
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Idea for an expansion: Dragonborn vs. The Thalmor. Basically the Dragonborn goes to Cyrodil and personally hands the Thalmor (damn elves!) their ass, saying "piss off, this is our land now, if you're going to invade I will personally eat your limbs."
 

SajuukKhar

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Sep 26, 2010
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Elmoth said:
Skyrim feels less alive than Fallout 3?
I actually understand why people would feel that way.

Fallout 3/New Vegas had a radio that existed solely to stroke your ego, tell you how good/evil you are, and make up 100% fictional stories about how people actually cared about what you did, when the NPCs in the game itself never cared.

I despise the radio in both Fallout 3 and New Vegas, mainly because it has only the most superficial existence in the game's universe. People talk about it existing but never talk about what it really does, or what they ever really say, they never react to anything being activly said on the radio at the time you are listening to it.

Three Dog, and Mr New Vegas exist SOLELY to make the "consequences" of you actions seem larger, and more impacting then they ever really were.

If you removed the radio from Fallout 3 and New Vegas, the most any of your actions accomplish is making a group of 5-6 generic NPCs, and 1 named NPC, be replaced with 6 generic NPCs, and 1 named NPC, of the other faction, and have a couple of generic "Ohh I heard this happened" dialogs from people..... exactly like Skyrim.

I would stake my life that if Skyrim had a "radio" of some sort whose sole reason for being was to whisper sweet nothings in your ear, and tell you how much people love/hate you because of your actions. A large part of the "Skyrim has no consequence" crowd would be gone.

Skyrim feels less alive because you don't have an invisible NPC over your shoulder constantly telling you how good you are, and that people care about what you do... when they don't.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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I've already said this numerous times in other topics, but my biggest problem with the game is the fact that apparently the vast majority of people living in Skyrim are Highlanders. I'll let the fact that every child in the game is an obnoxious little brat that's just BEGGING "evil" characters to try and murder them with the way they go around disrespecting you right to your face all the time, but beyond that EVERYONE should be killable, I don't care if it's a lowly beggar or the Jerl of Whiterun. And if you kill someone that's important to a quest: too bad, them's the breaks. Just pop up a message saying "So and so has been killed, the following quests are now unavailable:" followed by a list of all the quests you can no longer do because you killed that person.

I would MUCH rather have it be that way and just deal with the consequences of being a murderer than walk into the banquet hall of Windhelm, get insulted by all the nobles there (which were strangely all from The Reach region), and set off a Master level fire spell that sends all their bodies flying up against the wall....only to see that they're all now just hobbling about on their knees for a bit before getting back up and attacking.

In my ideal world, the game and story would adapt due to things such as this...people talking about how a mad wizard broke into the keep and incinerated all the nobles. But I realize that having such an adaptive game would likely be asking too much. So I'd be happy with just being able to kill any and all NPCs that disrespect my character. :p
 

SacremPyrobolum

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Dec 11, 2010
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SajuukKhar said:
-People hated crossbows/spears/throwing weapons
-People hated Bethesda removed something they hated

The contradiction in the consumer's desires boggles my mind.
Were they the same people?

It is impossible to please everyone.