Skyrim - What would you change/add?

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OpticalJunction

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Jul 1, 2011
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Better companions and all the companion options of fallout new vegas. And a better main story. Bethesda excels at making a beautiful, detailed world to explore, but then drops the ball completely when it comes to story and characterization. It's a bit strange too considering the in-game books are pretty well written. I'm guessing in Bethesda's case the stories look good on paper but don't translate well to a gaming format.
 

SajuukKhar

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Elmoth said:
New Vegas only has one message about the player. That he survived a gun shot wound to the head. The most consequences in new vegas is npc comments on situations. Like one of the three sherrifs you can put in Primm. Just about everyone spoke of the NCR taking over Primm in my game. People were getting a little worried that the ncr might take over too much. And then there's the reputation system ofcourse. Most npc's in skyrim don't make such comments. That is mostly left to the guards. The faceless copy and paste guards. It's better than Fallout 3 and certainly not one of those things where I'd talk about skyrim "Not being a real rpg" or "just a casual action adventure" or something else silly, but not as great in my opinion.
But the radio in New vegas still mentions everything you did.

It doesn't mater that they mention YOU specifically, all they have to say is "X town was attacked by Y and was defended" and people will be like "OMG I'M GETTING RECOGNITION FOR THINGS I DID" even if they never use your name at all.

Also the only people I ever had talk about the NCR taking over Primm in my were
1. Generic NPC soldiers
2. The Radio

I cant recall a single named NPC outside of the town that mentioned it at all.

Not saying others didn't, but in over 500 hours of playing the game I never once heard anyone besides the generic guards and the radio mention it, smae with every other thing you did in the game.

-Guards mention it
-Radio mentions it
-NPCs don't talk about anything ever.
 

Ardure

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Nov 23, 2009
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Well I am going to go to the one thing that kept me from really getting into this game...

CHARACTERS! Naming the protagonist aka the player controlled character. I know you are supposed to build the character in your own mind but after playing through Mass Effect, and Dragon Age (including 2) I feel the protagonist character lacking any sort of real substance to keep me engaged. It doesn't even feel like I as the player have much of a role in the outcome of the game, sure I can pick sides in a conflict but those decisions seem kinda arbitrary. For instance do I side with the Nords or the Imperials ... well I haven't played any previous Elder Scrolls games so whats the difference? Some quests maybe and that's about it... my character does not seem to have any influence in the world.. it feels like an single player MMO character wise.
 

pilouuuu

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Aug 18, 2009
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Interesting characters. Really everyone is so dull and it's hard to tell one NPC from the other, even if they are cats or wear different armour or whatever. They're there just to give you quests and say some crap. They're not real characters! I can't even remember the name of a single character besides Lydia...

Also, better quests that are not about talking to a boring NPC, going somewhere, killing a bunch of enemies, obtaining some object and... well, that's about it really. All the game is like a killing simulator, which can be fun at times, but it's such a mediocre RPG.
 

SajuukKhar

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FelixG said:
I would fix the damn dogs! If you are going to include them they shouldnt glitch out like assholes!
Bethesda games? not gliching? is that even possible?
 

SajuukKhar

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I wish I had your luck with companions.

All of them, except Serana from Dawnguard, break the hell out of my game.

That is one thing Bethesda needs to work on, making companions useful.

They are okish at range, Aela kicks ass with a bow, but in melee, god they suck.

But I guess Fallout companions were the same way, Veronica in New Vegas was totally useless because of piss poor ai, but Boone, with a ranged weapon, was so damn pro. Now that I think about it, melee companions in Dragon Age were also pretty shit.
 

KINGBeerZ

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More character development for side characters, i know it is a big request but maybe just make a few side characters that get their own arc and end up joining you, that would make it so much of a better game in my opinion.
 

SonOfVoorhees

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Aug 3, 2011
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Make it more like Morrowind. Armour and weapons, the variety of landscape and the different cultures of towns. The choice of 3 main groups Redoran, House Hiallo and Telvani. Have the special weapons hidden around the world map or just as a reward for searching some random house. Bring back levitate and mark and recall. Bring back the travel via boats, wizards and stil walkers etc

I would like the borders to have more variety of culture, because culture crosses over in architecture and clothing. I would like special armour for races like pieces that only a khajit can wear. I want the game world to look like a combination of different cultures, kinda like how Chinatown has that little taste of chinese architecture mixed into its buildings. Like the crab shell cities or the Telvanni grown buildings in Morrowind - i want some overlap in styles.

Want more styles of weapons....not just Daedric long sword....why cant they be a few styles of daedric longsword? Same with armour. Remember the varieties of Daedric helmets in Morrowind?

Biggest thing is level scaling needs to be like Morrowind. None of the bullshit where crappy thieves are wearing daedric armour. If anything, there should only be one piece of Daedric Armour, and you have to find it. Thats what made it special in Morrowind....Oblivion and Skyrim made that armour cheap.
 

SonOfVoorhees

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One more thing. All those people that make cool mods that add better wild life, monsters, weather, character models, weapons etc etc Can these people be given the kit early so their mods can be added to the main game. It would be well worth it.
 

SajuukKhar

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SonOfVoorhees said:
Biggest thing is level scaling needs to be like Morrowind. None of the bullshit where crappy thieves are wearing daedric armour. If anything, there should only be one piece of Daedric Armour, and you have to find it. Thats what made it special in Morrowind....Oblivion and Skyrim made that armour cheap.
You are aware the highest level armor bandit NPCs wear in Skyrim is Steel plate armor. Even the highest level bandit chiefs may only have ONE piece of Dwemer or Orcish armor, but even that is rare.

You will quite literally never run into a bandit, or ANY NPC for that matter, wearing Daedric armor in Skyrim. They made it that way in Skyrim specifically because people complained about in in Oblivion.

Beyond that Daedric armor only has a chance of appearing in boss chests at level 48, and even then Daedric armor is 20 times less likely to appear in boss chest then ANY other armor, except Dragon armor.

Furthermore, Daedric armor isn't even set to appear in shop lists, at all.

Daedric armor in Skyrim is almost impossible to find, and can't be bought at a merchant. You are pretty much forced to craft it, or loot every dungeon many times over to get a full set.

Also I think they may have added Daedric armor to the drop lists of the dragons in dawnguard, but those only appear after level 60.
 

Joccaren

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Mar 29, 2011
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1. Combat. Boring as hell in Skyrim.
Magic needs to scale damage with levels.
Ranged... IDK. I haven't played enough ranged to know if its decent or not.
Melee needs to have more to it that press button to kill thing. Have enemies block more and better, and have a reasonably significant knockback for hitting someone who's blocking - enough for them to get a quick attack in them get back to blocking. Of course, then the block-breaking heavy attack would become the norm, so more mobility would also be good - allowing you and enemies to quickly dodge powerful attacks.

2. NPCs.
They need to react more to you. If I've killed Alduin, that guy at the companions is going to know me. Same goes for all NPCs. There also need to be some bigger battles going on. There is no Civil war in Skyrim. There are a couple of guys sitting on their thrones telling the Dovahkiin to kill the other one. I want to be wondering the wilderness and coming across a battle between Stormcloaks and Imperials, or going to a fortress and finding out one side is attacking each other. Main towns can wait for Dovahkiin, but small forts and wilderness battles should happen, making the political climate in Skyrim a little more dynamic.

3. AI. Technically this could go under NPCs, but it requires a larger section IMO.
Companions need to be smarter. For one they need to know how to path around traps, rather than walking into the same one 50 times in a row. That's just getting rediculous. Beyond that it would be nice if they levelled up too in stats, but not necessary.
Dragons... Are stupid. They are pathetically easy to kill, and if they're not its not because their smart, but because they are at that point a damage sponge. A dragon should be intelligent, and not land in the middle of a swarm of guards, bears, mammoths, giants, Dovahkiin - ect. It should spend most of its time out of reach attacking you. Flying in the sky and doing fire breathing runs. Picking up smaller creatures and throwing them away. Of course, this makes it hard for melee to take them on at all - hence why you need to outsmart them, or even the field. Near every dragon encounter, have a dense forest or something of some kind - a rock overhang, a cave - anything - that the dragon is unable to just fly over and breathe fire at you from. It needs to land to attack you, and thus a melee or stealth character is now able to engage it.
And of course normal unit AI would have to be updated for the new combat system.

4. Stats. I like stats. They are a quantifiable measure of different aspects of your character. I don't think "Health" "Stamina" and "Magic" are all that you need. Strength, Agility, Dexterity, Fortitude, Intelligence and Wisdom are some things I'd like to see. Of course, this can lead to forcing players to build character in a certain way to have a chance at winning the game, so I say for lower difficulties have an abundance of skill points on level up, allowing a player to really make their character whoever they want them to be and still be able to push through the game just fine. Higher difficulties reward less points for levelling up, forcing players to become more and more specialised each difficulty level to remain effective. What I'd have them do;
Strength: Increases damage with swords and bows, increases amount of damage blocked with block.
Agility: Increases running speed and dodging speed [Or whatever manouvrability is used to allow you to evade heavy attacks easier], decreases Stamina cost for running, jumping, dodging and other movement related acts.
Dexterity: Increases the rate at which you can attack and decreases Stamina cost for all combat related acts.
Fortitude: Reduces knockback from heavy blows and from attacking someone using block, increases maximum Stamina and Health.
Intelligence: Increases damage of spells, and Magic Regeneration rate.
Wisdom: Increases damage blocked with defensive spells and increases maximum magic.

5. Interface. Needs an overhaul.
Easier to set hotkey buttons, more informative pages, better layouts and names/labels/sorting of items - ect. Basically, what was done in one of those mods I remember having before I uninstalled Skyrim. At its release state, its utter crap IMO.

6. Polish. IMO, Skyrim lacks it.
Bug fixes ahoy! I've been locked out of too many quests and abilities to become a Thane now thanks to bugs. No doubt they've had some of them fixed, but there were way too many.
Also, not sure whether its a bug or not, but for me horse salesmen never got another horse in. Lose 5 horses in Skyrim and you'd never be able to get another one for the rest of eternity unless you stole it from some soldiers, at which point it'd just screw off after you jumped off it.
Some nicer shaders could also be good. More of a minor thing now that the textures have been officially updated, but they game could - and with mods does - look a LOT nicer.


Those are probably the main things I'd change, though not the only.
 

SonOfVoorhees

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SajuukKhar said:
You are aware the highest level armor bandit NPCs wear in Skyrim is Steel plate armor. Even the highest level bandit chiefs may only have ONE piece of Dwemer or Orcish armor, but even that is rare.

You will quite literally never run into a bandit, or ANY NPC for that matter, wearing Daedric armor in Skyrim. They made it that way in Skyrim specifically because people complained about in in Oblivion.

Beyond that Daedric armor only has a chance of appearing in boss chests at level, 48, and even then Daedric armor is 20 times less likely to appear in boss chest then ANY other armor ,except Dragon armor.

Daedric armor in Skyrim is almost impossible to find, you are pretty much forced to craft it, or loot every dungeon many times over to get a full set.

Also I think they may have added Daedric armor to the drop lists of the dragons in dawnguard, but those only appear after level 60.
Yeah, i guess the first part about the bandit in tough armour was more of an Oblivion thing. But i still think you shouldnt be able to make daedric amour. They should keep it as a one off piece that you find through searching caves or whatever.
 

SajuukKhar

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Sep 26, 2010
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Joccaren said:
There also need to be some bigger battles going on. There is no Civil war in Skyrim. There are a couple of guys sitting on their thrones telling the Dovahkiin to kill the other one. I want to be wondering the wilderness and coming across a battle between Stormcloaks and Imperials, or going to a fortress and finding out one side is attacking each other. Main towns can wait for Dovahkiin, but small forts and wilderness battles should happen, making the political climate in Skyrim a little more dynamic.
"M'aiq hears many stories of war... yet few of them are true."

Also there are random events were 4 imperial soldiers and 4 stormcloak soldiers fight each other in the wilderness, its supposed to be scouting parties doing skirmishes.

but yeah, it was pretty half-assed.
SonOfVoorhees said:
Yeah, i guess the first part about the bandit in tough armour was more of an Oblivion thing. But i still think you shouldnt be able to make daedric amour. They should keep it as a one off piece that you find through searching caves or whatever.
I get what your saying, and I do agree to an extent, but when they did that in Morrowind TONs of people got pissed about it.
 

SonOfVoorhees

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What about making the guilds more difficult. For instance, i never use magic at all and i became head of the Winterhold and i only knew 3 spells. Maybe they could make them specific to your character, Warrior, Thief or Magician. You cant do all three as you have to be specific in the attributes connected to them. I dont know, maybe that would be annoying, but would give the player a reason to replay as a wizard or as a stealthy thief character?
 

SajuukKhar

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SonOfVoorhees said:
What about making the guilds more difficult. For instance, i never use magic at all and i became head of the Winterhold and i only knew 3 spells. Maybe they could make them specific to your character, Warrior, Thief or Magician. You cant do all three as you have to be specific in the attributes connected to them. I dont know, maybe that would be annoying, but would give the player a reason to replay as a wizard or as a stealthy thief character?
Why don't you just not do them if your playing a warrior character?

Out of all the complaints about Elder scrolls games this is the one I never understood the most.

If you don't want to become arch-mage as a warrior, or the thieves guild leader as a mage, then just don't do them.

I make 3 character, a warrior, mage, and a thief, because I don't do all the factions on every character. I only do the Companions as a Warrior, and the College as a mage.

The only reason the game lack replay value for other classes is because you CHOSE to do every guild as a warrior, and thus make it pointless, just don't ad you will have PLENTY of reason to replay.

Also Bethesda removed the skill limits from Morrowind's guilds because people always just cheated around them, putting limits on them serves no purpose because people will always find some cheat, or exploit to get around it.
 

SonOfVoorhees

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SajuukKhar said:
SonOfVoorhees said:
Yeah, i guess the first part about the bandit in tough armour was more of an Oblivion thing. But i still think you shouldnt be able to make daedric amour. They should keep it as a one off piece that you find through searching caves or whatever.
I get what your saying, and I do agree to an extent, but when they did that in Morrowind TONs of people got pissed about it.
I remember, mostly as that one guy was wearing most of it and he was a main plot character. Ok. Maybe they need a new armour as a one off special armour. Or even just different styles of daedric. Remember bone mold armour? I like that armour.