Nope. I'm just here for the sandwiches.Sjakie said:since your reading this i can assume you yourself as well.
Nope. I'm just here for the sandwiches.Sjakie said:since your reading this i can assume you yourself as well.
I think that's more ambitious than asking for a clean game launch, franklySjakie said:Since im not planning on using the fasttravel (to much)
>.> um ... no ... I'm really not looking forward to Skyrim, TSE as a series has never been interesting or 'good' to me.Sjakie said:Every fan of TES games is looking forward to this next game in the series. since your reading this i can assume you yourself as well.
But... It's a Bethesda game! I fully expect it to have technical problems, I would almost be disappointed if it didn't.Sjakie said:Technical problems like RAGE (shudders)
Did I hit some kind of soft spot to you? Do comparisons to Dark Souls really piss you off, jeez. If the enemy AI is half as good as Dark Souls, Skyrim will be better then Oblivion.Fawxy said:Live up to what? The combat of a completely different game that got hyped up the ass for no particular reason? Okay.tehroc said:Combat that is less compelling then Dark Souls, Skyrim has a lot to live up to.
If you want Dark Souls-style gameplay, play Dark Souls. You know what you're getting with a TES game.
Your suspicion is correct. Todd revealed this in an interview, it's a more high risk high reward style of combat. Can't remember the exact interview but it's definitely true.Vuavu said:I pride myself in knowing EVERY bit of info available at this point haha. All that, and the only problem I might have is that I suspect you cannot block while dual-wielding. You are twice as deadly though so it's a fair compromise I suppose. I'll edit if I think of anything else.
I would probably get a refund, also what technical problems did RAGE have? I just beat it today, and I can't remember any major technical problems.Sjakie said:snip
Right, Fawxy sort of ran his mouth a bit, but I can get what he/she's saying. TES is a series that boasts large amounts of freedom, the drawback of it is that no single aspect of the game can match that of a game dedicated to a chosen aspect. Dark Souls/Demons Souls is ALL about the combat, it's intensity and the high risk design... they are on a league of their own (hence why it gets so much praise).tehroc said:Did I hit some kind of soft spot to you? Do comparisons to Dark Souls really piss you off, jeez. If the enemy AI is half as good as Dark Souls, Skyrim will be better then Oblivion.Fawxy said:Live up to what? The combat of a completely different game that got hyped up the ass for no particular reason? Okay.tehroc said:Combat that is less compelling then Dark Souls, Skyrim has a lot to live up to.
If you want Dark Souls-style gameplay, play Dark Souls. You know what you're getting with a TES game.
Agreed, not to mention story problems, feel, linearity, I could go on all day long. Good thing is, this one isn't a console port so yeah.Sjakie said:Technical problems like RAGE (shudders)
Well I agree, but I do have something to say. The last couple of videos that they have shown from Skyrim, do contain a lot of that weirdness. In fact, as I was watching the GTTV interview the other day, I started to pay attention to the architecture and the feel of the world, and quite frankly, I've never seen anything like it in a fantasy game, so, hoping for the best.Sjakie said:Less then promissed weirdness [http://www.escapistmagazine.com/news/view/108446-Skyrim-Will-Be-Weird-Like-Morrowind] is one of the things that im slightly worried about. Oblivion was a good game, but in whole it felt too much as 'generic fantasy'. It's a matter of taste, lets leave it at that.
2 things on this point, 1st, you can decline a fight with a dragon, if you see one and it sees you, you turn and leave or proceed and attack. Also, in one of those 3 hour hands on previews I read that there is a Caravan fast travel system, that is amazing because you pay 20 gold and it takes you to your destination, so it keeps the system immersive.Sjakie said:Since im not planning on using the fasttravel (to much) I dont want to stop and fight a dragon every ingame kilometer travelled either.
I'm not really saying that forging a sword and crafting spells are interchangeably awesome. I was just saying that I'd personally be okay without spellcraft if I had that feature instead. Pretty arbitrary trade-off, but it makes sense to me for some reason.Duskflamer said:Eh, I don't really follow. No matter how much you slaved and labored to create your sword, you're still just swinging it around in the end (unless you have the ability to enchant the weapons you make somehow, which I would count as a form of the custom spell system). It's just not the same as making a spell that will zap anyone in a 100 ft radius with lightning, or cause a massive riot in the middle of a crowded street.WaywardHaymaker said:That's what I'm most fearing, but they're for sure having the ability to forge your own sword. That'll make up for it in my books, seeing as forging your own weapon worth of the bards for ages on is probably the most bad-ass thing an adventurer can aspire to.Duskflamer said:The only possible dealbreaker for me is possibly the magic system, since I've heard rumors that they're not going to include the sort of custom spell system they had in Oblivion. For me, making and messing around with those custom spells was the best part of the game, so if Skyrim doesn't include this in some form, I'm not sure if I'll end up purchasing it,