Skyrim will suck for you...

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DrunkWithPower

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Apr 17, 2009
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I really don't have a failure point unless it's buggy has hell. I'll be sad if it doesn't have the continue to play feature. I loathed Fallout 3 and New Vegas for that.
 

Lunar Templar

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Sep 20, 2009
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Sjakie said:
Every fan of TES games is looking forward to this next game in the series. since your reading this i can assume you yourself as well.
>.> um ... no ... I'm really not looking forward to Skyrim, TSE as a series has never been interesting or 'good' to me.

but since you asked :D

the endless, incoming badgering about 'how great it is' and 'how i should be playing it' -.- that's gonna suck
 

TehDash

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Dec 24, 2008
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Sjakie said:
Technical problems like RAGE (shudders)
But... It's a Bethesda game! I fully expect it to have technical problems, I would almost be disappointed if it didn't.
 

Vault101

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Sep 26, 2010
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after my experinces with oblvion...If i ever did get this game I would be aproching it less enthusiasm..so I wouldnt be disapointed
 

tehroc

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Jul 6, 2009
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Fawxy said:
tehroc said:
Combat that is less compelling then Dark Souls, Skyrim has a lot to live up to.
Live up to what? The combat of a completely different game that got hyped up the ass for no particular reason? Okay.

If you want Dark Souls-style gameplay, play Dark Souls. You know what you're getting with a TES game.
Did I hit some kind of soft spot to you? Do comparisons to Dark Souls really piss you off, jeez. If the enemy AI is half as good as Dark Souls, Skyrim will be better then Oblivion.
 

Vuavu

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Apr 5, 2010
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I pride myself in knowing EVERY bit of info available at this point haha. All that, and the only problem I might have is that I suspect you cannot block while dual-wielding. You are twice as deadly though so it's a fair compromise I suppose. I'll edit if I think of anything else.
 

Jfswift

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Nov 2, 2009
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It doesn't have to do anything too different from Morrowind or Oblivion. I'm just happy there's new story arcs and areas to explore (oh and they fixed the leveling system).
 

RedDeadFred

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May 13, 2009
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Vuavu said:
I pride myself in knowing EVERY bit of info available at this point haha. All that, and the only problem I might have is that I suspect you cannot block while dual-wielding. You are twice as deadly though so it's a fair compromise I suppose. I'll edit if I think of anything else.
Your suspicion is correct. Todd revealed this in an interview, it's a more high risk high reward style of combat. Can't remember the exact interview but it's definitely true.
 

CobraX

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Jul 4, 2010
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The only thing that could kill it for me is if every time I leave a town I have to fight a bloody dragon.
 

LarenzoAOG

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Sjakie said:
I would probably get a refund, also what technical problems did RAGE have? I just beat it today, and I can't remember any major technical problems.
 

Oroboros

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Feb 21, 2011
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I'm a little worried on how they will handle the lore and story. Morrowind was my favorite game in the series, and while I still liked Oblivion, it didn't seem to mesh well with the setting I played in Morrowind. In-between Oblivion and Skyrim, they have made a number storyline developments, not all of which sit well with me. First among them being that they decided to nuke Vvradenfall into a crater. Since Morrowind was my favorite game in the series, this has significantly lessened my interest in the series. It makes me wonder what Vvradenfall did to deserve this-it seems like an awfully vindictive thing to do to such a well-liked setting.

Other concerns I have include dual wielding, perks and dragon shouts, which seem kinda gimmicky to me and I'm not convinced that they add much to the game, and the simplification of rpg element, such as reducing the attributes to Health, Magika, and Stamina.

While I wouldn't be super-thrilled if Skyrim justifies my reservations, I don't think it would be that bf a deal for me at this point-while I love the Elder Scrolls, destroying Vvradenfall in-between games has really sapped my interest in the setting. Unless they retcon those books i Skyrim (and I doubt they will) my interest in Skyrim will remain decidedly lackluster.
 

Ragsnstitches

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tehroc said:
Fawxy said:
tehroc said:
Combat that is less compelling then Dark Souls, Skyrim has a lot to live up to.
Live up to what? The combat of a completely different game that got hyped up the ass for no particular reason? Okay.

If you want Dark Souls-style gameplay, play Dark Souls. You know what you're getting with a TES game.
Did I hit some kind of soft spot to you? Do comparisons to Dark Souls really piss you off, jeez. If the enemy AI is half as good as Dark Souls, Skyrim will be better then Oblivion.
Right, Fawxy sort of ran his mouth a bit, but I can get what he/she's saying. TES is a series that boasts large amounts of freedom, the drawback of it is that no single aspect of the game can match that of a game dedicated to a chosen aspect. Dark Souls/Demons Souls is ALL about the combat, it's intensity and the high risk design... they are on a league of their own (hence why it gets so much praise).

That said, I wouldn't praise Dark Souls AI if it's anything like Demons Souls. Praise it's amazing and well thought out level design, but the AI was very basic, just cleverly placed and utilised to challenge the player. This can't be done in a game with random spawns.

Personally, I think your missing the woods for the trees if you single out one aspect out of the many in Skyrim and judging it against a game that dedicates itself to that aspect.

EDIT: A better comparison to Demons Souls/Dark Souls would be something like Ninja Gaiden or the good Castlevanias, since they are all games that challenge a player in a focused form of gameplay. I regard Demons Souls as a Homage to the kind of game that Castlevania was. Slick level designs with monstrous challenges... and fierce bosses.

You could say that TESs biggest draw is it's biggest flaw too.
 

Callate

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Dec 5, 2008
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I'm not thinking Skyrim is likely to have any "deal-breaker" bugs, but I am hoping they've learned a thing or two about "open world" storytelling. It's frustrating to have a game seem to promise a degree of open-endedness and then reduce choices in a seemingly complex plot line to one or two options (and some of the instances of this in Oblivion, like the result of telling the "Gray Prince" the truth of his history, were borderline unforgivable.) I realize it's very difficult to account for everything a player might want or try to do, but I hope they got some version of things into their tester's hands at a level where they could still say, "hey, why can't you do 'x' in this story" and still have opportunity to change it.
 

easternflame

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Nov 2, 2010
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Sjakie said:
Technical problems like RAGE (shudders)
Agreed, not to mention story problems, feel, linearity, I could go on all day long. Good thing is, this one isn't a console port so yeah.
Sjakie said:
Less then promissed weirdness [http://www.escapistmagazine.com/news/view/108446-Skyrim-Will-Be-Weird-Like-Morrowind] is one of the things that im slightly worried about. Oblivion was a good game, but in whole it felt too much as 'generic fantasy'. It's a matter of taste, lets leave it at that.
Well I agree, but I do have something to say. The last couple of videos that they have shown from Skyrim, do contain a lot of that weirdness. In fact, as I was watching the GTTV interview the other day, I started to pay attention to the architecture and the feel of the world, and quite frankly, I've never seen anything like it in a fantasy game, so, hoping for the best.

Sjakie said:
Since im not planning on using the fasttravel (to much) I dont want to stop and fight a dragon every ingame kilometer travelled either.
2 things on this point, 1st, you can decline a fight with a dragon, if you see one and it sees you, you turn and leave or proceed and attack. Also, in one of those 3 hour hands on previews I read that there is a Caravan fast travel system, that is amazing because you pay 20 gold and it takes you to your destination, so it keeps the system immersive.

Let us hope, it's the best installment in the series. See you in 3 weeks forum.
 

WaywardHaymaker

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Aug 21, 2009
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Duskflamer said:
WaywardHaymaker said:
Duskflamer said:
The only possible dealbreaker for me is possibly the magic system, since I've heard rumors that they're not going to include the sort of custom spell system they had in Oblivion. For me, making and messing around with those custom spells was the best part of the game, so if Skyrim doesn't include this in some form, I'm not sure if I'll end up purchasing it,
That's what I'm most fearing, but they're for sure having the ability to forge your own sword. That'll make up for it in my books, seeing as forging your own weapon worth of the bards for ages on is probably the most bad-ass thing an adventurer can aspire to.
Eh, I don't really follow. No matter how much you slaved and labored to create your sword, you're still just swinging it around in the end (unless you have the ability to enchant the weapons you make somehow, which I would count as a form of the custom spell system). It's just not the same as making a spell that will zap anyone in a 100 ft radius with lightning, or cause a massive riot in the middle of a crowded street.
I'm not really saying that forging a sword and crafting spells are interchangeably awesome. I was just saying that I'd personally be okay without spellcraft if I had that feature instead. Pretty arbitrary trade-off, but it makes sense to me for some reason.

I'm pretty sure you can enchant your weapons, I remember seeing a gameplay commentary where the guy playing the game found a Battleaxe of Greater Wolf Burning or whatever and he demonstrated that you can destroy that item to learn its enchantment, and apply it to your own weapons.