I would like some improved jumping and platforming, with more vertical areas. Also, I think that the combat in Daggerfall was worse than the combat in Arena, and Morrowind onward has been a steady improvement.
That was a stealth/action game. Even if God descended from heaven and proclaimed it an RPG it still rips off splinter cell like fucking paper towel.Zhukov said:As for examples of action-RPGs with better combat... Deus Ex Human Revolution
The additon of heavy melee finally transitioned Mass Effect into a full blown GoW ripoff. Take cover, shot, take cover, shoot. Heavy melee (Chainsaw bayonet anyone? Go ahead tell me how different they are.) when the husks show up. I fail to see how it's any different from running up and wailing on you enemies.Mass Effect 3
I've never actually played the Witcher because watching a Let's Play of it almost put me in a boredom induced coma. I can't refute that based on lack of information.Witcher 2
Hold up your shield, enemy hits your shield, you get 1 or 2 hit in, you put your shield back up. Repeat 500 times. This excludes bosses of course. Then you add a few dodge rolls. (replace the shield with dodging if youre a dex build of course)Dark Souls
Honestly it felt like Dark Souls and Skyrim had a bastard child. All you do is run up and wail on enemies occasionally using a WoWesc special move in case the combat wasn't easy enough already. It's more or less Skyrim mash the attack button combat with the Dark souls impractical extras (Parry etc)Kingdoms of Amalur
Daggerfall. It was AWESOMEEclectic Dreck said:Skyrim's combat is improved over previous TES games. But to say that is to applaud the makers of a machine gun for doing better than the Chauchet.
Arena (or was it daggerfall? Someone will probably correct me) had combat where you moved the mouse itself to swing your sword. It was dreadful.
Morrowind had combat where literally everything was controlled via dice role. Swinging a sword at all cost fatigue as did moving faster than a stroll. Blocking was only accomplished by having a shield and hoping it did. . . something.
Oblivion ensured that all attacks that logically hit actually hit and that blocking was an active action and introduced power attacks. Player input in combat was officially above "tap button for swift victory or terrible defeat"
Skyrim offered still more options including a number of new power attacks, significant changes to magic and so forth and is finally, after a mere five games, somewhere around "ok" mechanically.
Of course, there is and always has been a fundamental problem with TES games. They are not, at any point, designed around intelligent combat mediating progress; instead, they confer advantage by intelligent build. The increased depth of the system is welcome, but like any elder scrolls a player who plays properly will rapidly gain such a significant advantage with particular skills that playing smarter is irrelevant. Why play smart when one can get Chillrend to do more than 450 damage in a single swing?
Yup, but if you're on PC, a combo of the Duel - Combat Realism and PISE's NPC Tweaks mods changes that considerably for the better. The enemies use more advanced attack strategies and retreat and heal if they can, and if you take an unblocked shot with low stamina, you WILL be staggered (but can still block and even counterattack during the recovery). Makes for a pretty fun fight, although I could wish for a little less "stagger-cam" lol.Anthraxus said:And this is a good thing ?Scow2 said:If you're a melee-focused character, melee combat's a breeze.
I don't like excessive rolling either but adding options other than just mashing the same button over and over while occasionally blocking is a good thing.ANY rolling in combat is too much for my tastes.
Skyrim's combat is Visceral you say ?? It's anything but. Visceral combat would actually show some visual damage getting done when you attack something. That's not even taking into account the terrible hit reaction and overall weightless feel of the whole system.
Holy shit, that looks fucking amazing! I have to learn more about this game. Take something like THIS combat system and put in an epic RPG, and I'll be one happy camper.Elmoth said:I think the combat was passable at first but becomes terrible quickly.
Bethesda should look at this game:
(Skip to 0:17)
A god damn indie company, on their second game can do better!
It's inexcusable for a game with 5 years of development, with a company that has over a decade of experience in exactly this.
I think that, intentionally or not, this paragraph lays out the main problems with Elder Scrolls melee. Maneuvering doesn't really matter, strategy doesn't really matter, interesting build/gear decisions don't really matter - it all comes down to who has the bigger numbers. (Or in the PC's case, potions to chug instantly). It's like a bad JRPG where you select the attack option (and occasionally the heal option) until you grind the other guy's HP away, except in first-person and real-time.Scow2 said:Something I like about Skyrim's combat is that it isn't all about blocking and dodging - passive defenses are important too. Combat's simple and visceral: If you're a melee-focused character, melee combat's a breeze. If you're not, it can be a real challenge to survive, not just a "At least I can completely outmaneuver and pwn this guy anyway, despite my complete statistical lack of melee ability". There's some strategy involved, especially when dealing with multiple foes, but for the most part, you can fight intuitively while your character's strengths or weaknesses ultimately carry the outcome of the battle.
Ugh.ImmortalDrifter said:That was a stealth/action game. Even if God descended from heaven and proclaimed it an RPG it still rips off splinter cell like fucking paper towel.Zhukov said:As for examples of action-RPGs with better combat... Deus Ex Human Revolution
The additon of heavy melee finally transitioned Mass Effect into a full blown GoW ripoff. Take cover, shot, take cover, shoot. Heavy melee (Chainsaw bayonet anyone? Go ahead tell me how different they are.) when the husks show up. I fail to see how it's any different from running up and wailing on you enemies.Mass Effect 3
I've never actually played the Witcher because watching a Let's Play of it almost put me in a boredom induced coma. I can't refute that based on lack of information.Witcher 2
Hold up your shield, enemy hits your shield, you get 1 or 2 hit in, you put your shield back up. Repeat 500 times. This excludes bosses of course. Then you add a few dodge rolls. (replace the shield with dodging if youre a dex build of course)Dark Souls
Honestly it felt like Dark Souls and Skyrim had a bastard child. All you do is run up and wail on enemies occasionally using a WoWesc special move in case the combat wasn't easy enough already. It's more or less Skyrim mash the attack button combat with the Dark souls impractical extras (Parry etc)Kingdoms of Amalur
Secondly, even your unflattering descriptions make the combat in those games sound more appealing to me than the 'mash attack, drink health potion' routine of Skyrim.If you want to argue about what genre particular games fit into then I'm afraid you'll have to go and find someone who gives a flying fuck.
Indeed, but there's only so much they have to work with.SajuukKhar said:The combat has gotten better with each game.... but it is still terrible.
I just want to point out that maneuvering makes a huge difference. In Oblivion, a scary Ogre that can kill you in two hits is no threat at all if you position yourself carefully to avoid its hits between your attacks. You can do the same against most enemies in Skyrim, but it's more difficult. Many strong enemies also have long ranged melee or ranged attacks now, probably for that reason.Kahunaburger said:I think that, intentionally or not, this paragraph lays out the main problems with Elder Scrolls melee. Maneuvering doesn't really matter, strategy doesn't really matter, interesting build/gear decisions don't really matter - it all comes down to who has the bigger numbers. (Or in the PC's case, potions to chug instantly). It's like a bad JRPG where you select the attack option (and occasionally the heal option) until you grind the other guy's HP away, except in first-person and real-time.Scow2 said:Something I like about Skyrim's combat is that it isn't all about blocking and dodging - passive defenses are important too. Combat's simple and visceral: If you're a melee-focused character, melee combat's a breeze. If you're not, it can be a real challenge to survive, not just a "At least I can completely outmaneuver and pwn this guy anyway, despite my complete statistical lack of melee ability". There's some strategy involved, especially when dealing with multiple foes, but for the most part, you can fight intuitively while your character's strengths or weaknesses ultimately carry the outcome of the battle.
Although that's another issue entirely - Elder Scrolls magic introduces the "I win button" problem, where certain abilities instantly end fights against certain enemies. There's also the potion problem - instant health/mana/buffs through the pause menu is a terrible design decision. IMO, there should be a time cost for potion use, along the lines of how Witcher 1 and most turn-based games use consumables.Rooster Cogburn said:Certainly when magic and enchantments get involved, your choices have a big impact and you'll probably find yourself switching your gear around. Also, playing on a difficulty that challenges you will help break up the routine of standing around drinking potions while everyone around you drops dead from boredom.