I think they didn't include a hardcore mode because they didn't feel like ES fans really wanted it. Most people who play the ES games dont do so for those reasons, unlike Fallout fans who are more into that, and a hardcore mode probably wouldn't have been used much. It really wouldn't have been worth the time, especially since they know modders would just make whatever they wanted anyways.Anthraxus said:Skyrim did come out after NV. They should of learned something from it and made a HC mode in Skyrim.
I like picking. Much better than.. 'the more you use it, the better you get with it' style. It may sound good in idea, but doesn't work well in a game. I agree about with you that there's not enough good perks though, but that's a separate issue. Most all of these rpgs that have alot of skills/perks/spells, ect.. almost always seem to have a high % of useless/semi-useless ones for some reason.
Hell Imp's more complex needs + Frostfall: hypothermia puts New Vegas's hardcore mode to shame.
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Ehh I found Skyrim's leveling far more fun then Fallout New Vegas's, it does need to be changed a bit so you can't do something dumb like level pickpocket and gain like 20 levels, but then not having enough combat skills in order to fight anything, but think it's better and more enjoyable overall then New Vegas's system.
When playing Fallout 3 or New Vegas I dont feel like I'm actually doing anything or getting anywhere until the level-up screen, and then I look at all the skills I used to level up and how since I have a limited amounts of skill points I cant level all them up. I dont feel like I was actually lockpicking, or using guns, etc. etc.