Skyrim's combat and the action RPG genre

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SajuukKhar

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Anthraxus said:
Skyrim did come out after NV. They should of learned something from it and made a HC mode in Skyrim.

I like picking. Much better than.. 'the more you use it, the better you get with it' style. It may sound good in idea, but doesn't work well in a game. I agree about with you that there's not enough good perks though, but that's a separate issue. Most all of these rpgs that have alot of skills/perks/spells, ect.. almost always seem to have a high % of useless/semi-useless ones for some reason.
I think they didn't include a hardcore mode because they didn't feel like ES fans really wanted it. Most people who play the ES games dont do so for those reasons, unlike Fallout fans who are more into that, and a hardcore mode probably wouldn't have been used much. It really wouldn't have been worth the time, especially since they know modders would just make whatever they wanted anyways.

Hell Imp's more complex needs + Frostfall: hypothermia puts New Vegas's hardcore mode to shame.
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Ehh I found Skyrim's leveling far more fun then Fallout New Vegas's, it does need to be changed a bit so you can't do something dumb like level pickpocket and gain like 20 levels, but then not having enough combat skills in order to fight anything, but think it's better and more enjoyable overall then New Vegas's system.

When playing Fallout 3 or New Vegas I dont feel like I'm actually doing anything or getting anywhere until the level-up screen, and then I look at all the skills I used to level up and how since I have a limited amounts of skill points I cant level all them up. I dont feel like I was actually lockpicking, or using guns, etc. etc.
 

SajuukKhar

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Anthraxus said:
That would have to be compared with any HC type mods for NV though. Not the normal one. (which Bethesda didn't provide)

What about all the ppl on consoles that want some HC action ? I thought there was some talk about consoles getting mods for Skyrim possibly. Though I'm sure Beth would prob want to make money off it, if it were true. 10$ a mod.
Yeah and the HC mods for New Vegas brought it to the level that the mods for Skyrim or Oblivion brought to them.

Also I doubt most console players would want to play hardcore mode.
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Because a company that has not once tired to charge money for mods, and has actively supported the free modding community for years, would charge for mods on the consoles?

If the mods did cost anything on the consoles it would probably be because of Mircosoft and their BS. In fact that is the very reason Valve hasnt released almost anything for TF2 on the console.
 

SajuukKhar

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Anthraxus said:
Oh come on. Gotta remember, alot of ppl brought up on consoles back in the day too, and stayed with them. Very different from console games of today. I'm sure alot of them would love a HC mode.
I wasn't trying to imply there weren't any HC wanting players on consoles, just that it probably wasn't enough to justify the time/money spent on re-balancing the entire game for a HC mode.

Anthraxus said:
It's not like their gonna charge for the user created mods on PC. Console mods would be their opportunity. And lets not pretend like Beth and Zenimax so benevolent or something, with their lawsuit over the name 'scrolls' being used nonsense, screwing over Obsidian over on that bs metacritic deal..
The scrolls thing was kind of stupid yeah, but Obsidian and Bethesda made a deal that if they got a, what was it 85?, metascore they would get a bonus, Obsidian failed to meet the conditions of the deal, regardless of if it was by 1 point or .5 point. I see nothing wrong with following the conditions of a deal.

As for the CEO, he was acquitted on all charges.
 

Baralak

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SajuukKhar said:
Anthraxus said:
Oh come on. Gotta remember, alot of ppl brought up on consoles back in the day too, and stayed with them. Very different from console games of today. I'm sure alot of them would love a HC mode.
I wasn't trying to imply there weren't any HC wanting players on consoles, just that it probably wasn't enough to justify the time/money spent on re-balancing the entire game for a HC mode.

Anthraxus said:
It's not like their gonna charge for the user created mods on PC. Console mods would be their opportunity. And lets not pretend like Beth and Zenimax so benevolent or something, with their lawsuit over the name 'scrolls' being used nonsense, screwing over Obsidian over on that bs metacritic deal..
The scrolls thing was kind of stupid yeah, but Obsidian and Bethesda made a deal that if they got a, what was it 85?, metascore they would get a bonus, OBsidian failed to meet the conditions of the deal. I see nothing wrong with following the conditions of a deal.

As for the CEO, he was acquitted on all charges.
The Scrolls thing was a legal requirement. If they didn't, it would have opened up a floodgate. It's one of the necessary evils of copyright law.
 

SajuukKhar

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Anthraxus said:
The deal was beyond retarded and I don't know what was going through Feargus mind when he agreed to it.

And Altman agreed to being banned from banking (an ENTIRE INDUSTRY), to get out of hot water. lol
I dont see how a deal of "you get this high of a score and we give you more money for doing well" is stupid.

Yeah, and? What If Chris Avellone was accused of doing some shit and let himself be banned from gaming to show his innocence, would that make him a bad person?
 

Simonoly

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It's not the best combat (Dark Souls is really as good as it gets for me) but I never found it as awful as people made it out to be.

For me the worse action RPG combat I've experienced recently is Kingdoms of Amalur. I just found it so unsatisfying and dull.
 

SajuukKhar

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Anthraxus said:
Because the review scores are a nonsense in the first place ?

Yea right, he agreed to to settle the civil suit, not show his innocence.

And MCA would never get banned from gaming because he's one of the good guys, not like that scumbag Altman.
Not really..... review scores are only hated upon when its convenient for people and vise-versa. Furthermore its the only real way companies have of knowing how good their game was.
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Showing obvious biased, and double-standard, towards Avellone in a hypothetical situation while demonizing a Bethesda/Zenimax employee in the same situation.

Yeah...... should have expected that.
 

JodySchmidt2010

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Anthraxus said:
Scow2 said:
Actually... I find the passive improvement of commonly-used abilities to be the best skill system ever seen in an RPG.

I'm not sure what "Action-RPGs" have a better combat system than Skyrim's
Take your pick ?
I think Anthraxus means combat action games like God of War and Dante's Inferno.

I played Oblivion for a while and sampled Skyrim and neither comes close to the real time action and fluid motion of Dante's Inferno, since they're just not meant for that, although the Elder Scrolls games overall are much better than Inferno or God of War.

It all has to do with a finite amount of memory and computing power and what can and cannot be emphasized. Skyrim is so expansive, so awesomely grand that it cannot possibly also develop and incorporate the kind of nuanced motion-captured and algorithm-generated combat mechanics of a 10 hour game like Dante's Inferno, which focuses solely on a narrow storyline and a Call of Duty like combat engine.

That is, combat is everything in Dante's Inferno. It's only part of the story in Skyrim. I personally think Fable II strikes a good balance between smooth animation/combat along with an open world, but many will certainly disagree on that point. It all depends on mood as well: sometimes, immersion and freedom win out. Other times, simple linear game with intense action wins out.

BTW, was browsing looking for a game to get and this thread was interesting! Cheers!