My first character, yes. I screwed around with the skill leveling and perks to create a frankenstein abomination incapable of killing anything. My second character was a bit more specialised and I think I've actually broken the difficulty now. Even on Master difficulty it's a breeze, because by level 35 I'm 100 in Smithing and Enchanting, resistant to most things and I can buff my combat skills with enchants. That's on top of the skill boosts I get when actually using the skill.MiracleOfSound said:It's nowhere near as bad as Oblivion but still... does anyone else think the enemy scaling could use just a teeny tiny bit of toning down, to make higher levels less of a drag?
The problem is this 'no classes' approach that Bethesda took to Skyrim, it just doesn't work. You can be a smithing, enchanted potion salesman with a penchant for picking pockets, but that won't get you far in terms of combat. Seeing as there's no peaceful ways to deal with conflicts of the human kind, you're strong armed into honing an offensive skill, or at least a school of magic that will halt or postpone fighting.