This post was so amazingly, frankly right I feel that it not only summed up anything new I might have added, but probably trumped me entirely as well. Why did I post? To award you the ultimate award of a fellow player who can't stand quickscopers and has the intelligence to explain what's been wrong with sniper rifles for the past 3 years in this series.SODAssault said:Two words, and listen carefully:
-Sidearm
-Overkill
Those were put in the game to give snipers a chance at close range, and I think even that's a bit too much of a concession. See, there's such a thing as a tradeoff: a guy with a shotgun can nail you in one shot at close range, but it only shoots so far, and he's at the mercy of everyone carrying a weapon with a rifled barrel; he has a maximum range of usefulness, and he willingly accepts that in exchange for the hell he can raise in a building. A guy with an assault rifle is going to be okay at any range, but will only dominate at intermediate ranges; he's still vulnerable to SMGs and shotguns up close, and vulnerable to snipers at a distance. A guy with an LMG is going to be slow and ponderous, and will make an easy target when doing anything other than squeezing the crap out of the trigger. A guy with a sub-machine gun will be fast, agile, and very good in close quarters, like the shotgunner, and while able to kill enemies at a distance, he'll generally be shit at it and will probably need his enemy to be so interested in whatever's in his scope that he won't notice the 9mm bullets plunking into him one by one; he'll also still get owned by the shotgunner up close.
A sniper, on the other hand, can nail you from across the map, but instead of being the polar opposite of the shotgunner, he can kill you in one shot at any range while jumping around like a lunatic. Tell me, where's the tradeoff? Where's the penalty for being able to reach out and touch someone at ranges where the damage dropoff on assault rifles causes kills to require a third of a magazines? There isn't one, and that's why it's bollocks.
.... You don't get an Owlmera....Eddy E. said:deal
.... What?Projo said:IF you use a sniper rifle, it should removed your character's feet.
/thread
Wait. You're calling one of the people who made the game a noob? Also, it doesn't matter what term he uses, it means the same thing. And, if Josh Olin doesn't like quickscoping and thinks it makes the game less fun than it should be, then it's up to him to change that.Phoenixmgs said:I don't understand why people support a game where one of the developers completely breaks a legitimate play style in a game just because he's a noob.
"Quickscoping is a cheap way to play. We?re specifically going to gimp Quickscoping, sorry. Play straight-up!" - Josh Olin
1) The correct term is NERF not gimp
2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
4) Don't be lazy (and break a play style); properly code aim assist but I guess that's too hard
Think about the function of feet in regards to the mobility necessary to play a legitimate sniper.Octorok said:.... What?
So changing a Long Range only weapon so that it is only long range is breaking the game?Phoenixmgs said:When you scope in and shoot with a sniper rifle, the bullet will not go where you are aiming unless you WAIT 2 to 3 seconds to shoot after you scope in.
I don't understand why people support a game where one of the developers completely breaks a legitimate play style in a game just because he's a noob.
"Quickscoping is a cheap way to play. We?re specifically going to gimp Quickscoping, sorry. Play straight-up!" - Josh Olin
1) The correct term is NERF not gimp
2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
4) Don't be lazy (and break a play style); properly code aim assist but I guess that's too hard
The most important thing for competitive online gaming is balance among classes and play styles. Why buy and play a game where the developer purposefully makes the game unbalanced?
...Phoenixmgs said:If in real life, if a sniper could aim as fast as in a game, his bullet wouldn't randomly go 5 feet from where he aimed. Every gun can be aimed quicker in a video game (especially on a PC with a mouse) than in real life.Zing said:Good. Now you play like a real sniper would. Just like it should always have been.