Sniping is officially WORTHLESS in Black Ops

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Torrasque

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Aug 6, 2010
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It seems everyone is bringing up the points I was going to say anyways, so I won't delve too deeply into this subject.

If I say something thats already been said, I'm sorry, but I'm not reading 11 pages of debate...
Quick-scoping is stupid. There is no "Its alot of skill", there is no "it gives a sniper a chance in close range", there is no "why do they hate me so much? QQ". Quick-scoping is stupid.
The sniper rifle is a long range weapon, meant to kill at long range.
If you are killing people at close range with it, you are doing it wrong.
The day they make shotguns able to kill people at long range is the day you can argue snipers can be used close range (and the day I quit playing shooters?)

Since the first time I was ever quick-scoped, I have hated it.
The entire point of having different guns is to have them fill different roles.
Sniper: Long range
Assault Rifle: Medium range
Sub-Machine gun: Short-medium range
Light Machine gun: Short range
Shotgun: Touching the guy's balls

By giving the sniper rifle the ability to kill with a single shot, you have to put limitations on it to give it balance.
Its fucking stupid for me to have to get 2-6 bullets in a guy when he can just blink at me and blow me away with a single shot.
The drawback that comes with having a sniper rifle, is you are vulnerable close range, and it will always be like that.
CoD fucked up when people discovered quick-scoping, and you are crying now that they are taking it away?

Since you've posted a BS post like this, are you going to argue that the fags that cross-map with a grenade launcher are very skilled players?
So if they made it impossible to cross-map with grenade launchers, are you going to cry about that too?
"QQ! MY UNBALANCED GAME MECHANIC IS BEING BALANCED! WOE IS ME!"
 

Twilight_guy

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Nov 24, 2008
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Oh god, your complaining about simple game mechanic, and one that is semi-common at that. Don't complain about how a developer made a game. Discuss it and offer suggestions. Saying "this sucks" and posting about it does nothing and makes you look like a troll. Now go be angry somewhere else troll.
 

Torrasque

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deth2munkies said:
deth2munkies said:
Quickscoping is different than a short hardscope: Quickscoping abused aim-assist, and if you watch videos of people doing it, you'll see the hardscope doesn't even come up on the screen, it just shows it zooming in and the guy is dead before he's even scoped. There is NOTHING wrong with Hardscoping then immediately shooting where you're fucking aiming, it's necessary for a sniper no matter how far back you are due to the sheer fact you can't sit there hardscoped in CoD, it's just not worth it. (Edit: Unless you have a thermal, but that shit is even more broken than quickscoping ever was)

Congratulations on breaking the game with your overnerf on what wasn't a huge problem in the first place.

The fact the community is still spouting the same nonsense page after page after page is disconcerting.

How about you don't talk about the issue until you've played Call of Duty games for a while? IF you did, you might notice how the only spots worth sniping from have very limited windows in which you can see people, AND you can't stay hardscoped, so you HAVE to scope and shoot within ~1-2 seconds, which is why this overnerf is KILLING the entire foundation of the Sniper Rifle based on something that was quite far down the list of actual problems in the first place.
I believe the overnerf is vital to kill quick-scoping.
I have not played the game yet, and cannot make a completely accurate assessment, but after playing MW2 for so long, I agree that alot of my shots are "oh hey, there is target *zoom, aim, shoot*" < all of which takes about 1-2 seconds.
If your shots are balls in that period of time, then sniping as a whole may be killed, and not just quick-scoping.
I don't think Snipers should ever be aggressive assault leaders, and should just be support, and the overnerf will suck for snipers, but I'm glad quick-scoping is dead.

The only times when I use a sniper is when hardscoping, and in MW2 there are only a few places that its worth anything.
But thats the entire point of sniping? to camp an area waiting for any enemy to cross your field of vision.
CoD has never been a sniping game, so therefore they can't make every map to accommodate snipers. There are a few levels in MW2 that have areas where snipers flourish, but they are still not that great.
 

chrono16

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May 9, 2010
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Phoenixmgs said:
SODAssault said:
Good riddance. Do you know how many times I've been one-shotted by an M40+ACOG at point blank range today before I could get a second shot off with my MP5? Today alone, it's been somewhere between ten and fifteen. Oh, and let me preempt the "lrn2play": I average around 30-10 per game, regardless of play mode. Quick-scoping is bullshit, it breaks the balance of the game by giving a player the ability to score a one-hit-kill at any range without having to aim for the head.
Quickscopers don't go 30-10 so what are you complaining about? Nothing wrong with quickscoping since it takes aim and skill, the aim assist is poorly coded. Isn't giving snipers the ability to kill at close range in one hit part of making it balanced? Because if you it took more than one shot or a head shot (that would just take too much skill) to kill, then a sniper has no chance up close against an automatic gun.
I thought that was the point of a Sniper Rifle? Your not supposed to go toe to toe close range against a automatic gun. If you try, you should get torn to bits, not be on even terms. If you want even terms, run with a medium range weapon.
 

hawkeye52

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Jul 17, 2009
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quick scoping on a computer showed skill quickscoping on a console was just easy as shit because of aim assist. even though this is just shit because it does make quickscoping completely invalid they could have just removed all auto aim for snipers and make it take longer for the snipers to scope in.

this way of doing it is just shit
 

deth2munkies

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Jan 28, 2009
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Torrasque said:
deth2munkies said:
deth2munkies said:
Quickscoping is different than a short hardscope: Quickscoping abused aim-assist, and if you watch videos of people doing it, you'll see the hardscope doesn't even come up on the screen, it just shows it zooming in and the guy is dead before he's even scoped. There is NOTHING wrong with Hardscoping then immediately shooting where you're fucking aiming, it's necessary for a sniper no matter how far back you are due to the sheer fact you can't sit there hardscoped in CoD, it's just not worth it. (Edit: Unless you have a thermal, but that shit is even more broken than quickscoping ever was)

Congratulations on breaking the game with your overnerf on what wasn't a huge problem in the first place.

The fact the community is still spouting the same nonsense page after page after page is disconcerting.

How about you don't talk about the issue until you've played Call of Duty games for a while? IF you did, you might notice how the only spots worth sniping from have very limited windows in which you can see people, AND you can't stay hardscoped, so you HAVE to scope and shoot within ~1-2 seconds, which is why this overnerf is KILLING the entire foundation of the Sniper Rifle based on something that was quite far down the list of actual problems in the first place.
I believe the overnerf is vital to kill quick-scoping.
I have not played the game yet, and cannot make a completely accurate assessment, but after playing MW2 for so long, I agree that alot of my shots are "oh hey, there is target *zoom, aim, shoot*" < all of which takes about 1-2 seconds.
If your shots are balls in that period of time, then sniping as a whole may be killed, and not just quick-scoping.
I don't think Snipers should ever be aggressive assault leaders, and should just be support, and the overnerf will suck for snipers, but I'm glad quick-scoping is dead.

The only times when I use a sniper is when hardscoping, and in MW2 there are only a few places that its worth anything.
But thats the entire point of sniping? to camp an area waiting for any enemy to cross your field of vision.
CoD has never been a sniping game, so therefore they can't make every map to accommodate snipers. There are a few levels in MW2 that have areas where snipers flourish, but they are still not that great.
Which is EXACTLY THE PROBLEM. Snipers are useless now as they can't do anything at medium range anymore. Sure, if you had a shotgun as a secondary you could get away with some close combat, but at midrange, you will always die and due to the map design, 90% of encounters happen in mid/close range. So there's no reason at all to ever use a sniper rifle anymore.
 

tris4992

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Jul 12, 2010
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this makes me happy,

quickscoping was never a display of skill, just an abuse of a broken gameplay mechanic (aim assist). So nerfing it was the right thing to do. Think back to those somewhat older games with little or no aim-assist. Have you ever played against one ? didn't think so, thats because it used to need a combination of both godlike skill and the luck of the devil. In mw2 its just a cheap oneshot kill.
 

savageoblivi0n

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Aug 7, 2008
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SODAssault said:
Phoenixmgs said:
Assault rifles can kill long range snipers when that wouldn't happen in real life because you need a counter sniper to do that.
Realism really only seems to bother you when it's convenient to your argument, doesn't it? Besides, that's called balance, and it's one of those instances where you really kinda suck if it happens to you. A sniper at long range getting killed by a guy with an assault rifle is equally as embarrassing as a sniper pulling out a pistol and killing a guy charging him with a shotgun; if you can't kill me in your own element, in the painfully long time I've wasted lining up a shot and slowly chipping away at your health, you deserve every last bullet I am putting in your stupid face.

I'm not totally against for the one-shot sniper kill at close range, I'm totally against fact the bullet does not go where you aim, that's bullshit.
Who cares? A guy carrying a Barret .50BMG shouldn't really be able to run any faster than a guy with an RPD (or even accurately fire while standing) but he does. These are the arbitrary rules put in place to balance an imperfect system as much as possible. They allow SMG-toting players to strafe circles around players with assault rifles while aiming down their sights and riddle them with lead. They make sure LMG-using players can't run and gun with a ridiculously potent weapon, encouraging them to either move slowly and cautiously, or stay in one place and control an area.

It may be subtle, but Call of Duty's multiplayer is class-based, like Team Fortress, and which class you play is determined by what category of gun your primary weapon is; this is reinforced by the fact that your player model is based on what kind of weapon you're using, and also the fact that the weapon descriptions in each category uniformly state what ranges you'll be most at home with, with marginal variations at best.

The maps are all built to accommodate each class, with the largest ones having plenty of cover and obstacles dividing the map into everything from sniper corridors to close-quarters deathtraps, and even the most obviously close-quarters maps (like COD4's Vacant) have sniper corridors and very long, open hallways; since the medium-range areas belong to the versatile assault rifle class, which has more success in other areas than other classes have in its domain, they tend to be more open and susceptible to killstreak bonuses (everywhere an assault rifle dominates is the worst possible place to be when an airstrike or 'copter comes screaming in, save for sniper perches, which are similarly vulnerable in order to expose campers). The idea is to stick to the area that suits your class most; being able to own each one destroys the concept. If a sniper needs to engage in close-range combat, he's either left his designated zone, or the enemy simply outplayed him; he died because he either took a risk or sucked, respectively, and in both cases, deserved it.

And, the health regen is an issue as well. If a sniper gets a close range hit, the ARer can then back off, take a short side-trip (go in a room, go around a building, etc.) and be at full health as he comes back to get the sniper.
So why didn't the sniper chase after him with his pistol and shoot him in the back of the head at least six times, or attempt to stab him? That isn't a question of balance, that's a question of tactical competence.
i was trying to think of something to say, then read this post and said "well..anything i write will just be this, only not as eloquent" +50 internets to you for reading my mind
 

rescuer86

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Apr 12, 2010
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Let me just say as an avid outdoorsman and hunter, Black Ops still isn't "realistic". You can't fire a rifle while running, bullets have drift, drop, and drag, are affected by temperature, humidity, wind, and it takes minutes, not seconds to slow your breathing and line up on a target. So quick scoping doesn't work; that had nothing to do with skill anyway (and yes, any aiming that takes less than 5 seconds is quick scoping), it was all about taking advantage of the aim assist feature. If you want to be a sniper, you shouldn't be able to run around with the highest caliber weapon like Odd Job holding the Golden Gun. If you want to be a sniper in this game, you need some skill now. OMG! Let's all get in an uproar about this. Here is an idea; let's stop comparing this to previous CoD games and maybe judge it on its own merit. Treyarch admitted this one would be distinct from previous titles, they never said how. This is the same argument as people getting pissed about the presence of n00b tubes in MW2. Does anyone else remember that? First, l337s were whining that grenade launchers took away the skill, now the lack of quick scoping takes away the skill? WTF? I'm gonna go play CoD now. Haters can reply to me in the meantime.
 

gummydrop

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May 31, 2010
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That's why they give you side arms. Switch weapons for close quarter combat, doesn't affect real sniping, as in from far away like you're supposed to be.
 

chaoswood

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May 24, 2010
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Naked_Snake said:
Yeah, sorry, but as a light machine gunner in MW2 I don't support quickscoping at all. So stop bitching and learn to snipe correctly. Because I'm tired of quickscopers beating my RPD to the punch from 6 yards away.
I concur, all the ammo in my RPD meant nothing when a sniper could bounce up to me like the Easter Bunny and quickscope me. Every weapon class should have its pros/cons for balance. Good change in my opinion.
 

Mouse LAd

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Jun 19, 2009
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Wait, wait, wait, wait, wait.... wait.... wait. So as a sniper you actually have to follow your target and take aim propperly rather than using it as a one-shot kill assualt rifle? Oh wow... how broken. Completely.
 

Torrasque

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Aug 6, 2010
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deth2munkies said:
Torrasque said:
I believe the overnerf is vital to kill quick-scoping.
I have not played the game yet, and cannot make a completely accurate assessment, but after playing MW2 for so long, I agree that alot of my shots are "oh hey, there is target *zoom, aim, shoot*" < all of which takes about 1-2 seconds.
If your shots are balls in that period of time, then sniping as a whole may be killed, and not just quick-scoping.
I don't think Snipers should ever be aggressive assault leaders, and should just be support, and the overnerf will suck for snipers, but I'm glad quick-scoping is dead.

The only times when I use a sniper is when hardscoping, and in MW2 there are only a few places that its worth anything.
But thats the entire point of sniping? to camp an area waiting for any enemy to cross your field of vision.
CoD has never been a sniping game, so therefore they can't make every map to accommodate snipers. There are a few levels in MW2 that have areas where snipers flourish, but they are still not that great.
Which is EXACTLY THE PROBLEM. Snipers are useless now as they can't do anything at medium range anymore. Sure, if you had a shotgun as a secondary you could get away with some close combat, but at midrange, you will always die and due to the map design, 90% of encounters happen in mid/close range. So there's no reason at all to ever use a sniper rifle anymore.
Which is alright with me, because I really really really really hate quick-scoping.
The slow death of sniping is lamentable, but I know people will adapt and probably change to the support role of snipers that they should be, or pick up a real gun like the FAMAS for instance.
 

Binerexis

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Dec 11, 2009
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So wait a minute, you're having to line up your shots before you pull the trigger and that's a bad thing?
 

Cold Blue

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Jul 26, 2010
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in TF2 quickscoping is pretty much impossible, and if there's a more balanced game than TF2 then it must be a game about scales.
 

Senaro

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rescuer86 said:
Let me just say as an avid outdoorsman and hunter, Black Ops still isn't "realistic". You can't fire a rifle while running, bullets have drift, drop, and drag, are affected by temperature, humidity, wind, and it takes minutes, not seconds to slow your breathing and line up on a target. So quick scoping doesn't work; that had nothing to do with skill anyway (and yes, any aiming that takes less than 5 seconds is quick scoping), it was all about taking advantage of the aim assist feature. If you want to be a sniper, you shouldn't be able to run around with the highest caliber weapon like Odd Job holding the Golden Gun. If you want to be a sniper in this game, you need some skill now. OMG! Let's all get in an uproar about this. Here is an idea; let's stop comparing this to previous CoD games and maybe judge it on its own merit. Treyarch admitted this one would be distinct from previous titles, they never said how. This is the same argument as people getting pissed about the presence of n00b tubes in MW2. Does anyone else remember that? First, l337s were whining that grenade launchers took away the skill, now the lack of quick scoping takes away the skill? WTF? I'm gonna go play CoD now. Haters can reply to me in the meantime.
I'm with this guy.
 

Necromancer1991

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Apr 9, 2010
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Uh, it's more realistic that way, no more abusing the auto-aim and the one shot power of sniper rifles, still as I've said before, I don't really care, I'll be over here, playing Halo: Reach....