Sniping

Recommended Videos

fierydemise

New member
Mar 14, 2008
133
0
0
I'm a decent to below average sniper, from time to time I'll go on a tear and it seems like every shot is a head-shot but otherwise I'm better in other roles. I know a couple good snipers and what they say is its all about predicting movements for which most people have a pattern they can exploit. One of my friends put it this way, even the best players when they're dodging left and right have a pattern, often something as simple as going right more often then left this means if you know the dodge distance you can shoot for a right dodge and you'll nail them more often then not. Also most maps have common sniper locations so the best option is not to use a common location because players will often let down their guard.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
xraychick said:
I wonder the same thing. I play COD4, and when I watch my kill replay when someone snipes me most of the time their scope cross isnt even near me, let alone my head, and I go down with one shot. Yet, when I manage to try to snipe someone I have to hit them directly on, and it takes two shots to kill them. Weird. And most of the time they just put the scope up and boom there's my head already, or the sight is no where near me. Do they have aim bots on cod4 on XBL?
I think that's because that the game is extremely delayed, when you die from a knifing from someone that was 5ft away from you the person knifing you would seem that you were only 2ft away. I was so frustrated when i saw this on the kill cam and i always thought that the bullet took a second or two to get to the point the scope was aiming at so i would run into the bullet.

Also, the SVDs in MGO are so annoying as almost everyone uses them and somehow they almost always get headshots. It's way over powered in my opinion.
 

TheIceface

New member
May 8, 2008
389
0
0
Hrmmm, I have a problem with sniping, particularly in CSS. I don't really use the AWP myself, I find it degrading. The problem I have isn't just one or two people using this gun, its when most of the people on both teams just sit and camp it with the gun.

It kinda ruins the game if there are 4 people running around in a match, and everyone else is playing "point-and-click extreme" while the clock runs out. Guarding a planted bomb? I have no problem there, defending the hostage area? Same deal. It just gets a bit overused most of the time.

The autosniper, on the other hand, is pure bullshit. I've been known to go after someone with a knife when I run out of bullets rather than picking up the tardcannon.

The sniping in TF2 is good, it requires the people to size up their targets rather than jumping out to shoot quickly and diving behind cover, something which would be a terrible situation IRL for a sniper. Plus, forcing the snipers to look through the scope for a while lets us spies get the upper hand.
 

Johnn Johnston

New member
May 4, 2008
2,519
0
0
My fellow Snipers. We own.

Now that I've got that speech out of the way, time to answer the question. You become a good sniper by getting used to where head height is. Learn where weapons spawn or find a much-used thoroughfare and you have your targets. Also, only fire when you have mentally double-checked that you are aiming at your targets head or chest. Don't go full zoom immediately either, sweep in a lesser zoom or scopeless first to find a target, then go for the kill.

There's also a bit of natural skill and some luck involved. Maybe a dash or two of Nerdination.
 

TheIceface

New member
May 8, 2008
389
0
0
Gitsnik said:
wgreer25 said:
4: Has never known the touch of a woman.
It still counts if you pay for it ;)
...but does it count if she paid for it? I really need to know.

I think the ideal sniping situation would be "headshot = kill", "legshot = hindered movement", "armshot = decreased accuracy", and the like. Also I like the America's Army/COD4 sniping thing where you have you take the gun movements and breathing into account.
Anyone who has ever fired a sniper rifle without a bipod/tripod surely agrees that it is very hard to hold the rifle perfectly still, while standing, and looking through the scope, at the same time for an extended period of time.
 

BallPtPenTheif

New member
Jun 11, 2008
1,468
0
0
The Rogue Wolf said:
It's because sniping in FPS games is unrealistic to the point of absurdity.

Allow me to take one of the most famous examples: The Accuracy International Arctic Warfare/Magnum (better known as the AW/P in Counter-Strike). A fifteen-pound sniper rifle that fires .338 Lapua rounds (delivering about TEN TIMES the kinetic energy of a 9mm round), typically mounted on a bipod to ensure anything resembling accuracy. However, in Counter-Strike, you can jump off a ledge, land, scope and pop off a shot within one second and have it be pinpoint accurate. And so long as you don't move while you're reloading, you're fine to scope and fire again immediately after.

Try this at home! Find a relatively large bag of dog food or cat litter. Place your hands under it and hold it to your shoulder. Now imagine that you're going to do this while running around and then taking shots.

Scope drift? Fatigue? Flinching from taking incoming fire? Who needs that?

And that's why I absolutely hate sniper rifles in online FPS games. All of the benefits, few (if any) of the drawbacks.
too true

what's more bizarre is how developers continue to counter balance a sniper rifle through contrived annoyances (like nerfing the impact, or flighty scope drift) when the reality of the weapons has more than enough drawbacks in real life.

why not require a sniper to use a bipod? why not make the sniper sluggish and more susceptable to fatigue?

sort of silly when you look at it realistically
 

AlexHarman

New member
Jun 6, 2008
48
0
0
usually I can't snipe for crap, can only really take stationary headshots..

my buddy's awesome at it though, and that never ceases to annoy me.

i agree that in games like halo they're waaaaaay too powerful though - need to be scaled down with realistic drawbacks.
 

Trogd0r

New member
Jun 5, 2008
131
0
0
I am not that good a sniper in most games, except for COD4.
I absolutely love it, hardcore mode, peeking out of the second floor in overgrown,
with a carefully placed claymore near the stairway.

With my trusty M40a3 on my side, noticing a target on the other side of the map,
adrenaline starts flowing, deep breath, leading the running target, pling! headshot.

When I snipe in COD4, I really get immersed in the game, unlike in CS.
 

ziGGi

New member
Jun 21, 2008
2
0
0
Well, I play Counter-Strike 1.6 and when it comes to the AWP, I'm a pretty sharp shooter with it.

When it comes to close range, yes, believe it or not IT DOES TAKE SKILL. The fact that you might jump in your seat, jerk your mouse, or have that chance of missing that 1 shot, remember, ONE SHOT or else you're dead because of the bolt action.
- My advice for close range in CS1.6, is to master the quickscope/noscoping ways.

Flickshots are very useful to, sometimes when you're keeping your mouse on the target, you can't hit it, but when you do a flickshot, most of the time you'll hit it, it happens for me. For example, you shot at a guy, missed, while he runs to the left of your crosshair from where you originally shot, just continue facing it until the bolt action is done then FLICK it real fast at him.

Long Range, stay calm, cool, usually the EASIEST SHOTS are the HARDEST shots to make believe it or not. I see kids everytime I play, you jump into pit on d2, a guy is on A-Platramp, not knowing you're in pit zooming on him, and you miss that shot because you're nervous believe it or not, or just suck :D.

So to you OP, Master the quickscoping/noscoping, flick/reflex shots, stay calm and cool.



And to those who say the AWP takes no skill, bull fuckin' shit, go drown in a fire. The AWP does take skill when you play competitive and you're trying to fight off a incoming rush of 5 T's while defending a bombsite from flashes and smokes.
 

WlknCntrdiction

New member
May 8, 2008
813
0
0
Saskwach said:
I'm not a crazed gunman, Dad- I'm an assassin. [http://www.gametrailers.com/player/35246.html]
I didn't even click that link but i knew it was the new "Meet The Sniper" thingy, twas funny.

"I think his mate saw me" *checks his scope*
*shots fired back*
"yes, yes he did"
 

insertusernamehere2

New member
Jun 19, 2008
17
0
0
KrappR42 said:
I'm talking about the kind of people who ruin the game for you by being too good at it. Like, you'd rather quit than keep playing with them. Anyone else feel like that, or am I alone?
You mean people who are "that guy"?
 

huntedannoyed

New member
Apr 23, 2008
360
0
0
There are way too many people who are good at sniper riffles. Thankfully there are very few who are amazing with them. Most every match in Call of Duty 4 has at least two snipers on it, I have played matches where I was the only one not sniping on my team. So I can live with getting sniped more often than killed with an assult riffle. And as for the guys who can get 90% plus head shots, I am happy knowing that they are garbage at every other weapon.
 

ziGGi

New member
Jun 21, 2008
2
0
0
huntedannoyed said:
And as for the guys who can get 90% plus head shots, I am happy knowing that they are garbage at every other weapon.
That is a pretty crappy assumption. If anything using the assault rifle would make it even easier for us to aim while standing still and hitting your head.
 

Anarchemitis

New member
Dec 23, 2007
9,102
0
0
wgreer25 said:
Copter400 said:
Gitsnik said:
The other good one is equipment. I can't stress enough how good my choice of gaming mouse is (It's a razer for anyone who cares) because it's sensitive as hell and has good responses. Coupled with my reflexes (i can catch knives and arrows) the accuracy is phenomenal.
Identifying a hardcore gamer:

1: He talks about using the proper mouses for FPS sniping.
2: He talks about the metaphysics of FPS sniping.
3: He boasts reflexes that give him the ability to snatch knives out of the air.
4: Has never known the touch of a woman.
5. Has never tasted pure water, as he/she assumes the human body is 86% RedBull.
 

Churchman

New member
Jun 21, 2008
201
0
0
I don't mind snipers all that much, with exception of when EVERYONE but me is sniping, and my average live time is about 3.6 seconds.
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
Churchman said:
I don't mind snipers all that much, with exception of when EVERYONE but me is sniping, and my average live time is about 3.6 seconds.
i think i've met you, the one that resembles swiss cheese?

just kidding, as a sniper i hate that to, slows games down and i'm contesting kills with a bunch of inferior snipers who get them by sheer numbers and weight of fire...

sniping is an art, noobs! get the hell into my line of sight with a SMG!
 

Jazzyluv

New member
Jun 19, 2008
76
0
0
to be good at online games in general.

Get a good COMFORTABLE mouse, i like the microsoft mice the most. I use the intellimouse 1.1 by the way

Get rid of mouse acceleration via accelfix so that your mouse moves more consistently(google it if you are interested)

use usbmrs11.exe to overclock the usb port so that you can move your mouse faster without it flippin out

use a low mouse sens, it feels weird at first, i suggest lowering it too like 20" inches to do a 360 for a couple hours of playing then increasing it. I play at 10 inches to do a 360.

DONT SCREW WITH YOUR MOUSE SETTINGS, EVER. When you use just one setting consistently you develop muscle memory so that you are able to pull off shots without actually thinking about aiming. Aiming is just something that you shouldn't think about you just do it.

And lastly, it takes time to develop muscles memory, and don't completely rely on aim, and dont completely rely on brain.