CritialGaming said:
Silentpony said:
Who cares about the length of a game?! If that's our metric, then wow are games under-priced! I'm still playing Apotheon I got for like $10! I should have paid $50! According to Steam I've put 116 hours into Bioshock Infinite and 753 into Dawn of War 2. What's a fair price then? $232 for Infinite at 2 bucks an hour, and maybe $2,259 for DoW2 at 3 bucks an hour?
Length doesn't matter. Having shit to do matters. To me there's more value in 10mins with say...Stanley's Parable or Apotheon than there is in 5 hours of WOW or GTA #.
I don't buy into hype-culture or marketing spins. And the price is set by marketers, and by definition I don't believe them. I assume they're at best misleading, at worst lying, to get me to buy their product. And in their defense Cuphead does look legitimately fun. But because they told me they value it at $20 I assume that's too high a price.
So what would you value a game like Final Fantasy XV? Or The Witcher 3? Or Shovel Knight? What game would be worth the full 60 bucks to you if it's about fun? What about Civilization? I just don't understand your metric. How can you quantify fun, before you've purchased the game and therefore how can you possibly determine what the price drop needs to be to fulfill your "fun" quota?
It just seems like a jaded stance to have towards entertainment. Especially considering it is the kind of attitude that would explain why publishers feel the need to add milking Microtransactions into the game as that would allow them to make money back on people who buy the game on sale or cheaper than initial market price.
Oh please. The industry uses micro-transactions as a way to put a limitless cap on their profits. No one really thinks that poor WB or Konami are so strapped for cash they need season passes and enough DLC to double the price of a game to break even. What was the line on RE6, that it needed to sell 5+million copies to justify it's cost. And people really believed that?! Bullshit.
Or to go to Jim's video today, Mordor 2 has enough DLC and extra content to put its price at $110+, not $60.
So there's really only two scenarios with that: 1. Monolith spent a huge amount of money on the game, and need a $110+ price to make a profit, and broke the game down into a DLC vector priced for $60 to sucker people in so they'll buy the DLC never realizing the
real price of the game.
Or 2. The game isn't worth what Monolith thinks it really is, and they're just up-charging everyone because they can. Because people think length of game = quality = cash.
I mean how much money do you think Clash of Clans pulls in? Candy Crush? Pokemon Go?! Think they turned a profit? How much do you think they spent making those games to need to put microtransactions in?
As far as Witcher 3, Shovel Knight and FF15, couldn't tell ya'. Never played them. Not games I'm interested in, so I wouldn't guess what they'd be worth to me.
Here's a good rule of thumb: A few weeks down the line all AAA titles go on sale. So the epic long lasting $110 Mordor 2 experience suddenly isn't worth as much. The game is the same, but suddenly Monolith feels comfortable charging less. If they were convinced of the game's quality to justify its price, they'd never lower the price. Why sell a quality good for cheap when the quality allows for a larger price? If its quality, people will pay that price happily.
A sale means the original price was higher than what they thought the game was worth.