At the end of the day, it's a unique experience that only itself could cause such sprawling rifts and differentiating opinion, not only on a subjective view of how well the game is played and enjoyed, but what the game is itself and what it's trying to accomplish. That's something that I don't think I've seen replicated in other acclaimed games, both in the public and critical eye.
I myself, don't really want to submit my own critical opinion of how well it plays, or how enjoyable it is to play, because I feel that kind of critique hurts what BioShock stands for as a series, from what I can infer how Ken Levine views his products, is trying to accomplish. And what that is, in my opinion, is a narrative experience uniquely borne in the player through interpretation that can only be rectified by playing a video game. This may sound ridiculous, as it is just a video game and it should be fairly judged on its mechanics, but I think it's a fair point to acknowledge, and I think this thread supports my thoughts. To summarize, I believe BioShock stands as a marker of narrative story-TELLING through a lens that is solely found through the interactivity of video games.
I'm not going to tell you the shooting isn't great, or the exploration isn't grandiose, or that you may find plot holes (I'm going to break my own rule here for a second about not subjectively critiquing the game and tell you that there really aren't any, at least on the plot-ruinous scale that some proclaim, that aren't explained either through the player's will to find their in-game explanations or popular opinion) but what I can tell you is this:
There are great pieces of literature with boring or banal writing; fantastic movies with bland or overbearing cinematography; and engaging video games with their own mechanical faults, much like the original BioShock was.
I'm sorry if this sounds like an incredibly pretentious answer (which it basically is) but it is my honest opinion of how I see this video-game.
And I think that should be enough reason you should play it.
I myself, don't really want to submit my own critical opinion of how well it plays, or how enjoyable it is to play, because I feel that kind of critique hurts what BioShock stands for as a series, from what I can infer how Ken Levine views his products, is trying to accomplish. And what that is, in my opinion, is a narrative experience uniquely borne in the player through interpretation that can only be rectified by playing a video game. This may sound ridiculous, as it is just a video game and it should be fairly judged on its mechanics, but I think it's a fair point to acknowledge, and I think this thread supports my thoughts. To summarize, I believe BioShock stands as a marker of narrative story-TELLING through a lens that is solely found through the interactivity of video games.
I'm not going to tell you the shooting isn't great, or the exploration isn't grandiose, or that you may find plot holes (I'm going to break my own rule here for a second about not subjectively critiquing the game and tell you that there really aren't any, at least on the plot-ruinous scale that some proclaim, that aren't explained either through the player's will to find their in-game explanations or popular opinion) but what I can tell you is this:
There are great pieces of literature with boring or banal writing; fantastic movies with bland or overbearing cinematography; and engaging video games with their own mechanical faults, much like the original BioShock was.
I'm sorry if this sounds like an incredibly pretentious answer (which it basically is) but it is my honest opinion of how I see this video-game.
And I think that should be enough reason you should play it.